I bought this a few days ago along with Wipeout 2048. They reside on my PS3 as I eagerly await the official Vita launch.

But, if I remember correctly, Stardust pre-dates Geometry Wars as the original game was on the Commodore Amiga well over 15 years ago. If I were to mention the early "one against the swarm" games then Robotron 2084 has to be mentioned as well as Llamatron (also on the Amiga) by Jeff Minter of Tempest/Tempest 2000/Space Giraffe fame. Gaming did not begin with Xbox and Playstation. Just sayin'

uh, last I checked, some games did work with remote play on the vita, but it seems to be the sames games that worked on PSP. Some PS1 titles, PixelJunk games, BlazeBlue(?)

Not the greatest selection but a far cry from "nothing is compatible."

Personally, I can dig it because the online community for Wipeout HD was awesome and competitive. Being able to play against some of these guys online even when I'm away from my PS3 is a great feature. Talk to Capcom and get a Monster Hunter that allows for PS3/PSV cross play and I'm totally sold, naysayers be damned. After playing Super StarDust HD recently I'd love to see Crossplay used for that as well or maybe even a version of DarkSouls.

This is where Sony needs to drive the point home though. Take a page from Nintendo's book where they are THE best examples of using their technology. Don't wait for the 3rd parties. Sony has to set the trend with A+ first party support and challenge the 3rd parties to follow. They're already off to a good start in terms of quality of software but that's not too difficult when you have a quad core portable with 512MBs of RAM and 128MBs of VRAM and a gorgeous screen. For Sony to truly succeed with the PSV they have to push the features that the competitors can't match (yet). Crossplay is a good example, remote play (with PS3 exclusives) is a good example, allowing PSP/PSN/PS1 (soon?)/Minis as well as movies and shows to run on Vita is major considering the only other company that can match Sony's back catalog is Nintendo. Focus on the games first, the features strengthening those games and the networking features to drive home the point that if a gamer wants the most robust portable gaming experience available with all the performance of a console, then Vita is the place to be.

Even with the blundering (memstick...again? no UMD passport for the US, AT& Terrible as the carrier for 3G) Sony could still pull out a win. Anyway, after playing with the Vita, I would rather have that than a 3DS or continuing to play gimped games on my tablet and phones.

I was on the fence for a bit but at this point, after playing Uncharted and Wipeout 2048 at my local gamestop, PSV is a day one purchase. Most of the best PSP games I have were bought from PSN. I'm good.
Good point with Seath the Scaleless. I wasn't using a guide when I played so I was confused as hell when I fought him and he didn't take any damage. But personally I wouldn't call that cheap. You can actually avoid losing your souls and/or humanity if you use the Ring of Sacrifice and a warning about it would have been lame in regards to the story. Who would warn you in the Dark Souls game world? Big Hat Logan? The Fire Keeper? The Blacksmith? How would they know about Seath's weakness when it was a guarded secret?

I thought you were going to mention the Iron Golem battle in Sen's Fortress which I died on at least 10 times because the Golem would either do an attack that pushed me from the tower or would grab me and throw me from the tower. Insta-death. Sen's fortress in general was a ball-breaker because of the Mario style platforming that resulted in death if you screwed up. But even with the Iron Golem, once learned, you can beat him pretty easily. It just takes patience and the right load out.

I guess that's what makes Dark Souls awesome to me. When you die, it's usually because you were being reckless or not paying attention or just didn't prepare well. I've played with and watched countless players get killed because they did something unwise, like use a huge battle axe or claymore while fighting on a narrow walkway with no poise. One wrong swing...over the edge you go for a quick death, get hit while trying to swing with no poise, breaks your attack, staggers you, over the edge you go. Dark Souls is about playing smarter.

Can you give an example of "cheap deaths?" I'm not doubting you, but I've found Darks Souls easier than Demon Souls and actually thinking about not finishing NG+ because I'm running through it too fast. It's hard, but not as hard as Demon Souls NG+ and I have other games I could be playing. Also, co-op in Dark Souls is the same as Demon Souls last I checked. I've co-op played with quite a few people, helping them kill bosses, especially Ornstein and Smough, the Gaping Dragon, Iron Golem or just getting through stages like Blighttown or Lost Izalith. I also believe the graphics are better in Dark Souls and the only area I've had severe framerate issues on was Blighttown.

Yeah, Dark Souls is still one of the best games I played in 2011 and if Bethesda can get away with their bugged and glitched to hell games, then I don't think From Software should feel bad to the extent of not releasing a sequel. But From...just give us a better ending ok. Dark Soul's ending is pathetically bad and explains nothing really.

Another awesome article. It's a shame too because The Designer's Republic shut down either earlier this year or some time last year. I was sad to read the article of their closing because they truly were some of the best designers I've seen in years. Wipeout would not be what it is today with The Designer's Republic.
WHAT?! I'm checking the latest news and updates and see this on Kotaku? I've been a Meshell fan since Plantation Lullabies back in 1993. I too have all of her CDs as well as many of the songs she's written for film soundtracks. I think Dance of the Infidel is my favorite. Although she has some fantastic tracks on Cookie, Bitter, The World Has Made Me the Man of my Dreams and Devil's Halo.

