Copy-pasting from a forum post about this earlier:
I don't know in particular how to feel about this. I don't know all the circumstances, I saw the first five or so minutes, I couldn't watch the whole video, sorry; I don't know how long they were over target before the video started and we missed something they saw. I don't know if they just identified them at the point we did or not. I'd like to believe they saw something before the video started, like a profile of a weapon, or some violent action.
I'd also like to believe if they identified the target at the beginning that they were genuinely mistaken. I saw maybe one guy holding a long thin object that could have been a tripod, or maybe just a stick. When one of the guys with the camera hunched behind the building with only the telescopic lens and part of his upper body visible, it could have been genuinely mistaken for a man with an RPG taking cover behind the building.
The problem is, I don't know and I'm not really sure. I can make assumptions about alot of what I saw until they opened in the video: I can assume that if we saw only the beginning of the event, there wasn't alot of time to judge accurately, and that they were in the noisy, cramped confines of the Apache cockpit for hours and hours before we came to this event, and they were tired and not in the best of faculties.
I can also make wild accusations based upon no facts, but some personal beliefs I have: That the military's recruitment criteria seem to be less stringent than in the past, as well as that the military seems to have become lax and seems to fill more and more with petty politicking among NCOs as opposed to working together for a common purpose at peace and at war. I can blame recruitment officers for caring about getting men to enlist so they can get a bonus. I can blame boot camp being less rigid in the past, and the some of the "brah" attitude I've seen from a few soldiers on the Arsenal.
The thing is, I don't know much of anything at all about any of what happened and that's what killing me. It's not like committing a horrible mistake never happened. It's also not like there hasn't been murder committed in a warzone before. I don't know, and I can't watch the rest of the video.
Sorry, this post just reads like me saying "I don't know" over and over again. I felt compelled to say something, but in my particular idiom, it wasn't much of anything.
I'm asolutely stunned with how well this game and how great it looks runs on my shit-computer.
At least, when I can get into the game and not navigate a clunky server-browser and slow menus. I haven't had any crashing though, so yay.
As an aside, are there as many issues with the menus on the console versions (ie, they are sloow, having to refresh server menu all the time, adding servers to favorites sometimes doesn't work)?
Maybe someone can help me out and understand the problem with developing on the PS3?
I understand it has a "different processor architecture", but I basically have no clue what that really means, and how it may effect software performance.
Does the PS3's Cell Processor have some bizarre property that makes the way it handles information unusual? I've heard that it's similar to a Super-Computer's architecture, in that it is particularly well suited for computation. Is rendering 3D space in real-time and physics interactions more challenging or just require a different technique than you'd see on your "basic" research type super-duper-computer?
Also does the PS3 have a seperate GPU, or does the Cell Processor handle graphics stuff as well as coding, physics, and whatever else?
Man, if I were making a Wild West Sci-Fi shooter, and I saw this, I'd ape the style as well. It's great, eyecatching, and very unique, in addition to being a very awesome short.
Both Borderlands and CodeHunters has some of the most unique texture art and terrain I've ever seen. I mean, the texture maps have hatching. Hatching! It's freaking spectacular.
@Hardcore:
There's a turn-based and real time mode.
I haven't played with the real time so I don't know alot about how it feels.
Friendly Tip: Dwarves are fuckin' bastards
30 Million isn't, well, it isn't horrible. When you factor in the all the people who pay taxes in the US, it probably amounts to somewhere under a dollar per person.
@EatCheeseForLife: I can certainly see why you'd want to use software you've already developed and are adept at. It saves money and time.
I'm sort of curious as to the rationale behind making a game from scratch more often than not? There's got to be some logic behind the practice or I doubt it would get started in the first place. Maybe it keeps the engine/whatever up to date with all the latest tech? I dunno.
Certainly appreciated reading this
@Anubis LG: I'd argue against it being called art solely because it's meant as a method to convey an idea, or even provoke discussion of such an idea. But that's a merely subjective quibble.
It's a hell of a demonstration for his thesis, however. And I love the concept behind it so much. #loselose