<![CDATA[Comments from escopr]]> <![CDATA[Comments from escopr]]> <![CDATA[escopr commented on Earphone Recommendations, plze]]> Try a set from the familier pc soundblaster brand: Creative within your price range, you won't be dissapointed.

Stay away from philips though.

]]>
<![CDATA[escopr commented on Test Out SEGA-AM2's New Arcade Racer]]> sega publishes if not makes most of those jdm racing games anyway, i.e. initial d

]]>
<![CDATA[escopr commented on Nvidia's GTX 200-Series Are New, Special, Let's Make Them Feel Welcome]]> oh yeah!? Well I have a shiny piano black bose looking rig that plays the best looking games out right now like mgs4 and gt5, I also have this white box that tends to die sometimes but it has some great games on it too like gow and halo 3. . . . . . oh they both cost less then the rig I built a while ago when I was into pc gaming.

I'm so glad I left the pissing match that is pc-gaming and the shitty games that came with it. It became a gadget obsession hobby where the actual gameplay and quality of the games were put on the backburner. Seriously why should I care about charts and fucking graphs when all that matters is that the game plays smooth enough and that there are actually good games to play with.

]]>
<![CDATA[escopr commented on Steel Yourself For A 360 v PS3 Graphics Showdown]]> Troll bait. Third party multi-platform comparisons are pointless because games are intentionally made to look as indifferent as possible and they're often scaled back or ported in some cases, only exclusive titles will show what a system is capable of and we've begun to see how good current exclusive titles on ps3 really do look with games like ratchet and clank,uncharted,gt prologue. I own both a 360 and ps3 btw.

]]>
<![CDATA[escopr commented on PSN Cards Must Hit Soon]]> I use to love the pc gaming scene and building my own computers and know windows to the point of being comfortable with it's idiosyncrasies. But I quit the pc gaming scene and will only update it for critical applications that I need for my job like adobe software. So much money is wasted on hardware that will never see it's full potential especially since it's impossible for developers to code efficiently for a market that changes every 6 months nor are they ever forced to optimize. They'd rather throw some generalized coding out there and pretty much tell you to buy a quad-core+sli/crossfire overkill pc just so that it can run smoothly when in reality a console costing a fraction of the price will run it 90% as well as the pc version because the console environment has pre-defined specs that they must abide to and actually work hard to squeeze the most out of. THERE IS A REASON WHY SONY THEMSELVES HAD TO ASSIST THE ALMIGHTY GRAPHICAL GURUS AT EPIC IN THE MAKING OF UT3 FOR PS3 and at the time it took a pc double in cost to make it run better. Even when compared to some of todays pc rigs you'd be hard pressed to notice a major difference from sitting on the couch playing it on ps3 on an hdtv with hdmi.

There are many examples of games that look just as good on consoles costing a fraction of the ideal pc configuration and if the pc version does look better it is very very hard to tell especially with hdmi and the distance that people usually sit at.

Paying more than twice the money to have something play 8% better is ludicrous and proof at how ridiculously inefficient and greedy the pc industry has become and they're wondering why it's on such a sharp decline? It was a disaster in the making when they took us pc gamers for granted. It doesn't cost a whole lot to build a decent rig, but it still costs more than a ps3 and it will have a far shorter lifecycle.

]]>
<![CDATA[escopr commented on AMD Holding Up Their End Of The PC Gaming Bargain]]> I quit the pc gaming scene. So much money is wasted on hardware that will never see it's full potential especially since it's impossible for developers to code efficiently for a market that changes every 6 months nor are they ever forced to optimize much. They'd rather throw some generalized coding out there and pretty much tell you to buy a quad-core+sli/crossfire overkill pc just so that it can run smoothly when in reality a console costing a fraction of the price will run it 90% as well as the pc version because the console environment has pre-defined specs that they must abide to and actually work hard to squeeze the most out of. THERE IS A REASON WHY SONY THEMSELVES HAD TO ASSIST THE ALMIGHTY GRAPHICAL GURUS AT EPIC IN THE MAKING OF UT3 FOR PS3.

There are many examples of games that look just as good on consoles costing a fraction of the ideal pc configuration and if the pc version does look better it is very very hard to tell especially with hdmi and the distance that people usually sit at.

