Yeah, but any man who gets that way with me can usually be called out for gender language -- much the same as if he stood on a tower and shouted that he had a penis. I figure, as long as everything's equal -- he gets his tower and I get mine -- there's nothing wrong with disclosing gender. If it's relevant to the point, that is :)
I actually don't work for Gawker anymore. You can go read my stuff on Inside Social Games -- but it's not nearly as fun as the stuff I used to write here :)
I like being smart and clever, but I also like being absurd and -- completely unrelated to the first three traits -- a girl.

I wear perfume, take pictures of myself where you can see that I have breasts (even if you cannot see the breasts), and write articles about getting knocked up in video games because pregnancy is something I'm very curious about. I say catty things about other women to other women because I'm kind of a jerk like that. I write respectful things about other women to other women, because if someone is awesome, I like to highlight that person as much as I like to cattily trash-talk the people I think are less than awesome. I also play "girl" games on Facebook, and JRPGs and the Sims at least as much as I play "boy" games like Modern Warfare and War Commander.

I try to sensor myself when I know I'm being unfair, or when I know that the subject of my gender has nothing to do with the thing I'm writing about. Sometimes I slip up, sometimes I make statements like "eggs in my ovaries dying," or "more blood than my last CSI-class period." Sometimes I really make other people mad with my "feminazi nattering" (as first identified on Kotaku, I believe...).

But I am what I am: a smart, clever, absurd girl that dares to write stuff about games on the internet. And I will not now, nor ever, apologize to anyone for that.

/dusty soapbox I haven't used in a while
@okenny :) ...building bridges (to hide under): Clearly, I'm biased for which cover I like better, so I will not weigh in on that -- but I totally thought the same thing when I read McWhertor's headline :)
We should go to movies more often, Fahey -- your arm is like the perfect height for me to weep directly into during sad parts. Did you mention the salty popcorn of death? I think that contributed to your "buzz."
@BananaStandCEO: I stayed all the way through December and then started work at GamePro the Monday immediately after. It kind of felt like I missed it, too :) Also, I stand by that Modern Warfare 2 article. Even Totilo agreed with me enough to revive the topic for Bad Company 2. People might not like the way in which I call attention to things, but I'm always glad when they notice the thing itself instead of me making a fuss about it.
@buddhathing: Lies. Always lies. He has an LJ account you can follow. He mostly bitches about football, but he's pretty religious about updating it.
@buddhathing: Shouldn't I have said "Valar marghulis" first?
@SuperSpas-XII: Hey, I said it wasn't done :p
@Kris: I have a gambling problem. And a polygamy problem. And an addiction to buying celery to stay thin. It adds up :)
@scrb3331: Whew, at least it wasn't me this time. I'm particularly susceptible to malapropisms :(
@Madness87: This was very, very sweet. I'm glad you shared it with us.
@LiQuid!: Man, so much for "the Christmas spirit," LiQuid! Why don't you go troll some of my other posts wherein I actually say something offensive as opposed to the throwaway post I was instructed to provide in advance of Christmas to entertain the readers for the one day of the month I actually get off? And as for everyone whining about my use of "A Modest Proposal" -- I was using it as satire because this post IS satire. It was supposed to make you roll your eyes or at least load up the comments with YouTube videos for other users to watch during Christmas day downtime. Now if you'll excuse me, I'm going to go play with my new iPhone. Happy holidays!
@(Starman) Starman: He's at VentureBeat now, still. I think they were launching a blog just for games, but I don't know if that ever happened. I actually interviewed him for my master's project at Stanford on games journalism. Good times.
@Covert_Knight: We tried that embed code that jumps to a specific point in the clip, but I guess the site wasn't having it :(
@(Starman) Starman: It's for Jew. Can't you tell?
@Herminator: Not from ME he doesn't :p
@onidavin: And that's what science people call a quandary.
@Slatz_Grobnik: I think the answer is yes and no. By design, time is supposed to progress at a steady rate between the foreign locations and the home location. However, as I mentioned with the French mistress, certain elements of the foreign locations have to sped up (childbearing) or slowed down (merchant sims aging up). So continuity is marred, but the foreign countries aren't lands frozen in time as far as I can tell. (And you may want to reply directly to White Mage so that he knows you're asking him these questions.)
@Celestial Panda: As far as I'm aware, Custom Content isn't harmful to your game normally. However, modders need to update their content to work properly with World Adventures. While searching for a fix for my vanishing family, I came across a bunch of people who experienced minor glitches (like insects not showing up, or graphical mess-ups, etc.) and they all claimed their problems were solved by turning off Custom Content (which is a button click away in the settings menu, I believe). The vanishing family bug is really the only major bug I encountered that could potentially wreck someone's game. The solution to the problem is the move your save file to a new location on your computer and to alter the backup save file to serve as the normal save file. So in your girlfriend's case, I'd just tell her to save immediately before sending her Sims out to travel, since the bug only seems to occur when Sims go abroad. That way if she loses her family and has to do the wonky save fix, at least she won't lose data.