The series is not above criticism and it certainly hasn't been uniformally great. It's run a gamut from phenomenal to middling - and the original NES classic remains the best in the series, followed closely by A Link to the Past and The Adventure of Link trailing a distant third. (For those curious, I'd place Link's Awakening, Wind Waker, and The Minnish Cap in the fourth, fifth, and sixth places respectively.)
The series has absolutely lost its teeth in terms of difficulty, though. This I feel even the most ardent Zelda fan will concede. I think the biggest problem is that Aonuma & co. simply can't decide which way to take the farnchise - keep the structure and aestehtics akin to what's found in all pre-Ocarina installments are move in a progressively more involved and cinematic direction? Instead, we're left with an unstaisfying middle ground where little to no progress has been made since Ocarina's debut.
It reminds me of how Resident Evil 4 was such a sea change for the series and made important mechanical contributions to later third-person shooters, yet spawned a less than impressive sequel. Ocarina had a greater (but similar) impact, yet it's still spawned a manic collection of sequels that range from good to meh.
Even so, I'd say no because $249 for everything the Vita boasts is already a fair price - even if it's more than what people are willing to pay. The 3DS was simply too bare bones in what it offered (particularly at launch when key services and features hadn't even been implemented yet) and is still not boasting technology to warrant that sort of price tag.
There's a psychology to pricing - that's why gas is always $3.99 a gallon and not $4. That's also why there are certain barriers that any hardware manufacturer would have a hard time breaking through (like pricing any handheld above $200).
What bugged me about the Ambassador Program wasn't Nintendo themselves, but their fans. I applaud the Big N for being so adaptive - but the Ambassador Program was the equivalent of jangling your keys at an infant and the fans simplay ate it up. If more people had acknowledged it as a way to deflect bad press and gloss over some piss poor decision making I wouldn't have called them "suckers". As it stands, most were simply to dazzled by having shiny things stuck in front of them to realize what was going on. I also found it bothersome for the fact that it's delayed (by months, possibly a year) the full roll out of the portable Virtual Console so these same people aren't reminded (in a way even they can't ignore) that it was all a PR stunt. Hence why I dubbed it "the period of sucker appeasement".
Then Nintendo slashed the price to $180 and a good deal of the extreme enthusiasm surrounding the Vita subsided. People generally aren't prepared to pay in excess of $200 for a handheld, but most figured, "hell, if $250 is the way things are gonna be then at least the Vita gives you more fuck for your buck". Sony has more savvy management these days (at least Kaz and Shuhei are really on the ball lately) and I'm sure they're accutely aware of what's caused consumer's cooling attitude towards the Vita. If the Vita does indeed only cost $160 to make, then even at $180 Sony doesn't need to take a hit - and they'll be back in the same spot they were prior to the 3DS's price drop.
That being said, I'm still planning on picking up the following without fail:
Tekken 3D Prime Edition
Metal Gear Solid: Snake Eater 3D
Kid Icarus: Uprising
Resident Evil: Revelations
Resident Evil 6
Ninja Gaiden 3
Asura's Wrath
Yakuza: Dead Souls
Final Fantasy 13-2
Lolipop Chainsaw
The Last of Us
Street Fighter X Tekken
Tekken Tag Tournament 2
Ni No Kuni: Wrath of the White Witch
Now many of these won't be on day one mind you. Resident Evil Revelations and Kid Icarus I can wait on - though I don't expect much of a price drop in either case. I'm fairly confident Final Fantasy 13-2, Asura's Wrath, and Lolipop Chainsaw will get their prices knocked down to 29.99 within three to four months of release, so I'm gonna try and wait those few out. The rest I'm gonna try and get as close to launch as possible.
Of course, the list of games I want to purchase is doubly long - but unless I land a better paying job the above list of fourteen are my priorities for the year. I'm slowly socking money away for a Vita, though. Twenty dollars from every paycheck, which means I'll have enough to pick one up by August, just in time to see Sony slash the price to match the 3DS's (I'm certain this will happen)...which means a bigger memory card or more games to purchase with the difference.
Unfortunately, none of it works and they've seemingly removed a lot of basic functionality found in previous iterations. You can't even remove applications, folders, or extensions from Launchpad without completely trashing them.
It sucks. And if Apple is already announcing 10.8 it seems clear that they know how much it sucks and are going to scrap it in favor of something (hopefully) better.
10.6 worked so well, why go and break everything in 10.7, Apple?
Everything I've seen or read points to the HD collection (at least on PlayStation 3) being essentially flawless while the 3DS version (on builds previewed over the summer) suffer from some very noticable framerate dips.
Strider is a Capcom game. Do you mean the Sega Genesis port? (Also done by Capcom.) #corrections
And for those curious, from what I've read it sounds like Snake Eater 3D's demo will be identical to the original PlayStation 2 demo of Metal Gear Solid 3. In other words, the parachute drop, traversing the jungle, and sneaking into the abandoned factory...right up to the point where Naked Snake rescues Sokalov.
Though it's also fair to say that I don't want to pay $15-$20 for a five-pack of razor blades, either. They're frigging razor blades...why do they cost so damn much?