But, if I remember correctly, Stardust pre-dates Geometry Wars as the original game was on the Commodore Amiga well over 15 years ago. If I were to mention the early "one against the swarm" games then Robotron 2084 has to be mentioned as well as Llamatron (also on the Amiga) by Jeff Minter of Tempest/Tempest 2000/Space Giraffe fame. Gaming did not begin with Xbox and Playstation. Just sayin'
Not the greatest selection but a far cry from "nothing is compatible."
This is where Sony needs to drive the point home though. Take a page from Nintendo's book where they are THE best examples of using their technology. Don't wait for the 3rd parties. Sony has to set the trend with A+ first party support and challenge the 3rd parties to follow. They're already off to a good start in terms of quality of software but that's not too difficult when you have a quad core portable with 512MBs of RAM and 128MBs of VRAM and a gorgeous screen. For Sony to truly succeed with the PSV they have to push the features that the competitors can't match (yet). Crossplay is a good example, remote play (with PS3 exclusives) is a good example, allowing PSP/PSN/PS1 (soon?)/Minis as well as movies and shows to run on Vita is major considering the only other company that can match Sony's back catalog is Nintendo. Focus on the games first, the features strengthening those games and the networking features to drive home the point that if a gamer wants the most robust portable gaming experience available with all the performance of a console, then Vita is the place to be.
Even with the blundering (memstick...again? no UMD passport for the US, AT& Terrible as the carrier for 3G) Sony could still pull out a win. Anyway, after playing with the Vita, I would rather have that than a 3DS or continuing to play gimped games on my tablet and phones.
I thought you were going to mention the Iron Golem battle in Sen's Fortress which I died on at least 10 times because the Golem would either do an attack that pushed me from the tower or would grab me and throw me from the tower. Insta-death. Sen's fortress in general was a ball-breaker because of the Mario style platforming that resulted in death if you screwed up. But even with the Iron Golem, once learned, you can beat him pretty easily. It just takes patience and the right load out.
I guess that's what makes Dark Souls awesome to me. When you die, it's usually because you were being reckless or not paying attention or just didn't prepare well. I've played with and watched countless players get killed because they did something unwise, like use a huge battle axe or claymore while fighting on a narrow walkway with no poise. One wrong swing...over the edge you go for a quick death, get hit while trying to swing with no poise, breaks your attack, staggers you, over the edge you go. Dark Souls is about playing smarter.
Yeah, Dark Souls is still one of the best games I played in 2011 and if Bethesda can get away with their bugged and glitched to hell games, then I don't think From Software should feel bad to the extent of not releasing a sequel. But From...just give us a better ending ok. Dark Soul's ending is pathetically bad and explains nothing really.