<![CDATA[Comments from Zazu_Yen]]> <![CDATA[Comments from Zazu_Yen]]> <![CDATA[Zazu_Yen commented on Games for Windows LIVE Now Free For All (Includes Multiplayer)]]> So now they're hoping maybe people will use it?

Or know what it is?

Or discover the Games for Windows initiative still exists...

]]>
<![CDATA[Zazu_Yen commented on THQ Signs Up With GameTap]]> Oh no! PuzzleQuest... there goes my productivity for a while.

I'd been resisting buying it for fear of lost time, but if it's right there on Gametap I don't think I'll be able to hold off any longer.

]]>
<![CDATA[Zazu_Yen commented on CD Projekt To Sell "Good Old Games" DRM-Free]]> The more I look at it, and after reading the review, the better and better this sounds. Just last weekend I thought about a game I hadn't played in a long time, dug out the CD's, installed it, and then couldn't get it to work on my nice new PC. It's a 9 year old game, if a guaranteed working version of it was available online I wouldn't begrudge the $6.00 to download it.

(Alright, I admit, it was Ultima 9: Ascension. I LIKED that game. Also, I was curious if I finally owned a machine that could run it without occasionally turning into a slide-show)

Interplay's got a rocky past, but a fair number of classics I wouldn't mind seeing aside from the ones already mentioned:

Descent
Bards Tail
Star Trek: 25th Anniversary
Star Trek: Starfleet Command
Wasteland
Carmageddon
Alone in the Dark

But don't tease about X-Wing/T.I.E. Fighter unless you can pull it off guys...

]]>
<![CDATA[Zazu_Yen commented on CD Projekt To Sell "Good Old Games" DRM-Free]]> @Atheist Jew:
@fuchikoma:

It's #4 on their website: "4. All games are Vista and XP compatible."

Now what they mean by "compatible" is yet to be seen.

so... like Game Tap but you can buy just by the games you want, and keep them...

Yeah, I'll sign up for that.

]]>
<![CDATA[Zazu_Yen commented on Don't Hate On Doom III, It Made Money]]> @eastx: "I think Serious Sam plays closer to Doom than Doom 3 does."

Yeah, it's in the monster swarms, it was a key part of DOOM and the 4 or 5 monsters max you'd get in DOOM III just weren't the same. Serious Sam and Painkiller DID do it better.

]]>
<![CDATA[Zazu_Yen commented on Don't Hate On Doom III, It Made Money]]> I'll say it one more time, id set out to re-make the gameplay experience of DOOM on a next gen graphics engine and that's exactly what they did. No more, no less.

It's got the monster closets, the teleporting monsters, every room with stuff sitting in the middle is a trap, etc. etc. The only DOOM era run-n-gun convention it's missing is the monster swarms, because it would have overloaded even top of the line game rigs.

Oh yeah, they had some modern conventions, like nice scripted events, cut scenes, and I really liked their interface for manipulating in game control panels (where your target reticle turns into the 'mouse' pointer when you're over a control) I don't know why more games haven't emulated it. But basically the game-play was ripped from DOOM unchanged which was their goal, remember, and it gets old pretty quick. Go back and play doom; it was fantastic back then, groundbreaking even, but now so many games later you'll find yourself getting bored.

Other games have done essentially the same thing better, Serious Sam for one, Painkiller more recently.

DOOM 3 has a killer engine though, never before or since have dark, claustrophobic industrial workspaces been so well rendered. I spent no small amount of time during my play through it just standing and watching the multiple colored light sources play over the normal mapped curved piping of some incomprehensible machine.

Until the next monster closet sprung open.

]]>
<![CDATA[Zazu_Yen commented on Ubisoft Acquires Visual Effects Studio Behind 300]]> I doubt this will help in-game graphics much, the skills it takes to make the graphics for movie like 300 are not the skills it takes to create good real-time graphics on a console. I'm also not sure how 300 could have been much more like a video game without handing out game-pads to the audience.

So I'm not really sure who benefits here, maybe Ubisoft has watched how well Marvel is doing (so far) with it's IP since taking the movie reins itself and realized that is a good idea.

I guess Prince of Persia will certainly LOOK good because of this...

]]>
<![CDATA[Zazu_Yen commented on Led Zeppelin Uncomfortable With Licensing Songs To Rock Band, Guitar Hero]]> Damn you Eagles, Where's my Life in the Fast Lane and Hotel California!

