Totally agree. This is my first comment on Kotaku in ages, and I used to hang here all the time. Come join us at [tay.gappoi.org] I bet your see some familiar faces.
Isn't this exactly what you do have with PS1 games at the moment? I can download them off PSN. Play them on my PS3 or PSP, transfer the saves, all that jazz. It's not really clear to me how this would be the quantum leap forwards that the article suggests.

I also think it sells the NGP short. What I would rather see is for NGP titles to be linked to their real world counterparts.

To be able to take battlefield online wherever I am and have the same soldier, the same stats persist across the consoles.

I want to make LBP levels and objects on the bus on the way to work, upload them to my PSN account, remote access my PS3 and download them so that when I get home I can pick up where I left off.

I want to be able to integrate my NGP with my PS3. The PSP had flashes of this with Resistance as did the PSPocketStation thing and FFVIII. Don't get me wrong... PS2 rereleases are all well and good. I'm just looking more to the future.
@TheKleiner: I'm sure I heard this somewhere before, so I tried googling "Hardcore Teen" to find the quote...
@Skael: Hehehe... that's actually quite sensible. I'll have my thumbs on the dual analogue sticks and my index fingers on the shoulder buttons leaving three fingers per hand on the back which comes to... six touchy things to touch with!

Have sony finally grasped the concept of "hands"?
@deathvanquished: This sounds ridiculously like Hans Zimmer.

[www.youtube.com]

and

http://www.youtube.com/watch?v=BmU8HB2d_sY&feature=fvst

Which is a good thing. :D
@truthtellah: " The game is the fastest selling title in the company's history, moving over 5 million copies."

"Best ever" and "5 million" is -amazing-.

Also. FFXIII is really good. Especially once you get to Gran Pulse. It has the best battle system yet, one of the strongest leads in the series history and is gorgeous to look at.

So there! :P
@Heliophage: There are common elements but they take a different form in every iteration, for instance in 12 the Summon monsters, shiva and ifrit and so forth were the names of capital ships. Ragnarok has been a ship in 8, and a sword in 10. Save the Queen is usually a sword, but in 13 was a jacket.

You could create any sort of game and just rename the items appropriately.

You could have a war game with a flame thrower called the "Ifrit" and an EMP weapon called "Ramuh".

The whole Final Fantasy thing is quite fluid really and lends itself to adaptation.
@Bubbleman! gets the Lead out.: Only thing that would have made XII even better would have been to just straight up cast Balthier as the lead.
@MrSmoofy: TEAM means half. In "Team Deathmatch" half as many people are trying to shoot you and you only have half as many people to shoot. When CoD fans say "Team Deathmatch" they mean "Half Deathmatch". Fact*.

*Not actually a fact.
I agree with the community manager, you innovate, you take a risk, you make something different and you get slapped for it.

If you take a risk with a new franchise, like Mirror's Edge, Ico, Psychonauts, Okami, then you get soundly punished by your sales figures.

If you take a risk by changing a franchise, like Final Fantasy XIII did you get lambasted because you don't have towns, and fetch quests and what not.

It's pretty apparent that in this industry if you want to innovate you've got to steel yourself for some punishment. Either at the tills or from your community. All in all a pretty thankless task. Moreso when Activision (and in the past EA) have proved that you can release the same product over and over again and rake in critical acclaim and mega bucks. Take for example, blackops. Hardly ground breaking, but took billions and got nominated for GOTY on this very site.
@Brian Crecente: Thanks for the response. It's global news so not surprised that it was independently sourced. Appreciate the clarification.
@truthtellah: If it was something that Luke stumbled upon, and I admit that is entirely plausible, then sure, no harm, no foul.

@dowingba: I'm not asking for a paycheque or anything, just saying that if this story was a result of seeing a post on speakup that it wouldn't hurt the editor to say so.

Most of the Kotaku ed's make a point of crediting where they get tipped, it's common practice.
Not normally one to bleat about this sort of stuff, but when I post an image in Speakup, and the post gets promoted, and then the exact same pic is used in an article...well, I don't think a nod to either myself or "all the readers who submitted images" is asking for too much now is it?

[kotaku.com]
Please insert coin to continue administration.

Protesters in Egypt, calling for regime change.

#speakup
@DocSeuss: Ohhhh! I see. Fairy nuff. :P
@DocSeuss: Then why were you wondering?
@-MasterDex-: fwiw, I agree with you.

Ready at Dawn made some luscious looking GoW games that would not have looked out of place on a PS2.

I don't think anyone ever said that the max output of a PSP was equal to the max output of a PS2. Just that the PSP was capable of games that looked good enough to be PS2 titles.

Same here with the PS3 comparison. The NGP will look like it belongs in the same generation as the PS3 rather than looking like a compact last generation console.
@kencosgrove: & g t = >

Obviously you remove the spaces. :)

NGP > 3DS

But then again...

Betamax > VHS

and we all know how that ended.
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