"I've often said that more important than the stories, the writers, the pictures and videos to Kotaku, are the commenters."The comments are most important because you guys don't bother to check the spelling or facts in your articles before you post them.
Yes, you are correct. Brian Ashcraft's understanding of Japanese is spotty at best.
Sakurai does admit that making your own games in this time consuming way is "a pain"
No, he says that making games in general is a pain but is ultimately rewarding.
Suffice it to say, if healing didn't involve risks or cost (time, losing track of the monster if you run away to heal) then the game would be too easy. You'd be essentially invincible as long as you had some potions on hand.
And you're right that the weapons and monsters are not totally realistic, but overall Monster Hunter is FAR more realistic than most fantasy-based games with magic spells and whatnot.
2. To everyone who complains about how difficult the battle system is (@Superspecs, I'm looking at you): It's called "realism," and it's the whole point of Monster Hunter. If you don't like it, don't play it.
3. Tri looks incredible, and I really want to like it, but I'm not down with pay-to-play so I'll probably be waiting for the portable version.