]]>
<![CDATA[Zazu_Yen commented on New Gears Of War 2 Singleplayer Shots]]> I don't see why people are so incredulous about those scenes being possible in real time on a modern PC. What's so hard there? Normal mapping means you aren't seeing anywhere near as many polygons as it looks like. LOD means your seeing even fewer polygons (and focal blur hides that even better). Hi-res textures are a matter of memory, not processing power. What else is there... some particles, dust, some light bloom, some blood decals, maybe 4 light sources including the ambient.

What you're seeing is not hard, it's just really well put together, and with some really nice shaders as I said before.

You're not going to be seeing this quality at HD resolutions on a 360 or PS2, but a good gaming rig can throw this out at a decent frame rate.

(pardon if this is a dual post, but it looks like my last post got eaten. I can see it on my profile page, but it's not attributed to this article, or any article)

]]>
<![CDATA[Zazu_Yen commented]]> Why are people so incredulous that these scenes can be rendered in real time on modern PCs? What is there in those scenes that's too hard for paired top of the line GPU's and a dual CPU to handle? Normal mapping means you aren't seeing anywhere near the number of polygons it LOOKS like you're seeing. LOD cut's the number of polygons even lower (and then you focal blur it to hide that even more). Let's see, there's some particles, dust, some blood decals, uhm... maybe 4 light sources plus the ambient?

What you're seeing here is not really that hard, it's just put together really well (and has some nice shaders, like I mentioned before).

You're not going to see this quality of detail at HD resolutions on a 360 or a PS3, but a good gaming rig could throw that down with a decent frame rate.

]]>
<![CDATA[Zazu_Yen commented on What Are You Playing This Holiday Weekend?]]> So many people playing Beyond Good And Evil now, good to see. I just finished playing it for the second time on GameTap, it's a good game, not really challenging but fun.

I'm addicted to Mount & Blade on my PC.

Playing Rock Band and Lego Star Wars: The Original Trilogy with the wife on PS3.

]]>
<![CDATA[Zazu_Yen commented on Battlefield: Bad Company Review: Going For The Gold]]> I enjoyed the demo much more than I expected to, and the sandbox nature gives it some replay value. Pity buildings cant completely come down, but it makes hiding behind wall posts useful against tanks.

If it had co-op for the wife and I we'd almost certainly get it.

]]>
<![CDATA[Zazu_Yen commented on Ninja Gaiden II Mission Mode Coming This Month]]> For a minute there I was really pissed that I missed Pirate Month.

What's with the pirate/ninja thing anyway? They're useful for different things, in a fight you want ninjas, at a party you want pirates.

]]>
<![CDATA[Zazu_Yen commented on New Gears Of War 2 Singleplayer Shots]]> The textures are wonderful, but it's the subtle lighting shaders that bring out the real. It's those subtle, almost invisible things that can make the difference between a well textured but plastic looking brick wall, and something that looks like you can chisel your name in it.

The shading in those shots is fantastic, and it's not something you can photoshop in.

But it is something they may have to turn down to keep up the frame-rate :(

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> @Bobby McPresscott: "Anyone who argues over something this stupid has somehow managed to have bigger problems than I do. The two games are only slightly comparable, and when each side is taking what it does to the next level, the idea that the other side's fans would take the time to try and debunk the efforts of the other is nutballs."

Right, and meta arguments that decry that there is an argument aren't pointless at all. But thanks for using almost 300 words to tell us that.

Yeah I guess two rhythm games with rock music that let you form bands with guitars, drums and a mic and take you on a virtual tour of the world aren't anything alike and can't possibly be compared.

Your argument is circular. If we're not to compare and contrast, pick which one we like and put our money in that one; if we instead just, what, pick one franchise and stick to it no matter what... how will that drive innovation?

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> @NeoAkira: "So yes, if lack of innovation is the status quo and someone goes above and beyond the status quo it is praise-worthy."

Agreed, but I'm not willing to accept the lack of innovation as the status quo, there is lots of innovation in the industry, it's just not seen in the mainstream much.

"You seem to be assuming that this is just like GH3 with a couple of little features added, but I don't see it that way at all."

How can I assume that? They're adding instruments, a music creator and online world tour, two of which features leapfrog Rock Band and one of which trumps Rock Band 2. I already agreed that Activision deserves props for taking the fight to Harmonix.

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> @NeoAkira:

"Really? I didn't expect such a comment from a gamer. If you've played many AAA games and their sequels you'll realize that many of them fail to do that very thing."

