<![CDATA[Comments from Sullyville]]> <![CDATA[Comments from Sullyville]]> <![CDATA[Sullyville commented on BioWare's Radical Anti-Piracy Strategy]]> I'm a little confused.
Mass Effect required
an online activation.

Still, they are correct
in that I want to support
them. Not least because
they're Canadians. But
because their consistency
in excellence makes me
want to.

Because I am one of those
people who have decided to
forgo an internet connection
at home (I have it at work)
it was very difficult for me
to come to a decision about
Mass Effect, but finally
I compromised by buying the
game and downloading the crack,
thereby supporting Bioware
but also being able to
actually play the game.

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<![CDATA[Sullyville commented on Ubisoft Acquires Visual Effects Studio Behind 300]]> It's charming, I think.
I live in Montreal and
there have been local
news stories about
Hybride in the past,
as well as Ubi.

For me, this is more
like two people meeting
at a party who discovered
that they could help each
other out, that they could
collaborate on a project.

Only without the whole
"we'll buy you" aspect
of the whole thing.

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<![CDATA[Sullyville commented on Marvel MMO: Gorgeous, Fantastic, Still Very Dead]]> Bendis!
is a genius.

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<![CDATA[Sullyville commented on Hands-On The Force Unleashed Impressions]]> Jedi Knight II: Jedi Outcast
was my favourite.

The lightsaber battles in
that were the closest I ever
felt to having a real one.

I think there are still
multiplayer servers up
running that game.

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<![CDATA[Sullyville commented on Microsoft's Open Letter To PC Gamers, Full Of Good News]]> Yeah, that letter was
less about the state of
PC gaming, but rather
more about the event.

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<![CDATA[Sullyville commented on A Terrifying Glimpse Into The Future Of The Halo Franchise?]]> We are more likely to see
a Matrix LEGO game than a
HALO one. Warner Bros, who
own Traveller's Tales are
trying to leverage their
properties. Sorry, kids.

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<![CDATA[Sullyville commented on Crysis Warhead Much Easier On Your Machine]]> Looking forward to this.
Played Crysis and it was great.
Happy for more of that addictive
nanosuit action.
Yes, I had to buy a new card
to run it. But my last one was
pretty old. And medium settings is
still prettier than any other game
out there. And yes,
they should have made the super
high settings unlockables.
It became this thing with people.
If you make it available,
they want it. Even if medium
settings are astonishing, they
want high. It's human nature.
It's just like pretty girls.
Even if they're super hot, they
want to be supermodels.
People will be sad unless they
get the best. So yes, hide
those Maximum Visuals and
merely offer medium settings as
the highest.

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<![CDATA[Sullyville commented on IGA Study Finds People Don't Mind In-Game Ads]]> I hired a company the other day to discover whether I hated them and their results were that I do. And when I got the response I wanted, then I cut them a cheque.

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<![CDATA[Sullyville commented on NVIDIA Isn't Afraid Of Console Gaming]]> I don't mind this new reality.

PC games coming out 6 months later,
with a few more things.

You've made your profit with
the console versions, you've beat
a level of piracy where they used to
have your game out day and date or
even before, and you get to fix some
major bugs that were in
the console version.

Seems like Bioware has a nice rhythm
with regards to this. In a way I
wish their upcoming Dragon game
wasn't PC exclusive because when it
doesn't sell millions it will draw
poor comparisons to what console
sales would have been.

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<![CDATA[Sullyville commented on Sony's Bozek, BioWare's Clark Headlining Women In Games 2008]]> Hey, that's a Le Chateau dress.
I have the same one in black.

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<![CDATA[Sullyville commented on Crysis Warhead Revealed]]> Feels like Contract J.A.C.K. if anyone remembers that.
Or 007: Rogue Agent.

You play the unhinged, less-reticent version of the main hero.

NOt that this is a bad thing.

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<![CDATA[Sullyville commented on Crysis Warhead Is Certainly Something]]> This guy looks like the guy from Mass Effect and the guy from Fracture put together.

