A few notes:
* 60% of the scoring is based on "educational" value so you should definitely see a bias toward the educational aspect of Teen Dating Violence in the winning games
* we saw a 40% increase in the number of entries this year!
* we also received entries and requests for info from several different countries representing four continents - and one of the winning entries is from Mexico!
Thanks again to Brian and the Kotaku community for the tremendous support that Jennifer Ann's Group has received.
I'm currently in Europe for law school and am spreading the word about teen dating violence here. Today I was fortunate enough to meet with a Supreme Court Justice of Austria while in Vienna and briefly spoke with him about our efforts and the need to educate teens / young adults about this very real issue.
And... for those of you wondering about the "luscious hair and sparkling smile" I can only say that we *do* share the smile. Check out our website if you wanna see the hair!
Again, thanks!
Drew Crecente
Executive Director, Jennifer Ann's Group
(and proud father of Jennifer)
Thanks to everybody for your votes.
Vote early, Vote OFTEN!
- Drew
Second - if you had a problem accessing the website, try again. I removed the blocked IP ranges.
Third - we'll be back with a new contest next year and hopefully will have bigger and better prizes!
Drew Crecente
Director, Jennifer Ann's Group
(1) First, thank you! I can't tell you how refreshing it is to read these comments regarding the contest. Teen Dating Violence has historically not been discussed much and I'm genuinely pleased to see the gaming community not only embrace this cause but also have such an intelligent discourse - and this applies regardless of whether I agree with your POV or not!
(2) When I initially started tossing around the idea of this contest one of the first thoughts I had - and this was echoed by several others - was that I did not want to see entries that were gratuitously violent.
So... no "vigilante" games where the purpose is to round up as many abusers as possible w/ bonus points for creative torture techniques. No playing as the abusee and turning the tables on your abuser w/ bonus points for CTT. And absolutely no playing as an abuser à la the guro genre.
(3) Does this make the contest more difficult? Certainly! But I have faith in the creative-types out there and believe that many will see this as a true challenge - worthy not only for the theme represented but also proof-positive that video games are capable of playing other roles than as entertainer.
Thanks again,
Drew Crecente
Director, Jennifer Ann's Group
[www.JenniferAnn.org]
My fingers are too thick for a laptop keyboard. ;-)
crud. I had "bonanza" on the mind and the alliteration game me bootkit. Thanks for the catch!
Good luck!