If you're willing to accept a lack of innovation as the status quo, than yes, by all means, praise the observance of the obvious.

"I say kudos to Activision for trying to bring us a game with as many features as possible as well as trying to fix the mistakes of their past games."

And I agree with you here, kudos to Activision for not ceding the rhythm game wars without a good fight, although a keyboard would have been nicer than cymbal pads. And I'm still pissed at them for blocking Harmonix PS3 guitar patch.

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> Meh, it's always easy to say how obvious something is later, getting pissed at a game for not having a feature it never promised seems rather pointless, especially when it brought so much else to the table.

That being said, I was always pissed that cooperative play wasn't available in Career Mode until III :)

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> @I_Hate_This_Place: "GH:WT has the sense to add such OBVIOUS features as ONLINE 'band world tour' the first outing"

Um, it's not their first outing, it's their THIRD (fourth if you care to include the 80's) so it's kind of hard to bless them for noticing the obvious.

]]>
<![CDATA[Zazu_Yen commented on Rock Band Music Creation To Be "Radically Different" Says CEO]]> It's going to use advanced neural sensors to do a spectroscopic analysis of your audio cavities and then send tiny experimental signals down the neural pathways to the sound sensors of your brain to see what is likely to be well received by you, delving deep into you're psyche, grokking your deepest likes and dislikes, formulating your ideal musical combinations! Thus it will, after much processing, produce a song that sounds almost, but not quite, entirely unlike tea.

]]>
<![CDATA[Zazu_Yen commented on Lionhead Drops Clues On Fable 2 Characters, Villains]]> @kaish: "This is gonna be awesome no more reading long ass texts but games now always have voice acting."

It's not so great when the voice acting is BAD. I'm not saying this will be, I have some faith in Lionhead, but there's been more than one game where I turned off the voices and turned on the subtitles because reading was a much better experience.

In Theif: Deadly Shadows I muted the sound altogether before going into a store as the fake cockney accents were so horrible. Otherwise I thought it was a pretty decent Thief game, but the voice acting would jerk me out of the world completely.

]]>
<![CDATA[Zazu_Yen commented on Survey: One Third Of Gamers Buy Music Game Songs]]> It hasn't really changed my music tastes, I've pretty much heard everything they contain so far and I've only bought music I know off their services. For exposure to new things I've got Pandora on my PC.

The only game I think that's really ever influenced my music taste was Lucas Arts Outlaws from way back when, which introduced me to the guilty pleasure of Spaghetti Western music and had me go back and watch High Planes Drifter and A Fist Full Of Dollars with new appreciation.

]]>
<![CDATA[Zazu_Yen commented on Early Impressions: Ghostbusters]]> "this game" being "this came", being the original Ghostbuster movie. Man I hate not being able to edit my posts.

]]>
<![CDATA[Zazu_Yen commented on Early Impressions: Ghostbusters]]> I was around 16 when this game out and it completely bowled me over. None of the games previously that have come out came even close to living up to what I was hoping for, and I've been worried about this one.

But after reading this article I find myself oddly excited, feeling that 17 year old optimism I had thought was long dead starting to wriggle. I think it's because so many of the original team are on it, it give it some legitimacy I guess. It's feeling I haven't really felt since I saw that first Episode 1 trailer back in the late 1990's and realized Star Wars was coming back.

I hope it doesn't turn out the same way.

]]>
<![CDATA[Zazu_Yen commented on New StrongBad Gameplay Video, Screens]]> @GustoGaiden: Ogg, newfangled for something 5 years old. But yeah, I'd like to see more stuff using it, it's one of the few audio compression technologies that claim better sound that I can actually detect an improvement with.

Ah cell shaded goodness. But while I can see that they'd want to mimic the minimalism of the original material that demo video make it look like a pretty empty game. If they just put the things that are there closer together it wouldn't be so bad...

Still, it's got the humor.

]]>
<![CDATA[Zazu_Yen commented on Celebrate Father's Day In Middle Earth]]> This is GREAT! Why didn't I think of this before? My dad and I can finally get together and go fishing... without even having to be in the same city, state, or country, together!

Quality time without the hassle of travel, being outdoors, actual personal interaction or gutting fish, perfect!

Although, with his gaming skills and sense of humor Toontown Online would probably be more appropriate.

]]>
<![CDATA[Zazu_Yen commented on Analyst: LucasArts Layoffs About EA, Studio Politics]]> Half the company was middle management? Yeah, ok, a culling was probably due then.

