@Gaucho85: Ditto. I almost feel like it's slower for that very reason. Besides, 99 times out of 100 I just use the search box with the cool drop down search engine menu in the right-hand corner up there.
@shouryuuken: True enough but I'm reminded of my friend who's never played Ocarina. I explained to him that it's not much of a stretch to say most of the games he enjoys today function the way they do because of Ocarina. He could go back and play it now but he could never really appreciate its place in gaming history. It would be a shame to forget something like that.
I can't be the only one who thinks that masks looks like a really bad Photoshop in the first place, right?
@Fernando Jorge: Oh. Blerg. Like I said, it sounds like a bad idea. Or that it would only really work with very recent games. In that case I'd say Bioshock because it kind of sucked the second time.
@Mark1412: And the part afterwards that echoes back to the thing we can't really talk about. It's just so smart.
@Kovitlac: I highly recommend you pick it up. I've already aired my misgivings about the change in scenery (sorry if I ruined that part for you) but it does allow for more intricate platforming and the later puzzle issues are minor at best.

It's a singular experience that can appeal to a broad range of people. Really fantastic stuff.
@Fernando Jorge: I think this question is inherently flawed. Let me tell you why. Let's say I pick the original Super Mario Bros. I will still remember Galaxy. I think playing it for the "first" time again might replace my former fond memories of the game with a hateful disdain for it.

It would be different if the question was, "If you could forget everything you knew about video games and start again, would you?" (The answer would be no, BTW.) Just forgetting one game in particular seems like a bad idea to me.
@Mark1412: The "escape" is very clever as is the entire section dealing with your, um, captor.

I have thought of another complaint, though. Some of the later puzzles are one-shot affairs. Meaning if you don't get it right the first (or second or third) time, you have to off yourself to reset the puzzle. That's a bummer and it diminishes the effect of your character dying.
@Furysetzer: :) There are some definite similarities in the art styles.
@madammina: I wouldn't say that I don't like beating games but all too often I get done with a game before it's done with me. Pacing is incredibly important.
I love Limbo. Love it. No real story, just fantastic mood and ambiance. Puzzles actually make sense and are super satisfying. Putting in the skip was a stroke of genius.

My only real complaint is with the industrial setting of the second half of the game. I understand why they did it (I think) but it just didn't have the same impact the forest did.
@Lauren Pon: Wow. Those look like too much fun.
@bakagaijin: You probably have very good point. It reminds me of the EGM/Maxim complaints a little bit. As far as the level of sexual content goes, that is.
@Deadsider: What is that made from? I can't tell from the picture.
I'd about buy The Revenge of Kitty Galore for the name alone.
@KingDavid73: I can't believe it didn't have any of the Zelda CD-i games. I thought it was a cardinal rule to have at least one of them in any "worst games" list.
@BattleMoose87: I think he knows something the other children don't.
Jelly Babies? And "natural colours & flavours"? WTH, Kotakutons?
@redHouse: lol You know, I haven't been to GameStop in three years. I'll have to check that out.

Wow. I learned a lot today. Thanks, Kotaku!!
@magnakaiser: A linguistic student, huh? You might enjoy this article from a couple weeks back claiming many English speakers don't understand basic grammar which, according to the author, undercuts Chomsky's theory of universal grammar.

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