I think it was less balls and more ignorance. The cat doesn't know what it's facing down is a predator capable of swallowing it in one gulp. Domesticated cats often die in the wild because they simply don't understand how to survive.
Not sure how an ever changing and evolving format can be considered repetitive game dynamics. Decks play vastly different from each other, card interaction is constantly being discovered, etc. Hell, playing opponents in one store might yield completely different gameplay styles and decks than playing opponents in another.
So, the fact that he was sued for plagiarism in this particular case isn't relevant?
It's different if you actually use the piece or at least credit it as a variation or something...he just straight up ripped it off and took the royalties.
Actually, his friend Klaus Badelt did the scoring, not Hans Zimmer. Hans gave him themes to use though. . .which were quite similar to several of his other works...most notably Gladiator.
See my comment below. Hans Zimmer would be guilty of this "coincidence" far too often.
Hans Zimmer is "influenced" (read: rips off) a lot of other composers' work. Check out the comparisons between Holst's Mars and Zimmer's Gladiator Waltz:

[www.youtube.com]

Mars: [www.youtube.com]
Gladiator Waltz: [www.youtube.com]
Also themes used in The Battle (which he was sued over): [www.youtube.com] Skip to 1:45 ish and listen to the strings and the rhythms in particular.

His work is becoming as derivative as Danny Elfman (who I love anyway). It's always that same bombastic, punch driven sound. Listen to Pirates, Gladiator, etc. In The Battle, skip to 5:53, it sounds exactly like Pirates of the Caribbean as pointed out in the comments.

Agreed! And you're absolutely right, comparing the Nexus line is the only way to really compare Android to iPhone.
Your companion's effectiveness at crafting and combat are influenced by their affection toward you.
You're using a fairly small sample of what the game is to make a judgment here. Without actually engrossing yourself in the experience, you can't make an educated call on how the game actually plays. Yes, aesthetics are important as are the acting and decisions presented in the video above, but there's so much more to the game than what was displayed.
On the other hand, there's gear that's specific to dark or light side. So if you're doing it to gain dark side points, then there is a benefit there in terms of gear.
MMOs are really great when you have friends that play. Either those are real life friends who are playing or friends you've made in game.

Today's MMOs are much more friendly toward casual players who can only play a few hours a week. You won't be top-dog on the server or anything, but you can generally get a rewarding experience out of it.

SWTOR ends up playing like a single player RPG with multiplayer jammed into it while leveling, so it's actually fairly satisfying while your'e on your way to the level cap. Playing with others just adds another dimension to that.

The person you have "relations" with asks if you're going to dismiss your Twi'lek before you start and you have the option of saying "She stays".
We don't fully understand how the ghosts work in this show. We've been told by the producers that the house has a will of its own and that it makes the ghosts appear when needed most, so perhaps the house knew that the only way that the Harmons would be happy is if they were together, dead, so prevented Violet and Vivian from interfering. It's also possible that they were simply not around and didn't know it was happening. Ghosts do not appear to be omniscient in this show.
Not sure if sarcastic...but how about the 13 original colonies?
Both of those events happened on Halloween, when the dead are free to roam the earth. When the sun rose, they were all required to go back to the house.
I'm afraid you may have a condition. If I were you, I'd make an appointment with a doctor to see if there's any chance of getting your sense of humor back.
There's an interesting metaphysical debate in religion about why evil exists. Quoting loosely here from memory (sorry, don't know the source), but if God can't prevent evil then he's impotent. If he chooses not to prevent evil then he's malevolent. Is he both able and willing to prevent evil?

In any case, the argument is that evil exists for the greater good, so the good will outweigh the evil. But does that make God evil for letting evil exist for the greater good?

A lot of this started back when I was playing D&D and playing a lawful good character (paladin). The party was presented with a similar circumstance as the study above. Sacrifice a few for the good of the many. As a lawful good character, by sacrificing anyone at all I'm performing an evil act. By not doing anything, I'm also doing an evil act. My only recourse was to attempt to prevent any deaths at all, even if it's completely futile. That was the only "good" action.
So there were humans in the cambrian period?

You seem to be lacking a few details. How about the fact that there were no warm blooded mammals until the Triassic period, which is in the Mesozoic era?
While both do bank on ultimately believing in something you can't prove, in the case of the the Higgs boson, it's a situation where there are theories, experiments, and evidence that all point to and depend on the Higgs boson existing, much like dark matter. Our observations and tests simply don't make sense without it.
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