"Australian Study Finds No "Conclusive" Evidence That Games Harm Kids"
This seems slightly disingenuous.
"there is no conclusive evidence that violent computer games have a greater impact on players than other violent media, such as movies or music videos"
What the study is saying is there's no evidence that violent games harm kids worse than violent movies do.
It doesn't say that violent movies/games don't harm kids.
@ixiragnarokixi: If there's been a problem with Sonic games in recent times, speed hasn't been it. Probably the FASTEST Sonic has been was in Sonic 2006, and it was awful.
Bad controls make the game at slow speed AND high speed. Give the game some decent physics and collision detection, and you can go as fast or slow as you want.
@urfe: It's funny, because the way you feel about Sonic 2D platformers is exactly the way I feel about Mario 2D platformers.
Of course, AT THE TIME, they were trail blazers (or at least the original was). I'm sure the level design is TECHNICALLY great, but they all look, feel and sound the same to me. Mario is at it's most fun when you're running at full speed and nailing your jumps, finding the best route through each level... which is what a Sonic game is, but all the time. With better music, better graphics, and boss fights that aren't repetitive.
So far as I understand it, the only reason modchips were allowed in the first place was because of region locking.
Being unable to purchase games from overseas was considered anti-competitive (allowing local retailers to drive up prices), so modchips that allowed you to play games from overseas were permitted.
The fact that systems like the PS3 and DS are region free means that the rationale that it enables you to play games from other regions no longer applies.
@Guts4: Well then, thank GOD you decided to comment on it.
Hmm... I don't care about toaster ovens. Does anyone have the URL for a forum about toaster ovens so I can log in and post about my indifference towards toaster ovens? The thought that all of those morons are posting about how much they love toaster ovens without my insight into how nonchalant I am towards toaster ovens makes me cringe.
@Stoli: The situation in the US isn't perfect either. The ESRB has been swayed in the past, and has on more than one occasion been pressured to give a game an AO rating (essentially "banning" it from retail) due to pressure from politicians and family groups. They were originally going to give Fahrenheit/Indigo Prophecy an M rating, but after "Hot Coffee," they decided to "play it safe" and give it an AO rating until the sex scenes were removed. Meanwhile, other countries (including Australia) received the unedited version.
"I heard something I thought was incorrect advice and I just couldn't keep my big mouth shut"
Learning when to "keep your big mouth shut" (otherwise known as "tact" or "not being a dick") is something you should have learned from a young age.
So I'd like to apologise to YOU, Mark Rein, for having bad parents who didn't teach their child basic manners.
And go you, indie developers who deign to descend from your golden thrones to email us common folk. I'm not sure exactly what programming wizardry Mark expected you to have accomplished in the 2 minutes it took you to respond to a customer, but I'm sure it would have transformed your game into a multi-billion dollar blockbuster. I, for one, appreciate your sacrifice.
@redman042: Pretty much. I was in a car that hit a kangaroo once. They're easily more mass than a deer. Swerving is a bad idea if you're going too fast to maintain control, but hitting a kangaroo is like hitting a boulder.