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Rabbids Go Home Review: Strip-Platforming

Rabbids Go Home Review: Strip-Platforming #review #rabbidsgohome

NetFlix In Action on the Playstation 3

NetFlix In Action on the Playstation 3 #clips #netflixps3

NCAA Football, and the Science of Subjectivity

NCAA Football, and the Science of Subjectivity #stickjockey #ncaafootball10

Mass Effect 2 Impressions: Looks Better, Shoots Differently, Doesn't Overheat

Mass Effect 2 Impressions: Looks Better, Shoots Differently, Doesn't Overheat #impressions #masseffect2

Modern Warfare 2 Navigates A Sea Of Second-Guessers

Modern Warfare 2 Navigates A Sea Of Second-Guessers #wellplayed #callofdutymodernwa

Halo Waypoint Will Be What You Make Of It

Halo Waypoint Will Be What You Make Of It #343industries #halowaypoint

Review Round-Up: Dragon Age, Drawn To Life, NBA And More

Review Round-Up: Dragon Age, Drawn To Life, NBA And More #list #kotakureviewroundu

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35 posts in the last 24 hours

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  • Image of Maggie Greene

    Maggie Greene

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  • #farewell

    Maggie Has Left the Tower

    This weekend, I finished grading final exams, toted up final grades, went out to celebrate. And, as of this post, I also penned my last words as a Kotaku writer. More »
    12/14/08
    20,435
    236

    By Maggie Greene
  • #predictions

    The Ghost of Gaming Future

    The topic for this month's Blogs of the Roundtable has led to some fantastically diverse answers: "What role will gaming play in your familial relationships in 5 years? 10 years? 20 years?". More »
    12/14/08
    4,211
    26

    By Maggie Greene
  • #gamedesign

    Puzzling Over Adventure Game Puzzles

    There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres. More »
    12/14/08
    5,936
    37

    By Maggie Greene
  • #lists

    The Top 5 Indie Games of '08

    Gamasutra's been rounding up the top titles of the year in a variety of categories; up recently were the top five 'indie' games (plus ten honorable mentions). More »
    12/14/08
    21,228
    39

    By Maggie Greene
  • #hotflashes

    Weird Artistic Timewaster: The Majesty of Colors

    The Majesty of Colors is weird, lovely little game by Gregory Weir that's been making the rounds as of late. There are five different endings, and your (in)action throughout determines the outcome. More »
    12/14/08
    14,322
    39

    By Maggie Greene
  • #controversy

    Recession, Used Games, Prices, and Choices

    Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look. More »
    12/14/08
    15,686
    272

    By Maggie Greene
  • #criticism

    Final Fantasy: The Battleship Yamato of Gaming?

    When I saw this comparison between the Final Fantasy and the battleship Yamato (the largest battleship ever made), I was wondering how the comparison would be drawn: the spectacular demise, perhaps? Not quite. More »
    12/13/08
    22,597
    226

    By Maggie Greene
  • #culture

    Journalism Versus Criticism

    L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the upcoming roundtable was maybe kinda the last straw. More »
    12/13/08
    5,063
    46

    By Maggie Greene
  • #flashbang

    Minotaur China Shop Diary

    Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game. More »
    12/13/08
    5,177
    19

    By Maggie Greene
  • #culture

    'A Game Has Never Made You Cry'

    Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry. More »
    12/13/08
    26,102
    464

    By Maggie Greene
  • #business

    Jamie Cheng on Indie Free to Play

    12/13/08
    2,540
    8
  • #callforpapers

    Games+Learning+Society 5.0 CFP

    12/13/08
    1,676
    19
  • #esa

    Peering Inside Game Piracy: Measures and Countermeasures

    I sometimes feel like discussions on game piracy ought to be shelved alongside scintillating 1960s publications from the Rand Corporation like Counterinsurgency in Manchuria, except the piracy discussions are considerably more engaging. More »
    12/07/08
    8,137
    131

    By Maggie Greene
  • #multiplayer

    The Megatrends of Gaming: Multiplayer Gaming

    We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. More »
    12/07/08
    7,702
    58

    By Maggie Greene
  • #fallout3

    What Our Games Need More Of: Dissonance?

    Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. More »
    12/07/08
    8,961
    69

    By Maggie Greene
  • #journalism

    Considering the BusinessWeek Arcade

    12/07/08
    1,825
    5
  • #parody

    'CliffyB' on How to Save Game Journalism

    12/07/08
    14,579
    70
  • #hybrid

    Puzzle Quest and the 'Best of Both Worlds'

    GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. More »
    12/06/08
    4,628
    37

    By Maggie Greene
  • #free

    Rounding Up (Free) Indie Gems

    If you've got some time this afternoon, the Escapist has a nice answer to holiday excess — several pages of free indie gems you probably haven't heard of. More »
    12/06/08
    12,251
    23

    By Maggie Greene
  • #lists

    Count Down the '12 Games of Christmas' with RPS

    Can you ever get enough Rock, Paper, Shotgun? The answer is no, especially not during the holidays — last year saw the gaming advent calendar, and this year has two new features. More »
    12/06/08
    6,920
    12

    By Maggie Greene
  • #disney

    NetDragon Announces "Disney Fantasy Online"

    It's been one hell of a week for Chinese company NetDragon, who announced (along with EA) the development of a Dungeon Keeper MMO. In addition, they've announced the development of Disney Fantasy Online. More »
    12/06/08
    5,447
    22

    By Maggie Greene
  • #hiroyukikotani

    Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon

    12/06/08
    3,144
    22
  • #mirrorsedge

    More on the Reviewer-Innovation Conundrum

    Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More »
    11/30/08
    18,907
    158

    By Maggie Greene
  • #abandonware

    Preserving Abandoned Treasures

    Along with 'legitimate' means of preservation, there's the whole specter of abandonware, which Les Chapelle takes a look at over at the Escapist. More »
    11/30/08
    5,407
    18

    By Maggie Greene
  • #gamedesign

    Do Games Really Qualify As 'Escapist'?

    Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. More »
    11/30/08
    6,776
    63

    By Maggie Greene
  • #gamedesign

    Outgrowing Games: The Rebuttal and Challenge

    A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. More »
    11/29/08
    5,562
    69

    By Maggie Greene
  • #competition

    Entries Announced for IGF '09

    11/29/08
    3,563
    29
  • #gamedesign

    Tale of Tales' 'Graveyard' Postmortem

    Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »
    11/29/08
    8,046
    75

    By Maggie Greene
  • #culture

    Do Reviewers Really Understand Innovation?

    11/23/08
    24,398
    188
  • #journalism

    Making the Case for Games Journalism

    11/23/08
    4,402
    75
  • #lips

    Keiichi Yano on Lips, Innovation, and Drunken Karaoke

    11/23/08
    3,036
    29
  • #gamedesign

    The 2D/3D Quandary

    11/23/08
    8,358
    80
  • #gamedesign

    The 'Gamer Guilt' and Morality of Fable 2

    11/23/08
    11,506
    103
  • #gamedesign

    'To Do: Finish Any Game'

    11/22/08
    11,284
    194
  • #industry

    MIGS Keynote: A Broken Business Model

    11/22/08
    3,293
    26
  • #historyisfun

    On the LOC Preserving Virtual Worlds Project

    11/22/08
    993
    9
  • #gamedesign

    Disjunctive Play and Otherness: Between

    11/22/08
    5,711
    15
  • #onlyinchina

    Giant Online Revenue Falls, Still Rockin' the Chinese Market

    11/22/08
    1,545
    3
  • #callforpapers

    CFP/Scholarship Application: Foundations of Digital Games '09

    11/22/08
    813
    6
  • #design

    On Unrequited Love and Gaming

    11/16/08
    6,678
    34
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