Watching the devolution of Kotaku from the amazing early days to now has been fascinating.
Furthermore, how can you even talk about a sense of vastness when you compare a demo to a fully released game. How can you talk about the satisfaction of progress when you just start the game. The fact is, the progression is amazing in the game - you can build your character however you want.
Basically, stop comparing demos to full releases - it makes no sense.
Explain, please, why he's a tool just for being a good, moral, humble, hard working guy? He doesn't ask for the media coverage and he doesn't do anything to seek it.
I completely support the ability to sell your games and the right of people to buy used games.
I also support the right of companies to make money off the games they create.
Both sides win with this sort of solution. If you buy new, you get a bonus for supporting the game right out of the gate. If you wait to buy it used to save some money, you get a full game with the opportunity to buy more if you so choose.
No issues with that here. In fact, the last two games I played - Driver: San Francisco & Bulletstorm - both had online pass sorts of systems. I didn't even enter the code. I got plenty of game out of them without it.
I was sniped at by one of the editors for pointing out that their lack of journalistic ethos - response, this is a blog.
Then, I lost my star for taking apart that ridiculous bully post by Owen.
The editorial positions here are just out of whack. It's just sad when you look at what the site once was.