I'm quite confident the Japanses can have sex - pleasurable or not, I can't say - without affecting the birth rate. Contraception means you can have as much sex as you want without the pitter patter of tiny feet.
Anyway, why would one culture have unpleasant sex? The basic biology is the same, it's just the Japanese are a bit more open minded about tentacles and plaster casts.
I'm quite confident that the Japanses can have sex, enjoy it, and not give birth.
Birth rate is generally lower in affluent societies with large disposable incomes, and doesn't reflect the level of sexual activity - pleasurable or not - in the population. Almost certainly applies to Japan, what with their crazy love of gadgets... like condoms.
This looks like SCIV with a new character. It isn't DLC is it? The character models and stages look the same (I'm pretty sure the ship is completely unchanged from IV!).
I'm not paying another £40 to get Han Solo and C3PO.If they're just going to reuse old assets then so will I. I'll play SCIV!!
I really wish they'd sort the story out. I struggle to buy their uber-terrorist takes out entire world storyline, just so they can have gunfights around American landmarks and within 50 feet of the Houses of Parliament. I quite liked the first one (WMD aside) because it felt a little more grounded; now it's just Crysis 2 without the nanosuit.
I know games are supposed to have an element of escapism and fantasy, but I enjoyed the first one because it made me feel like a Spec Ops guy popping terrorists in a way that nothing has since the first Rainbow Six. Now I feel like an extra in a Transformers film (they'll put Megatron in with CGU afterwards).
@Sakilla: The fear is of course, that you part with your monthly coins and the bugs, glitches, and flaws remain. MW2 was one of the highest-priced retail games at launch, and a significant part of it's "value" for the consumer was in it's multiplayer, and it didn't stop Activision turning a bit of a blind eye to it.
In comparison to Halo 3, they spent relatively little time supporting and repairing flaws in the CODs (partially because they are replaced annually). The cynic in me says a subscription fee will make those bugs more expensive, rather than gone.
@Strife Fox †: I don't think there's any attempt at skill or level based matchmaking.
My problem with the COD games is the same thing that makes them so addictive. All the unlocks and killstreaks unbalance the game catastrophically. The exact opposite of balance is giving the better players more equipment, better equipment and game ending button presses (tactical nukes on HQ Pro is pretty bloody annoying, and basically means you win an objective game by ignoring the objective).
@famoustrip: think some of the "fleecing" comments come from the administration trying to recoup lost income & jobs from the moratorium on deepwater exploration. BP didn't impose the moratorium though, and their disaster hasn't made any future disasters more or less likely. The moratorium was a decision made by the govt. who want the profit without the risk (now they've seen how great those risks are).
BP seem to be taking this on the chin (which hasn't earned them any fnas, to be sure). I suspect they've got a couple of massive lawsuits for Transocean and Halliburton just waiting...
@Spritz: No, it's complicated. It's too deep for "normal" operations (remotely operated vehicles only). Congress are saying they cut corners with regrads to the number of blowout preventers, but I'm curious as to how much of that was Transocean (who actually owned, made and operated the rig) rather than BP (who subcontracted it from TO, therefore assuming liability).
Nuking would crater the seafloor and make the leak peranently unstoppable (it would run out of oil in about 20 years).
Crimping the pipe (casing) shut was what the blowout preventer was actually supposed to do, but that's failed, so now they're piping it off after fitting a catcher. They're getting about 15,000 a day, but the USGS have just upped the estimate on the leak to 60,000 a day (we need a Crytek engine for that).
@DarkPGR: Yeah, the jetpacks do sound like they got inspiration from Reach, and it would be interesting to see how they'd operate, given that KZ2 was quite linear and lacked the open spaces of the Halo games - will the KZ engine take a hit?
I diagree on the textures though. KZ2 was graphically gorgeous. Could be more colourful, but its easily better looking than any Halo game.
@Jordan Golson: It's one thing to use the tools at your disposal to win, but in a number of games the winner is practically decided by reaching a certain point on a map first, or by getting a certain weapon (e.g. the spartan sword on H3), or my own particular un-favourite - getting a heli-chopper in a game of CTF in MW2. If those events decide the game after 30 seconds, what's the point playing out the timer? It's why people rage quit, and that then spoils the fun for everyone.
I can see why the armour abilities are disabled on flag carries. They'd be a nightmare to balance, and eventually would devolve into a single stratagem, and the winner is just the one that does it most.
@Andy Kohnen: I think people have played so much Modern Warfare that they can no longer appreciate balance in a game. I can't imagine how annyoing it would be trying to play Oddball with someone armour-locking all the time... but if it was an option available, that's how every game would end.
@KommanderKeith: I get ya! I didn't realise that it was a constant sign-on to maintain a connection at all - I thought they just stayed signed in as protest. I'm not sure why MS don't just dump them offline though. If its stopping them from physically shutting down servers, its a massive waste of money and power.
Even as a protest, 12 people is pretty poor for one of the biggest games ever released. So yeah, silverhold, seriously!
@Nero: I'd argue the toss with that one. WH40K took the Starship Trooper marine and made them imperial guard.
Originality aside (and let's face it, most scif-fi draws on historical and fantasy for inspiration) the 40K universe is one of the most fictional detailed universes out there. It draws on, and creates, so many more tropes than any other game franchise can hope to.