So, basically they dropped the ball. This was supposed to be the generation of GH / RB releases that would see Harmonix and Activision parting ways -- Harmonix in favor of realistic, musician-training gameplay and Activision in favor of nerdy, gameplay innovation.
And the verdict: the innovation sucks. It's more of the same -- fun-same, but the same.
Meanwhile Harmonix is introducing keyboards, one-to-one transcription, the ability to play with *real* MIDI instruments...
@interkin3tic: Agreed. And a lot of these kinds of decisions usually are handed down from the publisher, not made by the developer -- so in all likelihood the choice was out of their hands.
HOW HAS NO ONE COMMENTED ON BOHEMIAN RHAPSODY YET????
I mean, granted all this keyboard and real-guitar stuff is fun -- BUT THIS IS REVOLUTIONARY!!! THE FIRST MUSIC GAME *EVER* TO HAVE BOHEMIAN RHAPSODY!!!
@Spoony Bard: I'm eager to see how this all plays out. As a Berklee graduate and former Harmonix employee, I am all for this -- but we shall see how the community responds.
In any case, I'm glad to see Activision and Harmonix finally really developing their own products now. Deciding on what side of the fence they stand in this rhythm-gaming war. Harmonix is playing the role they always have, ever since the AXE -- finding ways to bring the non-musician into the experience of creating music. Meanwhile, Activision is pursuing the Mythical Rock Lore and hardcore gaming that goes with it. It remains to be seen which is a better marketing strategy, but at least we see the plastic-instrument genre finally diversifying as opposed to endlessly aping and one-upping each other.
Gave this a go. I'm normally a big fan of Nifflas' work - with Knytt, Knytt Stories and Saira all being in my favorite games.
I couldn't really get too into it for some reason. The two things that stood out to me were that the controls felt very unnatural, and the sound effects were very jarring. That's the opposite of what I've come to expect from Nifflas - this seems to be a lot more rough-around-the-edges than most of his work.
You know, I'm actually 100% with them on this one. It's like they're saying:
"Okay Harmonix - we bow to your expertise. You continue on the serious musician-gameplay path. We're diverging, and making something potentially excellent yet different in the process."
If they're able to get Eddie Riggs in there as an unlockable character, it's worth whatever they have to pay EA.