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<![CDATA[Sullyville commented on Alpha Protocol Leaps Into Action]]> While there are a lot of haters here,
and while I myself compared the quality
of some of the figures to GTA figures
several posts above, I do remember having
a great time with KOTOR2, and NWN2 is great!
I think Obsidian can hold their own, and
that GameInformer article about Alpha Protocol
gave me hope. I suspect they've looked very
closely at what BioWare did with Mass Effect,
and are kind of making it Mass Effect on Earth,
in the present day, with spies, which doesn't
seem like a bad thing at all.

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<![CDATA[Sullyville commented on Alpha Protocol Leaps Into Action]]> Feels like GTA from these shots.

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<![CDATA[Sullyville commented on Fallout 3 Collector's Edition In The Flesh]]> That is ridiculously charming.
All of it.
The only (untenable) thing they
could have done to make it
better is to include Fallouts 1 and 2
on the Making Of DVD.

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<![CDATA[Sullyville commented on LucasArts Breaks Ground On New Fracture Website]]> I need a name that's more masculine.
How about Dick Pound?

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<![CDATA[Sullyville commented on Haze Review: It Sure Beats Pumping Gas]]> Escort missions?
Really?
This is 2008.
Really?

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<![CDATA[Sullyville commented on Radical Entertainment Talks "Evolving" Open Worlds in Prototype]]> I suspect this means that some missions
will destroy a building, and then that
building will be destroyed for the rest
of the game. Maybe the in-game ads
will change during the campaign. You will
start out with a charming NYC facsimilie
and end up with a destroyed city that you
can free-roam.

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<![CDATA[Sullyville commented on Ubisoft Reworking Splinter Cell Conviction? [Updated]]]> I like this tendency of games magazines
to publish pure speculation as fact, thus
reqiring the developer to confirm or deny.

It's good investigative reporting.

In other news, I fucked your mother.

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<![CDATA[Sullyville commented on Consoles Are Dead, Long Live the PC?]]> In the future, all console games will be the way they are, and all PC games will be free but packed with ads.

Makes sense.

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<![CDATA[Sullyville commented on Defining Plagiarism in Video Games]]> Really, you can't copyright an idea.
All you can do is copyright the execution.
Execution is everything.

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<![CDATA[Sullyville commented on Difficulty: The Designer Perspective]]> I sometimes wish my life had a difficulty adjustment setting. I hold down 2 jobs and have other responsibilities, so when I go to games, I don't like them to be too tough. I usually play them on easy, actually. I've played games on the higher settings, but constantly dying is very frustrating, and reminds me too much of my real-life jobs, where random things are always coming up and I have to troubleshoot bullshit. So I like to go through on the first try, and not have to replay places I've already gone through. If I want a challenge - well, my actual life is already full of them. Here's to less difficult, or at the very least - adjustable difficulty games.

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<![CDATA[Sullyville commented on Gingerbread Mixes Terrorism With Aztecs In The Protector]]> Had they merely made the dude
the stealth guy, and the girl
the gun-blazer, they could have
piqued my interest here.

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<![CDATA[Sullyville commented on 90% of Virtual Worlds Will Fail Within 18 Months]]> 90 percent of Facebook clones die off too.

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<![CDATA[Sullyville commented on Steam's Latest Hardware Survey Results Are In]]> One thing I want to mention
is that their survey takes
in over a million
individual users.

Most surveys that are
considered really accurate
only take in 1000 individual
responses. If developers
don't heed these results,
they are shooting themselves
in the head.

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<![CDATA[Sullyville commented on Steam's Latest Hardware Survey Results Are In]]> When Alan Wake comes
out as a Vista exclusive,
and sales are poor,
I hope Remedy doesn't
blame piracy.

Rather, that 81% of
gamers who would
actually buy it,
don't have Vista.

