Well, for Portal they hired the entire Narbacular Drop team to make it and they hired the entire Tag: Power of Paint team for Portal 2. They weren't studios, they were students, and Valve gave them jobs that I'm sure that a lot of people in the industry would love to have. It gave brilliant ideas like the Portal game concept the larger audience that it deserved. Valve wasn't exactly shy about the fact that Portal was the spiritual successor to Narbacular Drop.
I was. I'm not denying that ME2 was a great game; it was, but it was worse than ME1, at least in my eyes
I was referring to DA2 and ME2. And both are similar to me in that they were significantly worse than the preceding games in their series.
Aaaaaand its down. =(
I think it'd be better if BioWare started with Origins as the 'template' for DA3, so to speak, and pulled the things that worked from DA2

-I'd like to see different Origins for the Player Character to return, with race choice as well. I'd also like the PC be non-voiced, but there's no chance in hell that that's going to happen. I don't think it'd be too hard to get a voice that fits humans, elves and dwarves.

-More variety in companions. Origins had five non-human companions, DA2 only had three. I'd like DA3 have at least as many as Origins if not more

-More choices with more consequences. DA2 would have had a much better ending if it hadn't forced you to kill Meredith AND Orsino but instead had one or the other

-I thought that Origins was stronger in its art design than DA2. I'd like to see DA3 dial back the stylization. Though obviously they won't get rid of it completely, I'd like to see animations, costume and enemy design, well, everything really, made more realistic. Most of the environments were cool looking. Kirkwall looked pretty good. Darkspawn were terrible though, just make them look like they did in Origins

-Companion equipment customization. This goes for the Mass Effect series too. The iconic look thing doesn't really hold up for me; their faces are iconic enough.

-I liked how in DA2 there was some progression of the companions stories beyond their friendship with you, like Aveline and Donnic. I'd like to see it expanded upon.

-The friendship/rivalry system was cool, much better than the approval system.

-Combat more Origins style for Mages and Warriors, but the DA2 style for Rogues. The rouge was much in DA2, I think, than in Origins. Less wave-based fights

-Dialogue wheel was an interesting idea and I appreciated the icons, but I'd like the choices to reflect more than just the tone of what is going to be said. Nothing disappointed me more than when Hawke didn't actually tell Flemeth that he wanted to be a dragon

-More locations, like Origins had and unlike what DA2 had. Obviously less environment recycling.

-I liked how Origins allowed us to choose specializations for our companions. I don't like companion specializations being chosen for me as I'd prefer to choose their role.

-DA2 had much better skill trees, though they aren't perfect either. A good place to start
Its a bad sign how two times in a row BioWare managed to make a sequel with far more problems than its predecessor. What its a bad sign of specifically, I'm not certain.
The reason Link didn't show up in the story that Wind Waker's opening was told was because of the ending of Ocarina of Time. That doesn't really invalidate your point, though.
You could choose to play that way, yes, but it felt a lot like all you were doing was making the game take longer for no benefit. I suppose a hollow choice is better than no choice
Next time a BioWare article is posted I'm totally going to post that second one
Its a strange world when intuitiveness can be as a bad thing. Intuitive is not a synonym for easy or simplistic. Intuitive quest flow would be quest flow that is logical, natural-feeling and generally well designed, while unintuitive quest flow would be illogical, all over the place and poorly designed. Perhaps intuitive has gained a connotation that is something like easy or obvious, I don't know.

Now, I haven't played Witcher 2 so I can't comment on if it is intuitive or not.
As much as I like that piece of art for Flemeth, the design is a terrible fit for her. If they had given it to some other character in DA I would have been cool with it but it doesn't fit Flemeth at all.
Huh. I wasn't expecting her clothes to just dissolve like that. Kinda disappointing actually.
Ugh, did you have to mess with the mobile site too? It was perfectly fine as it was

#redesign
That's true. But I'd rather have them back usurping older characters than not at all.
I hope they find a good mix of old and new for companions. The old ones that aren't companions should be around for Shepard to interact with. I also hope for increased companion customization, especially in the armor area.
I hope they bring back some of the bonus characters. They could have Ashlotte instead of Astaroth, and because she's a construct they won't worry about age.
Last time I checked Dragon Age 2 wasn't a first person game.
I imagined GLaDOS saying the title.
I like Cammy's redesign with the sole exception of the hair color. If she was still blonde I could see it as an alt costume but right now it just seems like its a completely different character who is only Cammy because we were told that it was her.

I'm not a huge fan of the Chun-li redesign. It just doesn't look like her so much as it looks like something out of Starcraft. That being said, it is a solid design with the except of the hair/headset thing.
As far as I'm concerned silent protagonists are the only kind that work in First Person games.
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