It's Blizzard. It's good to want things and expect things. Of course chances are it could be released in q2 but if they want to change a few more things they could always delay it to q3 or q4. There's no rush people will still buy the game and it'll be sold at MSRP/RRP for a year or two.
Senior PR Specialist - Hardware is her job title and it's on the official PS Blog of course it's like a commercial. Or as it could be appropriately called a consumer-targetted corporate video. :)
It's perfectly plausible for companies to loan characters. Besides it's not like they'd do it for free. If it was a third party publishing a title like this, then it's a bit difficult because they'd have to pay two companies but for a first party title on its own platform it's perfectly reasonable.
You seem to have forgotten that companies cross license products all the time, it's just a matter of money. For instance Activision paid Sony Music for the use of its library in their Hero franchises (despite being part of Universal and themselves being part of the big four (now big 3)). It's extremely common in Japan as well outside of the US. Licensing characters is really common since it's a) free advertising (when was the last crash game even out - 2009?) b) they get paid and it's great for dormant licenses and c) this is fan service, licensing characters like these are perfect for games such as this which are purely fan service.
Smash Bros is fan service too which is why they licensed Snake from Konami for the game. The thing however is that it will be next to impossible to republish titles like these in 10-20 years time because of 'lapsed licenses' unless they have some clause.
Well there can be multiple reasons really. For starters it could be that most male voices when just told speak a bunch of lines in imperative can sound authoritative. When people hear an authoritative voice and don't see anyone of authority they're most likely to do what they were asked not to do. It could also be that most of those responsible for the creation of such programs are men? I mean take the overground here in London for instance, most of the 'mind the gap' voices are men but most the announcers for stops are women. In fact the actress who announced Canary Wharf till sometimes in 2008 is sort of missed cause of the cheer in her voice as opposed to the voice that replaced it.
Plus there's the whole parental authority aspect. I suppose there will always be exceptions to these rules too. While people speak of HAL being evil in 2001 what about GERTY from Moon who's the exact opposite and is just so damn friendly and 'nice' for a robot.
We don't have a release date for it as yet. It could be delayed to 2012 just like Catherine was (though that was deep silver(i think, I always forget their name and this is Ghostlight).
Those looking to import, just to inform. The collector's ed specifically shown in the pic (i.e. the one with the T-shirt) can't be imported since Ghostlight said they couldn't export it out of the EU but if you don't want the T I'm sure you can import it from most stores in the UK.
I suppose these are all first party games. Otherwise House of the Dead:Overkill Extended Cut heading out is definitely one of the more fun titles I'd be willing to bet.
I believe Burger is a good choice to direct but I'm not sure if he should be 'writing' the story/script. Perhaps that might be best dealt with someone else.
It does seem that the likelihood of Bradley Cooper as Nathan Drake is pretty high now.
I refuse to acknowledge that this game is in any way part me.
On a more serious note, it makes complete sense that they didn't show any gameplay and only a terrible little trailer. Honestly it looks a bit shite but it's an arcade game so I guess that's ok...
I think I might know someone if I dig through contacts but no I work in films and not the gaming industry per se. Though I have come across a few industry chaps because of this whole crossmedia transmedia business going on for a bit over half a decade now. #speakup
I dunno. Don't think the game decline is humiliating as much as the big publishers take forever to make and release games whereas the little ones are doing so with limited to decent success. Not to mention market tastes are different today compared to what they were 10 years ago.
Also SE please stop advertising on every goddamn youtube stream. We get it that you have games coming up but when they're over a year ahead it really isn't going to stay in the public consciousness and you're going to invoke the same stupid thing that people assumed with titles like FF13. Tombraider is coming out in fall 2012 (there's no need to advertise the shit out of it right now), Hitman in some undisclosed period in 2012 (same goes). The only thing that really needs a marketing push would've been Deus Ex but because it's been advertised long before it's August release there are people who honestly think it's already out. What they really need is to bring down the whip in terms of release schedules, streamline teams so that projects get out in a timely way before console cycles decide to end and to advertise the games 3 months before release and not around 15 months before release.
Forget the boobs for a second and look at the possible features of this game :). It's pretty neat. From the article here -- [www.andriasang.com]
1)Dragon's Crown appears to emphasize multiplayer. Kamitani says teamwork is a focus. Four players can play together. When you're on your own, you can play with three CPU-controlled characters. 2)Your weapons can be damaged and destroyed. If you lose a weapon, you'll have to fight barehanded until a thief steals a weapon. 3)If you die during your play session, you will be revived after a some tens of seconds, assuming you have lives left of course. If all players in your party die, you're all returned back to town.