Paying more than twice the money to have something play 8% better is ludicrous and proof at how ridiculously inefficient and greedy the pc industry has become and they're wondering why it's on such a sharp decline? It was a disaster in the making when they took the pc gamers for granted.

]]>
<![CDATA[escopr commented on Where Are The Bagels? 8 Things GTA IV Gets Wrong About New York City]]> @dionion: I agree that they did go the extra mile to make it feel more like nyc but that "feeling" you describe is more or less a big city's center city area feeling. I've known of people that would get drunk, take the train from philly-nyc(1.5hrs) and then back to philly again waking up thinking it's nyc still until they walk a few bocks and start realizing where they are. The center city districts of big cities feel eerily similar to each other, in fact many movies that are based in new york are shot in la or toronto.

I'd say from living just 2hrs from nyc and going there frequently, there is usually far more people roaming the streets but there would be so many to the point where the game would slow down to a crawl. Maybe if we were in the 3rd or 4th generation on ps3 it could be realistically done. I have the 360 version btw.

]]>
<![CDATA[escopr commented on Xbox Live Preps for GTA IV Server Riot]]> @Dishwasher: it sure as hell is fair since i'm PAYING for it while PSN is FREE!

]]>
<![CDATA[escopr commented on Xbox Live Preps for GTA IV Server Riot]]> @Inhocmark:
I really don't think gta4 will be a network problem for any system, it's primarily a single player game and i'd be surprised if half the players actually got online consistently.

PSN in terms of functionality is great imo.

warhawk: 32 players online worldwide with voicechat in-game. This is a NETWORK ONLY game so everyone that has this in thier ps3 is playing online. I've personally yet to experience any issues.

Resistance: 40 players online worldwide with voicechat in-game. It may not be played as much now but when this game came out it seemed like everyone was playing it and then when it was released overseas people were playing it like crazy. Never had a problem.

resistance 2 will have 60 players online and the next socom will be insane as well

I have a 360 and a ps3 and till' this day I still ask myself why the hell isn't live free or at the least the core functionality of it? PSN does what matters most to gamers for free, the real gamer could care less about the shitload of extra services and features that live has and as far as I know is rarely used by most(disney movies, abc shows that you can get online officially for free?).

]]>
<![CDATA[escopr commented on "The DS Has Peaked In Japan"]]> @WolvenOne: First of all the playstation franchise never existed during the last recession, which was in the 80's. The mid 90's-right about a year or two ago saw a consistent economy boom. PS2 not only sold a ton of systems but a ton more games. Unless you were living under a rock then you'd know that there were hundreds of 19.99 platinum hit games from nearly every genre and companies like EA owe their huge growth to sony's past systems. During the nintendo and sega dominance videogames were still far from mainstream and there were nowhere near the amount of developers or studios either so there were development studios that made a name for themselves on ps1 and ps2, there were genres that were previously unmarketable in the u.s. that sold millions on the ps1 or ps2(RPG's) and that alone is enough to signify that games were selling like crazy across all gamer types because these unlike the majority of WII owners were actually gamers.

Lets leave the term "hardcore gamer" out and simply say that more than half of those that bought WII weren't gamers, which explains why the system has a weak software-hardware ratio especially for third party sales. The article makes a valid point because if the majority of WII owners were unlikely to spend much on software now then they are far more unlikely to spend as the economy worsens. Keep in mind many of the software sales for wii are 1st party, i'd say at the least half or more of those sales were from people that were long fans of nintendo's franchises from past consoles, people like me.

I own all three systems because they have great exclusives that shouldn't missed for silly reasons but I wanted to point out some actual facts here.

]]>
<![CDATA[escopr commented on Fresh Street Fighter IV El Fuerte Screens]]> @emag: you're right but what I was really trying to say was capcom hasn't given us anything recent. I only really like capcom vs snk2 and sf2 at the moment, sf3 was cool but for some reason I got tired of it quickly.

With kof games even when they added new features(tag- moves,cancels etc. .) they still managed to keep it oldschool at the core while capcom with every game release wanted to outdo itself of crazy super duper combos and flashing epileptic scrolling screen madness lol which is alright but snk games provided a great departure from that. Capcom is trying to win that oldschool audience back with sf4 by using that classic gameplay they use to have at one point.