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<![CDATA[Sullyville commented on World Of Warcraft Makes MMO Making Easier]]> There was this article a little while ago that suggested, counter-intuitively, that when a starbucks opened up near a mom and pop coffee shop that it actually brought business in, and instead of stifling the business, enhanced it, because people started seeing the two coffee shops as this kind of "coffee hub".

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<![CDATA[Sullyville commented on Force Unleashed Not Coming To PC, And This Is The Best Excuse Lucasarts Could Come Up With]]> I prefer renting games, anyway.

Seriously, beyond GTA and some
other titles, a lot of games
deserve to be sampled, but not
bought.

I highly suspect that Force Unleashed
will be highly repetitive (kill this jedi, kill that jedi) and pretty much
a corridor shooter/slasher with cutscenes to move the story along.

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<![CDATA[Sullyville commented on BioWare Backs Down From Draconian Mass Effect Authentication]]> As I don't have internet at home, just at work, I'm going to buy the game at the store, then download the crack so I can play it without internet. It's my best compromise. I love Bioware. I hate this DRM shit.

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<![CDATA[Sullyville commented on What If Your Character Was Only As Fit As You Are]]> Okay, I found it.
Bulldog Interactive Fitness.
Check out this picture of these kids on their bikes with their fat screens in front of them:
[www.bulldoginteractivefitness.com]

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<![CDATA[Sullyville commented on What If Your Character Was Only As Fit As You Are]]> Bulldog Interactive Fitness in Halifax, Nova Scotia apparently has connected treadmills and stationary bikes to videogames. I saw this on the local news two years ago and thought it was hilarious. If you don't pedal on the bike, your character doesn't pedal on the screen.

Read the article here:
[www.ctv.ca]

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<![CDATA[Sullyville commented on A 70-year-old's Take on GTA IV]]> Sometimes I dread the idea of getting old, but then I think about how insanely beautiful the videogames will be then, and then I get happy about it.

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<![CDATA[Sullyville commented on Mirror's Edge In Motion]]> Two suggestions for the devs:

1. After you complete the singleplayer, please open up the world so that you can just run around and do cool shit. STALKER required a patch in order to do this. Please don't make the same mistake.

2. Perhaps you might consider a series of multiple rooms where the object is to go from the entranceto the exit, much like PORTAL, with increasing difficulty, but using the Faith parkour mechanic.

Otherwise, your game looks wonderful.

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<![CDATA[Sullyville commented on Codemasters To Make Their Own MMOs]]> NO
MORE
MMO'S.

PLEASE.
fuck.

]]>
<![CDATA[Sullyville commented on Mass Effect Copy Protection An Opportunity To Use The Adjective 'Draconian']]> This is a very difficult thing because people don't like to be DEPENDENT on an external thing in order to play with their games.

I think this is a particularly MALE way of being, to generalize. Men tend to like to be independent, and so this sort of copy protection OFFENDS men's sensibilities, because then they have to RELY on EA's servers never going down, and that frightens us.

So having a PIRATED version, that will always work, even if there's no internet, no server on the other end, comforts us.

Which is why piracy will never die, and why PC gaming might.

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<![CDATA[Sullyville commented on Marvel Plans Iron Man Sequel After Big First-Quarter Cash-In]]> It was actually good.

All the marvel videogames, however, continue to disappoint.

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<![CDATA[Sullyville commented on Iron Man Movie Does Fine Despite GTA Release]]> Oh, also, the
Avengers movie is
planned for July 2011.

[en.wikipedia.org]

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<![CDATA[Sullyville commented on Iron Man Movie Does Fine Despite GTA Release]]> It was good.
I saw Iron Man and bought GTA.

Yes, stay through the credits
for a treat.

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<![CDATA[Sullyville commented on GTA IV Intro, It's Live and Real]]> The gameplay vid is even more amazing.
There's even suspension on the cars. Sweet jesus. No wonder take2 shareholders are holding onto their stock. They have THIS.

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<![CDATA[Sullyville commented on GTA IV Intro, It's Live and Real]]> There aren't any spoilers in the vid
all you scaredy cats.

Watching it made me want to play it even more.

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