SONY God of War - Final Fight in 3D. Defeat one red enemy. Defeat two red enemies. Defeat one green enemy plus two red enemies. Oh no wait, they're not red and green, they're all from Greek '-ish' mythology. So now it's cool. Tap, tap, tap. Repeat. Not terrible, but overrated.
NINTENDO Zelda: Ocarina of Time - Wander through many incomplete sections and meet emotionally distant characters. Not terrible, but overrated.
MICROSOFT Gears of War - Run down a narrow pre-scripted path, hide, shoot, flirt with your team mates, hide, shoot, end. Not terrible, but overrated.
@John: Studios do this when they know a movie is quite good and still has good word of mouth. This saves them having to advertise it twice.
When a movie tanks at the box office and is terrible, they delay the release for as long as possible so everyone has forgotten how much it got panned by critics. Then when they release it on DVD everyone says "I've heard of that, it must be good" (forgetting it was terrible).
I've always disliked the Xbox avatars and their carrot-up-arse stance. Now they've been confirmed as unnatural I feel better. Slim down you pudgy gimps.
@Jonn: I don't believe he was saying piracy has killed the DS. He is talking of the software market. And yes, that market has collapsed for a number of reasons. Piracy being one.
When you put it like that it does kind of look like Sony made Move to try and undermine the Wii market (rather than compete with them). Oh well. It wouldn't be the first time Sony had killed off a rival console.
@psycoking: But the question is not 'will they get to live a better life?' but will they stop killing themselves because their working conditions are so terrible. Those stakes make me care less if I miss out on a next generation console. Some things just aren't worth it.
@burninfidels: In fact Portal benefitted from someone coming in after the game was finished and adding dialogue. Glados ended up like a comedian ad-libbing over the top. Pacing issues? (like on the last level)Then just add some dialogue.
You could almost sense that someone was making up the dialogue after having seen people play the game. And that's what made it seem so special and in tune with what you were experiencing.
Xbox Live just lost a customer for the same reason. The default is auto renewal and it can't be changed on Xbox Live, and it can't be changed on the internet - it can only be changed by calling them during certain hours and sitting on the phone for 20 minutes.
I don't have one. I would get one under the following conditions -
(1) The price drops a little more.
(2) They include backwards compatibility on a slimline model.
(3) Team Ico release their game.
(4) They don't start charging for their online service.
@georgemmark:
Maniac Mansion - is great. (And Day of the Tentacle even better). But seeing as how that type of game is rarely seen these days I have trouble labeling it as influential.
- Warcraft (Orcs and Humans) - didn't really do anything that Command & Conquer didn't do. And as C&C came first... (say what you want about the rest of the series but C&C took everything Dune started and nailed the genre).
There could be case put forward for including World of Warcraft but I'm yet to see its formula successfully reproduced and so I believe it's not so much the game but the execution that made that game the cultural phenomenon it is.
- I'd like to include a JRPG but maybe not Final Fantasy I. I would suggest Chronotrigger, FF3 or FF6 or something else I haven't thought of.
- Myst is another shining example of a dead genre. I enjoyed it at the time but its influence can be seen in...? (you can say CD ROMs, graphics etc but that would have come eventually anyway. Myst may have accelerated that movement but it did not create it).
- Dungeons & Dragons? Which one? And isn't any influence it might have had already covered by a Final Fantasy type game?
- Larry Laffer I - I'm assuming you're just taking the piss here. (In case you're not Maniac Mansion covered it already.)