You get major cool points Kirk. Am I the only person that wants to hear Meshell play with Prince?
But you're missing the point. If I switch to WP7 from Android but I still own an Android tablet, I don't lose anything. Any apps that I've paid for will run on any Android device that's synced to the email account those apps were paid under. Look at webOS users. Sure HP killed off the hardware, but the OS will live on in open source. Users can still get support even though their apps are all virtual. Physically owning a disk with the software on it wouldn't help their situation after HP killed off the Touchpad and Pre devices.

The Onlive service is new, I'm sure that either it, or something similar will evolve to allow similar share functions. As I said, if you think Nintendo MS and Sony aren't looking at this business model for future consoles, your head is in the sand. You may not like it, but this is what the game industry is becoming. Accept it. Publishers and developers are pissed off at the rampant piracy and the millions of dollars generated from used game sales that they don't get a cut from. Digital distribution kills the resale market (how do you resale a virtual app) and at least slows piracy down (let's be real, piracy will never be completely stopped) Onlive is the first step towards the digital distribution era that will ultimately become the norm, putting to rest the console as we know it.
The Kindle Fire is running a skinned version of Android. Amazon added their own launcher and tweaks to it but it's all built on top of Android.
That's a good point and I'm sure you already know that solution to this. Allow users to download the game to their device. Same as Google Music, Amazon Music, Google Books and Barnes and Noble book apps allows. But If you have a smartphone, the situation is exactly the same as Onlive. If you paid for a bunch of iDevice apps and decide to switch to Android, those apps aren't coming with you. That's money lost if you decide to never use Apple gear again. How do you "own" those apps? It's all virtual content. Yet, people are buying these apps by the millions. Digital distribution is the future and the future is now.

About downloading, how would a person play a downloaded PC copy of Batman: AA on their iPad? Or how would a user run the current version of Alien vs Predator they're running through Onlive, natively on a 10 year old laptop? Downloading isn't going to help them when their rig is worthless when trying to run the game. Sure you own the game but so what, some people aren't going to be able to run a physical copy of it.

Love it or Hate it. Onlive just showed up the future of gaming. We're all being ignorant if we believe that Sony and MS aren't looking at something similar to OnLive for future consoles and devices. The console as we know it will die and they know it.

*Sorry about the errors in that original post. I was falling asleep while typing it
I've been using Onlive on my Asus Transformer+Dock with a 360 controller through USB. I'm convinced. Onlive is a gamechanger. Why? Simple. Because I can have a old, beat up single core 1.4GHZ AMD PC with a crap graphics card but still play Batman: AA or Crysis if it were available. It all comes down to your WIFI connection. Instead of going out and buying a new Tegra 3 Tablet for $600, I can run Onlive on a $200 Amazon Fire and chill.

Some of the community features are cool too. I like the Arena. I've had people watch me play Darksiders and it's definitely a good feeling of coolness when you fight a boss, win and people "cheer" you on as they watch. Being able to watch people that are actually playing Onlive is awesome because you can see gameplay footage live, and decide if you want to buy a particular game or pass. The animated Avatars are also very cool. great implimentsa

For the enthusiast gamer, Onlive will definitely not replace your dedicated console...yet. But people that think a service similar to this isn't going to kill the console as we know are just being delusional. Other than the fact that streaming titles saves millions of dollars from packaging, shipping, manufacturing and lost revenue in used game sales that the publishers don't get a dime of. Streaming content also throws a huge monkey wrench in piracy. Sure, pirates will always find a way but with streaming content, it gets more interesting.
It's not you just you man. I've had more fun playing Mario Kart on DS than any other version except maybe the 64 version and that's a big maybe. I haven't bought a 3DS yet and truthfully I wasn't going to in favor of the PSV but Sony is trippin with their nonsense again so I look back at Nintendo. Mario Kart 7 is tempting me to go out and buy a 3DS very soon...
I've used WP7 and Mango. It's a great OS and if it's paired with the right device, it's a awesome experience. But...it's still too limited compared to what's possible on Android. This is why I'm passing on WP7/Mango and looking to upgrade to a GSM Galaxy Nexus or the new Asus Tegra 3 phone due out early next year. I'm using a Nexus One and it still runs good but I need more internal storage and a bigger screen.
Tablets are functional depending on what you're using it for. Word processing, Powerpoint, Excel, Photoshop, initial stages of webdesign etc can be done on a tablet. A laptop isn't going to be mobile like a tablet will, nor give the battery life that a tablet will although the applications are more robust. The idea that tablets can't be functional is ignorant at best.
agreed. The Nook Tablet is a better deal IMO even though it's $50 more.
Sony...still one of the biggest assholes in the industry. Is it really that difficult to just support mSD cards and call it a day? I went from being excited about the PSV in June to being optimistic about it in September to being pissed off and considering not even buying it in November. Suddenly 3DS doesn't look like such a bad deal anymore.
Dude, not only that but that doctor looks like Dr Eldon Tyrell from Blade Runner.
I remember WinBack on N64. Awesome cover system, Good multiplayer... No one cared. Sad because it was ahead of its time in many ways.
Prioritize. I'm getting Dark Souls and everything else can wait. My other priority is PSVita. Between those two, I don't really need much else. If Android developers would stop being lazy and support controllers on 3.x tablets, I'd game on my tablet more, which would fill in the gap of time waiting for used versions or price cuts of other games I may decide to play later.
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