Enter your username and password.
-
#farewell
Maggie Has Left the Tower
This weekend, I finished grading final exams, toted up final grades, went out to celebrate. And, as of this post, I also penned my last words as a Kotaku writer. More » -
#predictions
The Ghost of Gaming Future
The topic for this month's Blogs of the Roundtable has led to some fantastically diverse answers: "What role will gaming play in your familial relationships in 5 years? 10 years? 20 years?". More » -
#gamedesign
Puzzling Over Adventure Game Puzzles
There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres. More » -
#lists
The Top 5 Indie Games of '08
Gamasutra's been rounding up the top titles of the year in a variety of categories; up recently were the top five 'indie' games (plus ten honorable mentions). More » -
#hotflashes
Weird Artistic Timewaster: The Majesty of Colors
The Majesty of Colors is weird, lovely little game by Gregory Weir that's been making the rounds as of late. There are five different endings, and your (in)action throughout determines the outcome. More » -
#controversy
Recession, Used Games, Prices, and Choices
Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look. More » -
#criticism
Final Fantasy: The Battleship Yamato of Gaming?
When I saw this comparison between the Final Fantasy and the battleship Yamato (the largest battleship ever made), I was wondering how the comparison would be drawn: the spectacular demise, perhaps? Not quite. More » -
#culture
Journalism Versus Criticism
L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the upcoming roundtable was maybe kinda the last straw. More » -
-
#flashbang
Minotaur China Shop Diary
Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game. More » -
#culture
'A Game Has Never Made You Cry'
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry. More » -
#esa
Peering Inside Game Piracy: Measures and Countermeasures
I sometimes feel like discussions on game piracy ought to be shelved alongside scintillating 1960s publications from the Rand Corporation like Counterinsurgency in Manchuria, except the piracy discussions are considerably more engaging. More » -
#multiplayer
The Megatrends of Gaming: Multiplayer Gaming
We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. More » -
#fallout3
What Our Games Need More Of: Dissonance?
Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. More » -
#hybrid
Puzzle Quest and the 'Best of Both Worlds'
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. More » -
#free
Rounding Up (Free) Indie Gems
If you've got some time this afternoon, the Escapist has a nice answer to holiday excess — several pages of free indie gems you probably haven't heard of. More » -
#lists
Count Down the '12 Games of Christmas' with RPS
Can you ever get enough Rock, Paper, Shotgun? The answer is no, especially not during the holidays — last year saw the gaming advent calendar, and this year has two new features. More » -
#disney
NetDragon Announces "Disney Fantasy Online"
It's been one hell of a week for Chinese company NetDragon, who announced (along with EA) the development of a Dungeon Keeper MMO. In addition, they've announced the development of Disney Fantasy Online. More » -
#mirrorsedge
More on the Reviewer-Innovation Conundrum
Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More » -
#abandonware
Preserving Abandoned Treasures
Along with 'legitimate' means of preservation, there's the whole specter of abandonware, which Les Chapelle takes a look at over at the Escapist. More » -
#gamedesign
Do Games Really Qualify As 'Escapist'?
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. More » -
#gamedesign
Outgrowing Games: The Rebuttal and Challenge
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. More » -
#gamedesign
Tale of Tales' 'Graveyard' Postmortem
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »








