The praise probably comes from the great graphics, the dam story interwoven through the gameplay, and the great controls that actually felt different as you improved different attributes of your character. I can understand someone not liking the game, I don't understand people pretending that it wasn't good at what it did.
I think that is a really astute assessment. Gawker has never regained the site hit average that they had before the atrocious redesign that was forced onto all of their sites. Now, their highest paid and longest serving employee (Brian Crencente) is gone .... It starts to make you wonder, doesn't it.
Why not just do a specific site for this coverage? The chance of me tuning into a blog for specific coverage at any given time is pretty much nil.
This is the epitome of stupid. Scheduling a blog? Seriously? Who tunes into a blog at specific times. All that will happen is that huge chunks of specific content will all get buried together.

Watching the devolution of Kotaku from the amazing early days to now has been fascinating.

Have to agree. Plus, I liked Dead Island a lot - most the negativity surrounding it boiled down to, "it wasn't what I expected, therefore it is bad."
Wow, how far off base can you be.
The combat is actually fantastic and has been labeled as much by many, many reviews and many, many players. It may not be your kind of game, but you're in the minority there.

Furthermore, how can you even talk about a sense of vastness when you compare a demo to a fully released game. How can you talk about the satisfaction of progress when you just start the game. The fact is, the progression is amazing in the game - you can build your character however you want.

Basically, stop comparing demos to full releases - it makes no sense.

I'd love for you to explain how he's a tool. Is it because he's building an entire hospital? Is it because he invites and pays for sick kids and their families to be at every game - home or away? Is it because he's built a dozen playrooms for kids at hospitals? Is it because he visits kids in the hospital almost every day with no reporters or press? Is it because unlike everyone else he pays the staff of his foundation out of his own pocket so that every donation goes just to helping people?

Explain, please, why he's a tool just for being a good, moral, humble, hard working guy? He doesn't ask for the media coverage and he doesn't do anything to seek it.

I think people need to get over it. Touch controls work just fine. Yes, yes -- we all like buttons better. I get it, I agree -- but, touch controls aren't an issue if the game is designed well.
Who cares, it's free.

I completely support the ability to sell your games and the right of people to buy used games.

I also support the right of companies to make money off the games they create.

Both sides win with this sort of solution. If you buy new, you get a bonus for supporting the game right out of the gate. If you wait to buy it used to save some money, you get a full game with the opportunity to buy more if you so choose.

No issues with that here. In fact, the last two games I played - Driver: San Francisco & Bulletstorm - both had online pass sorts of systems. I didn't even enter the code. I got plenty of game out of them without it.

Gonna buy the game now, just because of that. I like dungeon crawlers anyway, so I'm thankful it's a game genre I enjoy :p
I thought Dead Island was fantastic. Picking this up day 1.
It's hard to take your comments seriously when we have millions of displaced workers that can't get jobs because manufacturing has either shut down or gone overseas. There are good reasons for automation, but you're missing them.
I just traded in a bunch of used games to Amazon; I'll be buying new games with the credit. Used games primes the pump of new game sales and keeps older IPs in circulation. Game sales would drop significantly with the loss of used game trade-ins -- unless the price of new games was dropped. If new games cost less, used game trades would be less important.
Devil Survivor should have been there, considering you include two ports with minimal improvements.
I completely agree with this. I have both and DOA was superior, and I'm a SF fan.
that doesn't explain why EA feels their Porsche license is different from this helicopter deal. Clearly, if they can use the likeness of this helicopter without paying, then anyone can use the likeness of a Porsche model without paying. EA wants it both ways, and it's going to end up hurting a lot of companies, including their own.
Yes, it it - because it actively demonstrates what people may lose under the legislation should be become enacted. Instead, Kotaku is USING the protests to generate hits and make money. That's just sad.
Translation: we support people fighting battles that benefit Kotaku, but we're not willing to pay the price of those battles - we want to just reap the benefits.
Exactly. The level of hypocrisy on Kotaku recently is astounding. I've lost all respect for the site, which is sad, because I enjoyed the interactions I had here years ago. But, things have changed too much.

I was sniped at by one of the editors for pointing out that their lack of journalistic ethos - response, this is a blog.

Then, I lost my star for taking apart that ridiculous bully post by Owen.

The editorial positions here are just out of whack. It's just sad when you look at what the site once was.

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