]]>
<![CDATA[escopr commented on Samus, Unreal Tournament III's Newest Contender]]> for those that still haven't gotten the game yet, it's great not only is the standard keyboard and mouse supported but so is any usb or bluetooth headset. Importing mods is as simple as dragging and dropping them into a flash card or drive. When you create a server you have complete control of the games speed, great for those that like doing instagib on speed lol. There are also dedicated servers available for those that are picky about their lag. The game looks and runs beautifully especially considering that it's more than likely to be played on a bigger hd screen and viewed farther than what you're used to on a pc so the differences are very slim if noticeable. It's great playing a game like this without having to be hunched over in front of a pc, for those times where you just wanna sit back and chill the game plays amazingly well with the controller btw.

]]>
<![CDATA[escopr commented on "The DS Has Peaked In Japan"]]> @Gannoc: exactly , casual gamers aka fanboys just don't get it

]]>
<![CDATA[escopr commented on "The DS Has Peaked In Japan"]]> psp,ps3 were never failures, the media including videogame magazines have always deemed them a struggle even though numbers have proven otherwise. The psp has been seen jumping around in the top 3 spots for a while now.

]]>
<![CDATA[escopr commented on Fresh Street Fighter IV El Fuerte Screens]]> I'd say capcom lost it's hardcore fighters to snk a long time ago. . . . .actually i've always played both but capcom is looking less and less interesting these days.

]]>
<![CDATA[escopr commented on What's The Deal With Those PlayStation 3 Mandatory Installs? I Mean, Hey...]]> @pb00: as far as I know the 20db ps3 was discontinued because it didn't really sell if any at all lol and for those that do have one, well they're one bid away from buying a cheap sata hd on ebay and plugging it in to thier ps3, which sony has very easily labled on the back of the system. Now the retards that bought hd-less 360's, well you're sort of shit out of luck and will be forced to buy the proprietary hd that micrsoft sells at an outrageous price. I thought everyone was at least as smart as I was in buying the premium 360. . . . .

]]>
<![CDATA[escopr commented on New The King of Fighters XII Screens]]> I wouldn't be surprised if this ended up on ps2 while looking very close if not the same(ps2 does well with modern 2d, odin sphere looks gorgeous), many of the people that have yet to move onto the next gen systems are hardcore fighters(u.s. and japan) so there are quite a few sales to be done on that system for that market alone, heck i remember 2d fighters being released for saturn and dreamcast long after they died. When they do move on they'll probably buy ps3 for tekken 6.

]]>
<![CDATA[escopr commented on "Gears of War 2 Will Have New Lighting" (Swell)]]> There seems to be a lot of gears of war players on ut3 for ps3 nowadays, in fact they're playing with gow players online. Multiplayer on ut3 is soooo much better. I have both games btw.

]]>
<![CDATA[escopr commented on 'All On My PSP' Commercial Celebrates Slapstick]]> PSP has been a success. It was only deemed a failure/struggle by the media, sales numbers have proven otherwise! The same goes for ps3, especially on a world-wide level.

]]>
<![CDATA[escopr commented on Simple 2000: The Japanese Hardware Chart: Holy Crap, PSP Edition]]> @JorgieX:

I find it pretty amusing how xbox360 only dominates just one gaming region mainly because of timing since sony sold just as many ps3's in the same amount of time and everyone including the u.s. media declares it top console even though it's behind in every other significant market, oh wait I forgot most of the u.s. only cares about itself. . . . .

Different gaming markets require different strageties, microsoft's stragety for japan? Offer the 360 at a big discount at launch(hows your support feeling now?) while offering very little if any support for titles that appeal to the Japanese demographic. Japan is the toughest market to crack, not even it's native gaming corporations have it figured out.

]]>
<![CDATA[escopr commented on Slate Declares the Wii Online 'A Smashing Failure']]> nintendo has been denying the appeal of online play as something that people aren't ready for for well since dreamcast,ps2 and xbox were all online . . . . 8yrs later and it seems like nothing has changed.

