It's bought and ready to play once I get my computer back. I hope they'll make enough money to justify porting their other games - I'd love to see Brutal Legend and Stacking on the PC.
I wonder if there's a procession of how Zelda games are regarded. Once Skyward Sword is released, Twilight Princess will take WW's position as the amazing game the 'mainstream' ignored, while WW will take Majora's Mask's position as the different experiment no one played.
That looks fantastic. I fell in love with 2D stealth games after playing Trilby: the Art of Theft, and this game will be right up my alley with a silenced revolver.
Agreed. It was the only section I was stuck on, apart from the secret desert arena (which was optional) and one point where the gray colour scheme prevented me from seeing an important detail.
While I disagree with everything else in your thread, (I absolutely adored Twilight Princess - game and character) I also disliked the game's grey and brown colour scheme, especially after the vibrant Wind Waker.
I still loved it more than Wind Waker, though! WW suffered from backtracking and copy-and-paste locations, while every square inch of TP felt uniquely handcrafted. Maybe it's frequently called unmemorable because it's the first Zelda game to lack its own identity - it's basically Ocarina of Time 2 - but the game's design is still spot on.
To be fair, we must all represent a better side of humanity. Still, you can't just imprison people for being dicks - Dawkins would have received 3 life sentences by now.