The game industry will probably only ever offer as much stability as the TV or Film industry (or web development for that matter). You might have a good run if you land on an IP that has successful sequels and doesn't jump developers (like FIFA mentioned above), but the vast majority of people are going to go from job to job as the products come and go. This is true in TV and film and they have unions, it's just a result of the on-again-off-again cash flow model that is a product cycle.

Studios and game companies just can't afford to pay full time salaries for creative staff when there isn't an active, funded, project being worked on. It's not so bad for people who work in an area with lots of game development (SF Bay Area, Seattle, Boston, etc. etc.), where another company is probably ramping up (how many developers laid off from Lucas are going to land at 2K Marin which is staffing up for Bioshock 2?). But for those more remote and with a family it can be devastating. You're cash flow has stopped and you're looking at flying cross country for interviews and eventually having to move.

You CAN settle down in the games industry, you just either have to be upper management (above the individual product team level) or in a hi-density game development area. And it helps to have an SO that doesn't freak-out whenever it's time to start passing out the résumés again.

]]>
<![CDATA[Zazu_Yen commented on Rumor: Ex-Lucasarts Staffer Talks KOTOR 3, More Indy, Wii Lightsaber Game]]> Man this sucks. I've been on the layoff cycle of two companies that were otherwise doing well and it's a real hard blow to your mental state. You're in the groove, things are running along more or less well and then BOOM you're on the street hoping to get a new job before the bank account empties. Sucks, especially for those who have just completed a well receive product. This is your reward, get the f' out of here.

It's such an ugly cycle, but so many companies fall for it more than once. Some bean counter gets in power who's got a stack of power point slides showing all the investors how much money can be saved by outsourcing most of the development (look how cheap labor is in [current country of explosive tech growth]!) Then after a year or more of delayed development, botched milestones, missed release, buggy final products and the resulting escalating cost overruns someone in management decides "this next big title needs a focused, dedicated in-house team that can be managed without an 8 - 12 hour time difference" and so they start handling their own IPs again. A year or two later some bean counter gets in power who's got a stack of power point slides...

I once almost applied at Disney Interactive around five or six years ago when we were thinking of moving down to LA. Then around 6 months later they had massive layoffs and announced an aggressive outsourcing campaign (why had they been hiring earlier, I wondered). Then about a year and a half later in-house job adds start popping up all over the place again.

Sigh.

]]>
<![CDATA[Zazu_Yen commented on First Duke Nukem Forever Gameplay Video]]> Hey look a first person shooter set in a futuristic setting! With little creatures running around that are most definitely not head crabs!

So, yeah, looks like doom 3/half life. Where is the Duke Nukem irreverent humor and sass?

Duke Nukem was to Doom what Mad Magazine does to block buster movies. Where's the strip clubs? The adult Disneyland riff? The LA adult book stores? We don't need another Half Life/Doom 3/Halo game.

]]>
<![CDATA[Zazu_Yen commented on On BioShock: Don't Eat Underwater Garbage Potato Chips]]> If a consummate complainer is reduced to complaining about everyday game mechanics (like infinite pocket space) than the game has done pretty well.

But then again this is a guy who's willing to judge your worth as a gamer based on what music you listen to or what kind of t-shirts you wear, so I have no idea why anyone would take his opinions seriously. This is someone who feels he needs to put quotes around "game development" (yet he also seems to think this typically involves big, fancy offices, I can assure you, it does not).

This sentence is pretty revealing: "hours into BioShock, which soon proves to be little more than a videogame, the possibility that the people in charge of music selection might have been confusing [Stephane Grappelli's "Beyond the Sea"] with that song from "The Little Mermaid" becomes strikingly relevant."

He's disappointed that the video game he's playing turns out to be a video game... and thus figures the artistic decisions he likes (which he himself lists as "underwater city, inspired art design, excellent music, political message, overt genetic enhancement as common and convenient as multivitamins") must have been mistakes?

For someone who obviously considers himself quite the intellect his complete failure to pick up on the significance of the protagonists chain tattoo is actually kind of funny.

I enjoyed the paragraph he spent describing how he'd "fix" the Big Daddy/Little Sister dynamic. He spent about 100 words saying "make the Big Daddy a boss character". A process he apparently would consider the "construction of actual thoughtful set-pieces".

So basically there's too much game in it for him. He wanted all the atmosphere and artistry to have more emotionally weight behind it and less running around trying to kill things. Not an original complaint.

