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Leigh Alexander wrote Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. In fact, when we asked about World of http://kotaku.com/5031742/ 3:37 PM on July 31, 2008
Leigh Alexander wrote When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring http://kotaku.com/5031732/ 3:19 PM on July 31, 2008
Leigh Alexander wrote We now know that World of Warcraft will get achievements added in when the Wrath of the Lich King expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds http://kotaku.com/5031719/ 2:53 PM on July 31, 2008
Leigh Alexander wrote Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating http://kotaku.com/5031694/ 2:19 PM on July 31, 2008
Leigh Alexander wrote The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director http://kotaku.com/5031684/ 2:02 PM on July 31, 2008
Leigh Alexander wrote When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve http://kotaku.com/5031646/ 1:16 PM on July 31, 2008
Leigh Alexander wrote How quickly "Fall 2008" becomes "Q1 2009." Ubisoft is the next up to confess it's shunted a title out of its fall lineup into next year, after we reported a similar delay for Namco-Bandai's Afro Samurai. This time, it's Tom Clancy's http://kotaku.com/5031178/ 2:26 PM on July 30, 2008
Leigh Alexander wrote What Capcom called its best performance since it began reporting quarterly results was tempered somewhat by the fact that the company's arcade business is on a steep decline. The costs of a new arcade the company opened in Japan's Shimane http://kotaku.com/5031069/ 11:37 AM on July 30, 2008
Leigh Alexander commented on A Weighty Debate: Discussing Fat Princess
"@kennyd1: If my mom knew how to use The Internet, I'd say probably, yeah."
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Leigh Alexander wrote Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. In fact, when we asked about World of
http://kotaku.com/5031742/ 3:37 PM on July 31, 2008
Leigh Alexander wrote When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring
http://kotaku.com/5031732/ 3:19 PM on July 31, 2008
Leigh Alexander wrote We now know that World of Warcraft will get achievements added in when the Wrath of the Lich King expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds
http://kotaku.com/5031719/ 2:53 PM on July 31, 2008
Leigh Alexander wrote Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating
http://kotaku.com/5031694/ 2:19 PM on July 31, 2008
Leigh Alexander wrote The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director
http://kotaku.com/5031684/ 2:02 PM on July 31, 2008
Leigh Alexander wrote When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve
http://kotaku.com/5031646/ 1:16 PM on July 31, 2008
Leigh Alexander wrote How quickly "Fall 2008" becomes "Q1 2009." Ubisoft is the next up to confess it's shunted a title out of its fall lineup into next year, after we reported a similar delay for Namco-Bandai's Afro Samurai. This time, it's Tom Clancy's
http://kotaku.com/5031178/ 2:26 PM on July 30, 2008
Leigh Alexander wrote What Capcom called its best performance since it began reporting quarterly results was tempered somewhat by the fact that the company's arcade business is on a steep decline. The costs of a new arcade the company opened in Japan's Shimane
http://kotaku.com/5031069/ 11:37 AM on July 30, 2008
Leigh Alexander commented on A Weighty Debate: Discussing Fat Princess
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