4)There will be a few communicative aspects to the game. You won't be able to chat, but you will be able to do greetings and create a dying message. 5)"I'm not totally sure if I'm reading this part right, but it seems that the game will have a Demon's Soulish system in place where the dead bodies of other players will appear in your game session as bones. From the bones, you can see information about the other player and their dying message. If you like a particular player, you can take his bones and covert it into an NPC for future use." 6)Crossplay across systems and online.
those were just some for this belt-like action rpg. I think this game is shaping out nicely and looking at its website seems to be heading to all three territories with NA and JP already having functioning sites and EU yet to come.
Have to ask really since it was said in the article that the blog wasn't loading and even if it did, it was slow. I'm not even in the US and it loads well within a few seconds. The official site's loading slightly slower but that's normal for me...
Anyways there's been plenty of DDOS going on the past few days outside of all this.
And I believe you're looking more at heavily marketed and bigger titles. This sort of issue does exist in niche titles, because that market has always been ready to import. It would explain why Atlus after digitally releasing P1, let Ghostlight release P3. Those games do have a market here, it's just they expect to sell at best in 5 figures. However there's plenty of people here already who have copies of those games. The reason such an issue occurs is because of a long gap that occurs in localisation. Companies do see a loss of income, unless it's a tiny niche company that can make revenue out of smaller sales. Kirby while not a great indicator of sales, kind of proves that despite marketing when a title is out 6 months later it fails to make an impact on the market. The game didn't break the top 40 combined in week 1 and barely made it in week 2. It's a title that could easily sell in 6 figures but it's struggling to do 5.
There are issues with both sides of the argument but you can't deny that there's a loss of sales due to delayed localisation from loss of interest, having imported and other reasons.
As for the batteries bit, I guess we'll see what they do. But at the moment both possibilities are quite likely esp considering Nintendo's current stance.
Game.co.uk has pretty much confirmed the date for the UK as well as August 26th (Friday releases here) and Jeux Video's also confirmed that to be the release date.
[www.jvn.com] The US should get it announced later in the day when they wake up.
I'm pretty sure the producers of the game said we'd get the release date this week so that makes sense.
I do believe that with most games released in the past year, the DLC doesn't have problems like that and can be accessed from the last autosave which it usually does post such a decision. More games today do have separate starts for campaign DLC. Your point is true, but it is getting different for most games today, except those purposely designed to use older game design.
The thing is when it comes to releasing a title in Europe it's not as simple as hey lets just release the same version. Nintendo maintains that it needs to translate everything from US English to British English (for the English language versions) and also translate it again to other European languages. Otherwise Kirby would still be saying it feels like pants not it feels like trousers here. It's not just niche titles that face this problem.
They do see a loss in sales because, sometimes companies do spend money in translating these jobs, not to mention additional QA. None of these are cheap. You can't argue that sales from one region = sales in another. Publishers for games vary from region to region. It's not a unified publishing system. Costs vary. What would happen with region-locking is that regional distribution would get complicated. Not to mention there are rights issues with things. More money is technically lost by a company due to imports. While one can gauge interests, it is unlikely that someone who bought a game from one region would buy it again when it releases in their region. Also import shops are easier and lots of companies are willing to send their games to territories outside albeit Taxes and duty are added to it.
It is quite likely that it would happen. In fact I know several people who have pretty decent and well-paying jobs who would most likely do this just to play games that they purchase legally from other countries.
Ah right. Well doesn't the game let you make a save before you finish the arc and pretty much leaves you there once you finish the game which helps to use the DLC?
Actually it will be both. For instance a game released in one territory will most likely be published by Nintendo for another. See Prof Layton titles, Trauma Center, etc.
Now if people circumvent that, it's circumventing a good portion of their income. Nintendo only cares about it half-arsed. That's the issue. They could bring more titles but they don't since they are unsure which titles will succeed and which don't. As this era was mostly region-free on the DS and region-locked on the Wii they weren't able to gauge the success of a lot of titles properly to test the waters and see what games people would buy. They had no way of tracking those who imported the DS titles and the wii didn't give an indicator of what sells as niche core games regardless of the publisher didn't do too well.
When you'd like to control quality it doesn't just mean control the quality of games. But if some batteries aren't ideal for the product and cause issues. They'd pretty much cut it off as they say it hurts their device. It's a more common occurance in the portable field than in the console field. Esp with a lot of fake batteries in circulation. The network functions probably would have some sort of hold up considering you can't access the network on DSis with fake carts and to the best of my knowledge modded DSis can't access the store. It is different from the Wii, surely you realise that a company release devices that are different in network functionality.
It's like how previously they'd disable third party controllers. Can you deny that it's not a possibility?