]]>
<![CDATA[escopr commented on Unreal Tournament 3 Gets Free Classic Map Pack]]> Playing ut3 on ps3 is great. Dedicated servers including international,voice chat with bluetooth headsets,the same map-packs as pc version,keyboard and mouse support, most of the mods now coming out are often available for ps3 as well for anyone to download and import any way they please. There is no incentive for me to spend a chunk of dough to upgrade my rig and buy this for pc where i'll be hunched over in front of a monitor. You'd be hard pressed to see a difference between this game on ps3 with an hdtv set using hdmi output and with the distance of sitting on your couch vs an up to date pc rig. I've been enjoying the hd living room experience far more than my usual pc gaming sessions.

]]>
<![CDATA[escopr commented on Sony Shrugs Off 360 Exclusive Grand Theft Auto IV Episodic Content In PR Shocker]]> @WGSXFrank:
another blind fanboy?

I have both.

Reality is people aren't willing to pay more for a time restricted half assed compressed hd movie or show that takes longer to download than making a trip to your blockbuster or paying for on-demand where it's faster and better in quality. The media service and content they offer doesn't match with the primary xbox demographic, it matches the wii demographic well though lol!

PSN really does feel, well like it's free and at first I was like wow live blows this away but you start to realize that psn does what matters to gamers for FREE.

Some clarifications about psn:

Your psn name,voice chat,buddylist is integrated with any online game you play, it isn't an antiquated seperate login or signup like many fanboys think; everything with psn and the ps3 gui feels a lot more streamlined and quicker which isn't surprising since this is linux, not windows.

There is loads of dlc for games even for cross platform, this isn't some sort of special thing reserved for paying live members, the same content is on psn and it's in real dollar amount you're not forced into an odd currency scam that leaves you with a useless amount left that you can't use until you deposit more and since developers truly set the price(if there is a price) it's often cheaper.

You're able to voice and video chat with groups of people simultaneously even without being in-game. You don't use any proprietary peripherals for any of this, you can grab that keyboard+mouse and webcam from your pc and that bluetooth headset from your phone and you can use them on many games as well. XMB is not accessible in-game which sucks balls but your're still accessible to all your buddies from the game and adding any in the game you're playing anyway but it sucks if another buddy is playing another game.

Many games like warhawk,ut3,resistance for example have numerous "pure" or dedicated servers with very little lag if any at all for FREE.

So what am I really paying for? Buddy logged in playing another game while i'm already in a game notification? Access to tons of exclusive(exclusive to what really?) re-run network shows that are officially free on the net and movies which are nowhere near the quality of hd-cable/satellite or disc mediums?

360 is great but having to pay for a network where 99% of the crap isn't going to be used, where all you want to do is play a game online which is free with every platform except for xbox; kinda sucks imo.

]]>
<![CDATA[escopr commented on Sony Shrugs Off 360 Exclusive Grand Theft Auto IV Episodic Content In PR Shocker]]> @Snuffbox: it's all business, the fanboys are too blind to see that while microsoft paid out the ass for exclusive dlc, rockstar shakes hands with sony and agrees to develop an exclusive IP without paying a dime. Sony will probably return favor by becoming heavily involved with the development of the game(which means millions saved in development and faster progress - look how quick ut3 came out and it looks awesome) the same way they did with epic and ut3. Heck they just launched a map pack for ut3 on psn a few nights ago and it's FREE! Poor 360 fanboys, as a 360 and ps3 owner myself i'm pretty surprised at how idiotic microsoft has been with epic in how they're handling ut3 because I was pretty confident it would have sold just as well if not more with 360's demographic.

]]>
<![CDATA[escopr commented on WiiWare Devs: Xbox Live Arcade Is "Full Of Shit"]]> btw even though there aren't a whole lot most of the indie games that are on psn are actually very good and very cheap and often become top sellers on the network

]]>
<![CDATA[escopr commented on WiiWare Devs: Xbox Live Arcade Is "Full Of Shit"]]> microsoft's live system is just far too controlled of an environment for most indie developers and for many top well known developers as well(epic). The only reason why most publishes are on there is for the popularity.

Unreal tournament 3 for example, which would have already been released in form of disc+download hasn't made it to xbox because microsoft wants control of the mods and pricing of them even if they're meant to be free while sony has a very open policy to thier network where developers can pretty much do as they please. This is a windows direct-x based game that's already seen release on a difficult to develop linux system(ps3) in which sony assisted the development of. Users are able to download maps and transfer them using any storage device they please.