But I do have to agree which his final conclusion:

"Ultimately, what we need is a game with BioShock's love of details and Gears of War's crunch and flow. Because God help us if all of our "intelligent" games are going to be boring to play, and all our exciting games are going to star oatmeal-skinned meatheads."

]]>
<![CDATA[Zazu_Yen commented on New Silent Hill V Screens Get At Least Two Things Right]]> @JustThisGuy: "Inhumanly well-formed Cs"

I dunno, I think they're more inhumanly formed Ds. Apparently breast implants and wonder bras are part of the "Demon Nurse" package. Frankly obviously fake tits never did much for me, but hey, some cleavage is better than none at all...

But the more I've looked at them the more "stiff" these picks look. And beige. Enough with the beige everyone!

]]>
<![CDATA[Zazu_Yen commented on New Silent Hill V Screens Get At Least Two Things Right]]> @Ether02: Block knife, or grab at chest... mans eternal struggle continues.

I really would like to see a Silent Hill that reflected the original game on next gen hardware. I don't have high hopes that this is it, but I can hope.

]]>
<![CDATA[Zazu_Yen commented on Steven Spielberg Is Anime Cute, Apparently]]> I'll never be able to see Spielberg again without picturing him flying through the air on a spinning top with an umbrella, creating the wind.

Not a bad thing really.

Miyazaki is one-of-a-kind amazing, I'm gifting every nephew, cousin, and all other even vaguely related relative (and through proxy, their families) to Miyazaki DVDs on every gift giving holiday. I'm told they are often the favorite gifts received.

@FiendishMoogle: Learning not to read or do optional things that you don't like is a powerful skill that will serve you well in life. And will help you to annoy others less.

]]>
<![CDATA[Zazu_Yen commented on Guitar Hero 4 Drums Revealed]]> Damn it! Everyones ripping everyone off! Can't anyone come up with completely original ideas any more?

I mean this whole "music" industry is just one idea ripoff after another since a couple of guys beat rocks and sticks together in an African jungle some 100,000 years ago!

You want to play the original band game? Strip yourself naked, run into a forest and bang some sticks together. Other than that your just ripping someone else off!

Honestly! Notes? Clefts? Beats? Rhythms? That shit was old in Mozart's time! You'd think in thousands of years of evolution we'd have come up with SOME original music ideas, but no, it's all still these 'strings' and 'drums', 'guitars' and 'wind interments'. Blech.

So until I can play "Tribal Rhythm & Chant Hero", the only original music game, you idea pirates can just SHUT UP.

]]>
<![CDATA[Zazu_Yen commented on Rare Puts Viva Pinata In Your Pocket This Fall]]> What has he got in his pocketsesss???

A Piñata!

Now we make party!

]]>
<![CDATA[Zazu_Yen commented on Penny Arcade Adventures Hits XBLA, PC May 21]]> heh, "sMac" that was a typo but I kinda like it.

]]>
<![CDATA[Zazu_Yen commented on Penny Arcade Adventures Hits XBLA, PC May 21]]> Ok, first off Gas Powered Games has nothing to do with this. The game is being written by Hothead on the Torque game engine which is written and maintained by GarageGames.

The Torque eingine is tied pretty closely to DirectX and Microsoft's XNA game studio so I'd think a port to PS3 would not be easy, requiring a lot of new code to handle things DirectX or XNA took care of for them.

That being said they've already ported it to the sMac and Linux so I'm guessing a PS3 port will not be long in coming. It's a pretty big market for GarageGames to ignore, and the 3D game engine market is starting to get crowded. The Current Game Developer lists 11, a couple of which could compete with Torque for the lower end market and most of which support PS3.

They can't afford to ignore it forever.

]]>
<![CDATA[Zazu_Yen commented on Ninja Gaiden II Trailer Scythes Outside The Box]]> The ninja closets are fully stocked and ready to spew forth the nigh-endless ninja flood.

Let the katana dicing begin!

]]>
<![CDATA[Zazu_Yen commented on New Pirate Classes In PotBS]]> So... Pirates of the Burning Sea decided maybe they needed more pirate in game named after pirates?

Good idea guys.

]]>
<![CDATA[Zazu_Yen commented on Guitar Hero IV Adds Drums, Vocals, Create A Song]]> I wonder if the create a track feature is more like a "record your playing during the song and upload it" feature.

Also, did anyone else puzzle over this: "they saw see through notes that Neversoft really wouldn't comment on other than saying they're trying to patent it"

Patenting transparent notes? Really? Don't have anything better to do???

Sigh.

]]>