Tennant by far has been my most favorite Doctor. It's been hard to get used to Matt Smith after following that kind of personality.
Almost finished with season 4. Been alternating between DW and Torchwood as Capt. Jack or a character comes and goes.
Friends got me hooked on the Doctor Who and Torchwood series. Almost caught up to current.

I now regret casting if off for years as being too cheesy. Then after college and taking a course on science-fiction did I start to appreciate broader science-fiction outside the space cliches that are beaten to death by mainstream entertainment (space marines, Star Trek, Star Wars, Battlestar, etc). Since watching Doctor Who have I gained a higher appreciation for the series attempts at covering broader science-fiction concepts.
Well, this certainly saved me from giving Activision more money. Thanks.
@AoE: Yeah, I totally forgot about their Neverwinter Nights debacle. Abandoning it to the point where the player community had to fix the game. Sad. The reoccuring theme here is they drag their feet and point fingers. From experience they are a terrible developer to deal with in the industry.
Oh Obsidian... you can't comment on Joystiq blaming Sega this time. AP and this, own up.
@AnnihilatorX: Considering their demonstration of it required someone to stand in the background controlling Milo with a controller was a clue as to how intuitive the AI was really coming along.

"Don't pay attention to the man behind the curtain!"
@Blue_Six: lol They didn't show any footage of the game. It was just a montage of their previous PS games over the last decade leading to the announcement.
@Jaga420: That's fine. The chip it's running on was already well proven months ago to that extent. That and being in the industry I know a few things about using it.
@Gargus: With 3D turned off, its graphics is fully capable of what you see in these images. It's on par with PS3/360. To play 3D games anyway you need graphics hardware this powerful in order to render the real time image twice. To do that it also has to render in lower resolution... hence the "glorified DS" game look you are referring to.
@JGab: lol I've been saying this since the Alpha test last March. FFXIV will be considered the Crysis of MMO's.
@metronome49: Have to agree. When I saw this joke in SCII I groaned. When I saw this article... I groaned harder.
@jeremycole: I have to agree with 'em. While I found Inception entertaining it had a boring first half (two friends literally fell asleep), jarring flaws and contradictions as a film. It has become the recent poster child for hyperbole with statements calling Dreamscape, errr I mean, Inception a masterpiece.
@Fvash: That setting from the get go just sets the difficulty. Or really the amount of mobs thrown at you in the quest. Can't change it once you launched it.
@tanekoden: From what I noticed so far the Guildleves system is supposed to be their solution for solo content. It came off as a more streamlined "Fields of Valor" from XI.
@tanekoden: You can, I've experimented with it and it's possible. If you theorize weapons as being subjectified into "classes" then the extra skills you can tack on from other classes are XIV's answer to subjobs from XI. Best summed up that the armory system (classes) in XIV are a lot like setting up spells in XI's Blue Mage.
@Fvash: Truthfully it depends on the skill. Yes, for example you can equip a sword (Gladiator) and slap on Cure, Thunder or whatever else from your previous staff (Conjurer) leveling with it. The exception is each weapon does have its few set skills or weapon skills that only appear when you are using that weapon. But the rest of the skills can be mix matched with each other.
Really this game ultimately has no set "classes" per-se in the traditional sense.

Yes, you level up a weapon to unlock abilities and spells that would be associated to it. But out of all those abilities and spells from various leveled weapons do you cherry pick the ones you like to create your own unique class.

For example you level up a staff (Conjurer) to unlock Cure, Fire, Blizzard, Thunder, etc. Then leveled a sword (Gladiator) to get a few weapon skills. Then polestaff (Thaumaturge) to unlock some debuffs. Then for example, once you get enough different moves you can combine things like cure, thunder, sword skill and debuffs into a unique play style class of your own using your weapon of choice.

It's pretty open ended. I'm excited to see what interesting combinations people come up with in creating their own unique classes with this one. Yes, like all MMO's we will see cookie cutter builds--but in a more unique way that will encourage people to experiment more.
Honestly, a reboot should also start at the designer level. Directors and other developers aside, Final Fantasy can be defined by two designer eras right now -- mostly Amano and Nomura. I think it's time for some fresh blood and a new designer to change things up a bit.
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