I believe the only thing holding many small developers back from going all out on psn is the hefty staff required to develop for the system although we'll see this change as they realize that they won't be making much on live, unless it's an mmo or fps pc users won't have it unless it's free and wii is just too technically limiting not just graphically but mainly because nintendo won't unlock the sd slots limiting what little space if any that's left on a real gamer's wii.

]]>
<![CDATA[escopr commented on Keeping the Dream(cast) Alive]]> @Doomstalk: Sega had it's own library of development tools for the DC. The use of WinCE was optional and was mainly used in windows game ports where it made the conversion of direct-x games easy, very rarely was it used for games that were made exclusively for the console though.

Sega has a history of using the hitachi sh series of risc processors. The saturn had 2 sh2's. The sh4 was the most powerful processor during it's time and being that it was a risc processor capable of highly intensive floating point calculations it was definately made for demanding graphical applications in mind and had no relation to the x86 intel or amd cpu's which were still horrible bottlenecks for systems that were made for demanding graphical apps.

The gpu was from videologic/nec, which was the first gpu to detect and only render what was visible to the player onscreen, meaning for example in a fps game if you weren't viewing the backside of a person you were shooting; it wasn't being rendered so essentially they could get away with using half the bandwidth that a tradional gpu would have to use to render the same scene. This is what made it so efficient and possible to pull off games like quake3 which at the time pc gamers laughed when it was announced but when it was launched it actually had a higher polygon count on the dc. The only way for this gpu to work well was if games were specifically coded for it, so when the card was released for pc's it didn't do well because pc game developers weren't so willing to re-code thier games for this new gpu or release hefty patches so the videocard sucked in benchmarks.

Ati then started using a similar rendering technology with thier radeon cards called hyper z-buffer depth er something.

]]>
<![CDATA[escopr commented on HD DVD Is Dead, Please Move On With Your Life]]> seems like ms fanboys are in a real predicament

1: cave in and buy the best hd-media player on the market which happens to be the ps3(oh the horror!)guess what people, it UP-CONVERTS EVERY VIDEO FORMAT YOU PLAY IN IT including mpegs,dvd,divx,avc etc. . . . .

2: because of their pride, refuse to move on with technology and stick with dvd while denying the obvious difference in video and sound quality

3: buy a stand-alone blu-ray player which costs more than a ps3 because they are true fanboys to a crooked coporation

being a fanboy doesn't win you anything

]]>
<![CDATA[escopr commented on Criterion Explains Burnout 360 Hard Drive Requirement]]> just get a large capacity sd or cf card or plug-in a cheap usb hdd. . . . . oh i forgot you can't do that ;)

I love my 360 but this openess of hardware that sony(ironic isn't it) gives you with the ps3 and psp really is just freakin' sweet

]]>
<![CDATA[escopr commented on Pure Energy: A Critical Look At Energy Drinks]]> @lbartley: and then puts loads of sugar and creamer in their coffee lol

]]>
<![CDATA[escopr commented on Pure Energy: A Critical Look At Energy Drinks]]> tea is weaksauce for energy though I enjoy it myself to be honest

I wouldn't say that coffee is a better alternative to certain energy drinks though, many energy drinks(rockstar,monster,sobe) are packed with a pretty outstanding vitamin complex.

]]>
<![CDATA[escopr commented on Criterion Explains Burnout 360 Hard Drive Requirement]]> @Sylar: "hard driveless ps2? Ps2 never had an HD! It was always sold as an add-on, that's why it failed. If consumers knew that buying a hd-less 360 mean't you bought a crippled 360 then most wouldn't buy it.

The only reason why Microsoft even released an hd-less 360 is so that it can look that much cheaper than the fully loaded hd+wifi ready ps3 and that much closer to a wii in cheapness.

]]>
<![CDATA[escopr commented on Criterion Explains Burnout 360 Hard Drive Requirement]]> @P-Sheddy: I have a 360 and ps3 and i'm pretty sure most hardcore gamers have both because of exclusives(i don't consider fanboys hardcore gamers lol) and I never understood why people with any type of common sense in them thought 360 was significantly cheaper because once you add the WIFI adapter and the fact that you can't use common usb accessories like headsets,keyboards,mice etc. . . . and HAVE to pay for online gaming and buy specialized accessories or microsoft only ones then the cost savings is non-existent.

