Exactly! I have a terrible time playing some of the other "action" rpgs because the combat is so awful. This game looks to have a lot of promise. At first I was thrown by the "destinies" system thinking of the cards as classes and that I needed to try to stick to them but once I realized they were just bonuses (or buffs as you say, probably the best description of them I've heard) it really opened things up for me. I also struggled with the weapon selection at first thinking that I needed to stick with the bow as my secondary weapon because I'm so used to games giving us "secondary weapons" that can only be used in the secondary slot. Amazing variety available in this game. And the chakrams! How awesome a concept is that for a mage? Completely blown away by this demo once I stopped thinking in the box other games had built for me.
I actually like the renting idea. I think that'd be a better solution. I don't think that makes what they're doing now invalid, just not the best solution available.
I get that. I was responding to the "rightful ownership" comment you made. And I can see how it's possible this could have a positive impact for the developer. What I doubt is that the impact is large enough for them to consider and that even if it is that large that it is larger than the impact the sale of these Online Passes.
You become a customer as soon as you buy the DLC. Aren't you arguing that used game buyers opinions should matter when they don't buy such content? cause that's what I getting here.
While the point about other media putting restrictions on their markets is valid I would also point out that no other media has national chain stores devoted to selling their used products. I think video games are a different beast altogether. Consumers treat them that way trading in used games all the time. I don't know too many people who trade in all their old books or movies on a regular basis. If consumers see the market differently why shouldn't publishers?
The point there is just that if you aren't buying the product from them then why does your opinion matter? I hate Coke so I doubt they give a shit if I like their commercials.
And again, Ubisoft can go to hell. I'd hate to be one of the players about to be effected by just this kind of thing starting next week I think? They deserve every bit of vitriol they recieve these days.
I absolutely disagree with you. Unless the used purchase happens during a period when used copies are difficult to find, which is only true early in the life of an extemely popular game, the person buying the game isn't likely to purchase a new copy of a game when they'd originally intended to purchase a used copy. In fact, when purchasing games at GameStop the employee will often try to convince you to buy a used game instead of a new one. To say buying a used copy of a game increases the probability of another new sale is like saying I decrease the volume of the ocean when I swallow a mouthful of ocean water.
That being said, isn't that basically what steam does? Only they're nice about it?
And ultimately you're still wrong. The person who eventually buys the product new is a consumer. The person who buys the product used make no direct contribution to the person who created the product. At best they potentially cause someone else to make the decision to be a consumer. This is not guaranteed and there enough alternative products out there that the used sale may never translate into the purchase of a new product ever.
Yes, it benefits the publisher. The publisher will keep track of that found money. They'll use it to judge a number of things and help determine what games to make, how to fund them, etc. Also, the majority of the companies I see delivering the day one DLC/Online Passes are both the publisher and the developer. Making the distinction between them isn't necessary.
It wouldn't be those games, it would be the future funding and developement of future games. And I can't. But it's not hard to connect the dots between the found money and more and better games when it's a company that publishes it's own games like EA. It sure as hell can't hurt anything for the developers in that example.
Understood, just pointing out what appear to me to be holes/flaws.
Maybe the publishers are just being stingy and trying to make money off of any sale period. I think it's more likely that they're trying to recapture the sale they would have made from that $50 purchaser. Or trying to get a little profit out of it which is probably all that they would have made off the new purchase anyway.