According to the GameStop site, Gravity Daze (which is Gravity Rush in America) got pushed until May.
In the years, that I've had my computer, I've only replaced the graphic card once. It was $280 when I did so, and that brought my total spent on my PC to around $1300 over the course of 3 years. I bought my first 360 the day is came out for $500, and my first PS3 on day one for $600. That alone is $1100 on consoles, and it doesn't include the extra I paid to replace my 360 before the warranty program started, or the money I used to get a slim for both consoles. I'd say I spent about $2250 on consoles this generation, not including all of the peripherals (or games)
The Occupy movement's problem is that is doesn't have a single focus (though they claim this is their strength). The easiest way to describe them is to say that they are against the current system. It can be hard to grasp at first, but their anger is not misplaced. There are so many things wrong with big business and our government right now, that it would be hard to focus on any one problem. I'll explain a few though.

First, let's look at Florida. With the new laws that allow a running candidate as much fiscal backing as want, Rick Scott was able to buy his way into office with the help of his friends in the drug industry. Then, he passed a bill that required everyone applying for welfare to take a drug test, which would "save wasteful welfare spending and create jobs". A year of testing found that 2% of people on welfare were also drug addicts, and had their welfare striped. The estimated savings were $60,000. The drug companies that funded Scott's campaign election were also the ones who ran the test. The state of Florida paid the $178 million dollars to run those tests. So the corporations made money off the state in what they knew would be a futile act (it had been reported that savings could reach up to $1 mil). That's the kind of thing Occupy is fighting.

Aside from that, look at the events that caused the entire economy to collapse. Citigroup is one of the key offenders: they compiled all of their mortgages that they knew would default, and sold them off at high interest rates telling investors that these packages were likely to make lots of money (as indeed they had during the housing bubble), and they made a huge financial windfall, though this action led to higher interest rates for the homeowners, who then ended up defaulting, and causing the investor to have to pull out. This was the bursting of the housing bubble, and a few key investment and insurance groups made billions of dollars on the movement of these toxic assets. They were essentially hoping that they economy would collapse so they could profit off of it.

There are tons of other examples, like our bought congress, SOPA, the Keystone XL pipeline, the changing policy of collegiate loans to make students pay for them while receiving them, corporations who move their profits and assets to overseas banks to pay less taxes to countries other than America (yet still get tax breaks), corporate personhood (which means a company has as much freedom as a person does, allowing them to sue people offend them, such as how the Monsanto will sue anyone who tries to film their company), the fact that many our government is having people arrested for trying to film their fiscal meeting that are "open to the public", and the list goes on and on. It's hard to have a single focus when the problem is so vast.

I don't think that will happen. There are huge projects on Kickstarter now, like movies that need hundreds of thousands of dollars to be filmed, but like this project, they are able to make the promise of giving everyone who pays a copy of the film/game. Double Fine made most of their money because people were basically preordering the game for $15. Sure, there were plenty of people who were more like producers with how much money they put in, but most of it comes from people just wanting the game. With a big game however, the company would require much more money (Most AAA games start around $15 mil, but games like MW2 and Halo: Reach can get up to around $50-$60 mil) and everyone who buys into it wouldn't get any promises until around $60, the price of the game. So for the cheapest game, needing at least 300k people to prebuy the game seems like a huge leap of faith. That's why I think the smaller project will continue to be the main force on Kickstarter, while things like The Double Fine Adventure game will just be success stories.
I think this is a pretty cool change, but why make us angry on Fridays? That just doesn't seem like a good day for it.
You know, there was a case with Disney I read about once that I think would set a precedent for this. Basically, Disney's employment contract had something like "If you come up with any ideas while working for Disney, Disney owns them and attempts to sell the idea will be theft", but that was deemed unlawful. I think that concept could be applied to Blizzard here, who is claiming that because something was built off of their frame work, they own it. I don't think it will hold legal water, especially since Valve is already in beta testing for DOTA 2, and they can claim that this is an assault meant to destroy their product, and predatory cases like that don't often make it too far.
Yes, in the article. "Then Blizzard decided to make something called Blizzard DOTA."
From what I know with my own kickstarter, the kickstarter contract only requires that they fulfill their pledges. So as long as they make the game and get the copies to the people who paid for it, they can use the excess money for whatever. Though, making Psychonauts 2 would probably cost a very great deal more than the few hundred thousand extra they've made so far.
When they did the main quest speed run, it was about 2.5 hours. To do everything, in a speed run, I'd say probably somewhere around 40-50 hours, at most. But running through each dungeon at maximum speed, skipping dialogue, and fast travelling everywhere isn't what makes the game fun. It's getting lost exploring the world that makes people lose 300+ hours in the game.
Well, you have a second screen on the controller, so dual screens... how about Nintendo DS?
Oh man, romancing a boss monster would be awesome.
for most of these games GameStop sells them used for $55 and gives you an online pass code on the receipt these days.
I think there will be four protagonists, not three. In keeping with the co-op'd nature of RE5, you'll have a partner at all times, so I think Leon and Claire will be a duo and Chris and Hunk a separate duo, and you'll jump between the two sets to get the story. Maybe late in game, it'll shake things up and pair Chris and Claire or Chris and Leon. Sort of how Gears of War 3 did it.
The name of the game is increasing the number. When they make it bigger, it's easier to make people think that it's much more of a problem. I have an accountant friend who was asked by a production studio to calculate lost revenue, but after he did, they asked someone else because his number wasn't shocking enough.
Basically, they take the number pirated and multiply it by 5. Once for the stolen copy, once for the copy that was not purchased (because it was instead stolen), and thrice for the average number of times people "share" the file. So 100,000 pirated copies might be $2 mil in lost revenue (if every single one of those people were going to buy the DVD new), but multiplying it (and saying they'd all buy the 3D BluRay) you can make the math say you lost $10-$25 mil. Then do that for every reported pirate copy. I've known a few people who use less trickery, but at the very least, you count each piracy twice.
I'm not a fan of Call of Duty. I'm not a fan of Activision. But in terms of good business, Activision probably reacted to the leak as best as possibly could be done. They didn't turtle like most companies, or "not comment on rumor and speculation", they turned it around and made the whole thing seem intentional. Well played.
If it's like BioShock was, then when you die, you instantly revive at a "vita chamber" and can just jump out and continue killing. This is more like the standard "you were killed, go back to last save game" kind of death.
Methinks more like March 2013.
Hm. I figured this would happen, as late April/early May seems to be their ideal launch window. I still think GTA IV will drop 04/23/2013
Who is George talking to here, since we're obviously yelling at someone other than him?

/grammarpolice

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