]]>
<![CDATA[escopr commented on Pure Energy: A Critical Look At Energy Drinks]]> On paper red bull is the most powerful common drink sold in america, also imo one of the worst tasting.

The best tasting and best long term working energy drink i've had was Rockstar Juiced(namely the guava and mango). It should be noted that the tall cans are usually labled under the nutritional facts as 2 servings so in reality you're forced to drink more to get the same energy as the smaller ones so it's a marketing ploy when they say you get more. You'll get more fluid but not necessarily more energy. But i'm alright with that since I tend to take my time with drinks but for 100% effectiveness they do have to be chugged.

]]>
<![CDATA[escopr commented on PlayStation 3 Development Still Problematic For EA]]> @Marlor: you're right there isn't a huge difference in terms of the gpu's but the major difference is the bandwidth between the gpu and processor, nvidia didn't just throw in a 7500 card in there called it a day(as much as I and other pc users want to believe this lol) this thing was made to take advantage of the cell's speed which trump's any desktop cpu by a mile if not by several years.

The other major difference is the fact that the cell processor alone is far more powerful than the gpu itself even for graphical tasks:[www.n4g.com] but ofcourse nobody is really tapping into the cell, reportedly ratchet and clank uses 20%. Why put a gpu in ps3 if the cell is really that powerful? It's far easier to develop for something that can drive graphical effects through hardware(which is why 3rd party ports are shitty, they're trying to get away with using very little cpu processing) than to code everything from scratch like you would have to do on ps2 and because we're going to see a crucial advancement in AI which people don't realize takes a lot more power.

]]>
<![CDATA[escopr commented on PlayStation 3 Development Still Problematic For EA]]> @Candlejack: actually n64 was far more complex to develop for in fact comparable to saturn actually. Ps1 was the easiest of it's generation. Storage medium has very little to do with programming difficulty, having to compress textures and sound to fit onto a dated format is another thing.

]]>
<![CDATA[escopr commented on CryEngine 2 Shown on PS3, 360 at GDC]]> oh yeah xbox fanboys don't get your panties in a wad, I have a 360 as well and can already see a difference in visual quality with games like ratchet and uncharted. The wii, well that system has seen more action from my lil bro lol

]]>
<![CDATA[escopr commented on CryEngine 2 Shown on PS3, 360 at GDC]]> [www.n4g.com] - " PS3 10x Xbox 360, 5x Nvidia GT8800 GTS @ Procedural Texturing"

won't make much of a difference now as most developers are still using tradiontal means of development and rendering but as ps3 development matures you'll see the gap in visual quality widen significantly

]]>
<![CDATA[escopr commented on CryEngine 2 Shown on PS3, 360 at GDC]]> Because uncharted was in development sometime when Jak3 came out. Sounds laughable yes I know, but you'll be eating your words when you see near final completion of resistant2 or killzone2 in motion. To date the best looking ps3 games are using only 20% of it's cpu which from recent testing dwarfs the gpu itself. The gpu is there to take a load off development by actually doing many effects in hardware. Unlike the ps2 where everything was software driven. PC's today have nothing anywhere near as powerful as a cell processor and it's not just there to run an os or do simple tasks like setting up poly's or run some ai like pc cpu's are.

Dx10? Ps3 is linux based, many graphical effects can be software driven and the console has the power to do it. The ps2 was actually able to provide evironmental bump mapping(splinter cell pandora), bloom(burnout 4) and 1080i resultion(gt4) which are things that it were never specified or believed to be capable of when it launched.

]]>
<![CDATA[escopr commented on CryEngine 2 Shown on PS3, 360 at GDC]]> Let a sony developer like insomiac or naughty dog port crysis onto ps3 and it will run with full effects at 1080i, I guarantee it. PC developers suck at working on consoles. I love pc's but game development is so in-efficient and the dominant cpu's are still x86 based so many games have become more and more gpu dependent.

Currently you can't run ut3 on a pc as well as the ps3 does for cheap, ofcourse digital extremes actually worked with sony on the port otherwise it would have ran worse than orange box lol

]]>