<![CDATA[Comments from konekonekoneko]]> <![CDATA[Comments from konekonekoneko]]> <![CDATA[konekonekoneko commented on Industry Apologetics: It's Not Just A Game]]> The whole point of literature is to make us deal with ideas about the human condition in various ways. I think I'm saying this to an audience who understands that games are just as much a form of literature as films and other sanctioned-by-even-the-snobby-authorities media, right? Well, if we're going to claim that games can do that for us, we have to deal with the flipside of things, that games can make us deal with ideas about the human condition even in ways that aren't uplifting.

In short, I agree 100% with Leigh's post, and I say this not as someone who's never thought about it from this angle before and is kneejerk-reacting to say "what a great new idea!" but rather as someone who has held essentially this position for years. (Not to imply that others here are necessarily kneejerk-reacting; it's just that agreeing completely with a post has the potential to come across that way, and I want to be clear that this is a really deep agreement on my part.)

But I also want to mention that this isn't necessarily an unhappy topic. Just as games that glorify violence can desensitize you, games that brush upon it and leave you horrified at what you've done can sensitize you. It cuts both ways, just as any form of exploration can do.

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<![CDATA[konekonekoneko commented on Suikoden Coming To PlayStation Store]]> @perrinbar: 5 is more comparable to 2 than any of the others. A lot of fans assumed the series had jumped the shark when they saw 4, and so they quit the whole series and never played 5-- which is a big shame, because it went back to the way it was before.

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<![CDATA[konekonekoneko commented on Objection! THIS is the Greatest Cake Ever]]> That is a fancy hearing cake!

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