"Not intricately developed" does not mean "bad." It can to some people, but not to others.

Is paper Dungeons and Dragons "bad" because it doesn't spell out every single back story for your character and foes?

Edit: Wait, you haven't even played it? I can understand not having a taste for such a free form game where you make your own story, but to say such things without having played much of the game makes no logical sense. It's no one's job to "defend" a game to someone who hasn't played it. Indeed, you don't need to defend a personal opinion. It's when an opinion is presented as a universal fact where things become broken, and you can't even have a good opinion in the first place if you haven't even played it. I dislike sports games. Should I go around posting in articles about sports games saying how boring I think they are? No! I just don't like the genre, that's all, and many others love those games. On the same token, not everyone is going to love a free form RPG like this. I'd not want them killing world size just to cater to people who weren't interested in the sub-genre to begin with!

It's an unfortunate symptom of advanced gaming graphics in my opinion. Expectations for games are going sky high, to the point that if said expectations become too common it will damage the industry, in my opinion. Ever better graphics, unrealistic expectations for developed characters in a world as big as this.

It's not hardware that constrains game design anymore, but budget. Game design is already a gamble when it comes to a game making a profit. It would actually be a tragic thing, in my opinion, if super mammoth game budgets became the norm, and most of the smaller game development ceased as only a small handful of companies could cater to the sky high needs of the modern gamer. This has already happened with some genres, like with Square Enix's excuse that they can't make a FFVII-like game with today's hardware. They could, but they'd have to stop trying to make every game a tech demo. Final Fantasy X struck a good balance in my opinion, but even then in a game series like the Elder Scrolls it's the places on the map and past lore that get developed more than each individual character.

I vaguely remember some developer working on FFXIII claiming Libra would give you backstory for each individual human foe ever encountered in the game. That was completely unrealistic, probably even trumping Peter Molyneux's past claims, because there just isn't the time or budget to do something like that.

Perhaps I'll be proven wrong and there will be games with the characterization of Mass Effect or Final Fantasy in combination with a vast world to explore like with the Elder Scrolls games. For now, however, I think you have to choose one or the other. Both just isn't realistic on a budget.

They have dozens of voice actors this time. Expecting more is frankly unrealistic.
These "flaws" are an aspect of the way the game is designed. They most affect people that don't "get" the series. That's not to say they are invalid criticisms, but they are not universal flaws. Instead they are disagreements in design direction.
It's the world itself that is well developed in the Elder Scrolls game's I've played. You make your own story, and it isn't all spelled out for your blatantly on the screen. It's meant for you to "play pretend," if you want to. I'm not saying it's perfect, but making too much of the game too specific would miss the point of the series, which is to craft your own story doing a wide variety of things with a ton of freedom, even if "you can do everything" isn't a good way of putting it. Whatever happened to imagination? Must everything be spoon fed now? I love story oriented and character oriented RPGs, but that's not what I expected of Skyrim.

I know I'll definitely be remembering Delphine too, even if she's a rarity among the cast. Perhaps for the main quest more characters could have been used, or the other quest lines. Consider that the more they do that the more characters they need to make "essential," unkillable, to not make writing unrealistically complicated to take into account different characters dying.

If they did this, perhaps they could have say used characters like Onmund, J'zargo, and that one Dunmer woman (heh that kind of proves your point, though I remember two of three) in the College of Winterhold. They are characters in the first quest, but have zero part or development in the rest of that quest line. That's some missed potential, perhaps, since all three have interesting backgrounds, in my opinion. They each have a sidequest the further defines them, but there's potential for more with characters like that. You can't have it all though. Personally I wouldn't want them scaling down the world more just to try and capture a the essence of a character driven game. That's not what TES is about, in my opinion.

The average gamer is more like you with a few games a year and would not shell out $360+ a year, unless that was your point in which case never mind. And yeah I'm similar even if I could afford way more games a year so many quality ones come out now I just wouldn't have the time for them all.
I'm amazed some people actually support this. There's no way this could be legal, and if it is it's just proof that the corporations quite literally own the government now.
Mega Man is a robot, so I doubt he eats or uses the bathroom. Yeah, I'm taking this question way too seriously.
Edit: Interesting I looked it up to make sure and it seems the information is not consistent. I know for sure the Megaman X intro makes it clear he's a robot in that game at least, unless the translation was wrong.
On the same token, 3D provides depth. There's zero reason for people to whine about it because it's totally optional.

I think surround sound is a good analogy. It's cumbersome and expensive to use, and most people don't have it. For those that like it that's great, and the same is true for 3D.
Yeah who cares about worker health! Go go corporate masters!
This is why monopolies are so dangerous, and the near-collusion of big ISPs trying to institute these caps is clearly anti-competitive. I don't want to see Internet in this country go the way of the horror stories I hear of in Australia and Canada. News like this needs to spread and people need to fight the lies of the anti-competitive behavior of some of the big ISPs.

Comcast doesn't deserve its market position if this is how it behaves to its customers.
Windows has been a stable OS for almost a decade now. There's nothing wrong with liking Macs, but that argument doesn't hold water like it did back in the day of Windows 9x/ME.
News flash, people have different opinions than you! Realizing this is a part of growing up, since you like to play the age card so much.
You admit to not even reading the article and have the nerve to post that?
I saw a post once where someone admitted to naming their child Aeris. Years later it turned out the more appropriate translation should have been Aerith...
What makes you think this controller isn't responsive when I still haven't read a single negative hands-on impression?
I play Everquest (and my online name here was actually generated by that game's name generator, a character I still play). What's interesting here about this "WoW killer" business is that people have been saying that about Everquest for years. I started playing in 2003, but the game launched in 1999. It's still around, still supported, with support and new expansions continuing development. WoW was one of the many proclaimed "EQ killers." Over half a decade later EQ is still around. WoW may have eclipsed it (EQ was the most successful MMORPG by far before WoW) but EQ is still around. Players come and go, some come back after years of inactivity in the game, etc. I'm sure the same happens with WoW and will continue to happen. So there will never be a WoW killer I suspect. In this way Blizzard is smart in not releasing a WoW2. It certainly don't work for EQ2. EQ2 is still around as well, but rumors suggest that EQ was always a stronger game, and still is. I don't know how true that is, but it's interesting in that EQ2 is accused of being a WoW clone despite releasing the very same month.

I don't know how many years EQ and WoW and other games will continue operation. I think the thing that will happen is another game will be popular. It will not kill WoW, but perhaps it will eclipse it. Or perhaps WoW will be the most popular MMORPG of all time and will never be eclipsed, going down in history as discos and paper dresses have.
No, it's rounder on the edges and is definitely the Wii U. I can understand mistaking it for a Wii though since they never focus on it.
I'd have voted Skyrim for sure. When it comes to games, this E3 was ridiculous. It's a good time to be a gamer!

I regret not following Kotaku more for this E3. I ended up watching hours of G4 since my cousin said he likes their coverage but couldn't watch it due to his satellite TV dropping it. The nice part is I can scroll back and read Kotaku's coverage though!
This was confirmed out sadly.
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