How come no one seems to be concerned about the price for the controller? I believe that most people own at least 2 controllers per system they own. Nintendo consoles, in particular, thrive from multiple people in the same room playing together. This controller seems like a hefty investment on its own, how much will it cost so that you can play with your friends? $100 dollars a controller? I would be excited about this if I didn't foresee a hefty cost just to play with your friends.
No jump button, no purchase.

I know it sounds really childish, but the ability to jump is something that makes or breaks a game to me, I feel so much more restricted without it. It doesnt make sense, I realize, its not really something I can explain.
@kaznasty: as long as it creates a few good gaming mammories, I think it should be fine
I think this could become a breast seller
@PossibleCabbage: I was thinking the same thing. I own the PS3 version, it works fantastic. Its no heavy rain, but how can you say one platform is superior to the other in this day and age? its just an invitation for a fanboy brawl.
I'm really confused, whats the advantage to having a browser based platform? Flash games are popular because they are free, they sell on mobile devices because they are quick and portable. Why would I pay for a browser based game? Isn't my browser for... You know... browsing the Internet? Google, I love you because I realize you eventually will create skynet and I would like to please my robot overlords now, but this is one project that I honestly just don't get.
@kratos_hates_everyone: Yes, you're correct. My monitor goes to 1440, which is ridiculously awesome. Although I rarely use it for gaming, I would love to see mirrors edge on it sometime. The only downside to a 1440p monitor is looking at every other monitor afterwards. I can't tell you how many times Ive thought about how incredible uncharted 2 would look on it...
@Coigleach: You're right, dirt 2's interface is incredible, and it really increases the overall perceived value of the game. GT5's interfaces aren't horrid by any means, but they are less than ideal. So is it ok to point out the interface system? Sure, I guess if you want to. But, to me it seems like critizing a simulators menu layout is like critizing a movie because it's DVD has a menu layout. I am a graphic designer/ illustrator and the last thing I want to do is short hand my profession. Great design can make a world of difference, imagine if GT5's interface took place in a pre rendered garage that was populated by your own cars. But the truth is, when it comes down to it, polyphony didn't care about the interface. It's a driving simulator, they view gt5 the same way others view flight simulators. The menus are cold and boring. That doesn't change the game.

Can people whine about it? Of course. Is it kind of pointless? Of course. I would much rather see polyphony add new features than spending time transforming a mediocre menu into a flashy one.
@Cookie: Child of the corn: This year, I plan on going to my local dive bar dressed as an alcoholic.
@secretmanofagent: If it's for travel, than why not spring for an ipad for half the price?
I do Illustration, design, motion graphics, and 3D work professionally and freelance. I am also an avid fan of apple products.* I just dropped a good amount of money on a top of the line iMac 27" i7. I say this because out of all my colleagues that I know personally, I am the only one that owns a desktop. The vast majority use a MBP and if they do motion graphics, they generally have a large monitor they hook their laptops up to when at home. I would fall under the "those that create" group, and as one I can say, with confidence, there is not a single designer, musician, artist or whatever I know that feels like the macbook air is sufficient for anything we do. Granted, I realize the specs will improve as time goes on, but the specs will have to match the MBP before it replaces it. As "cool" as the air looks, its performance that matters when it comes to business.

On a side note, I have a question to people interested in buying a Macbook Air. Is the size difference really worth it? for nearly the same price, you can get a 13" MBP that runs 2.4 GHZ and sports a hard drive that can actually hold all your files 2 years down the line. Apple has the right idea with SSD, but give me the option, or better yet, install your OS on a smaller, designated SSD while giving me a hard drive to store my files.

*I also have a windows pc that I built which I use for gaming, so Im not one that hates windows, I just find apple products better for my work).
@Billiam_Bisquits: I would argue that Wentworth is more of a found object artist rather than a photographer. look toward Duchamps "Fountain". Same concept, it was just presented in a museum rather than photographed on a street side.
@Matthew Tait Lifto: I can make the paper, and have many time, and I can make the ink. but that's not my point. I think you grossly missed what my point was. Also, people "enjoy" a lot of things, does that make all the things they enjoy art? The term art is so obscure and blanketing you could argue that everything is art. And as for your last bit of advice, you replied to my comment on a blog, saying my opinion is wrong because it doesnt allow the opinions of others to exist... I get what your saying, but thats a bit hypocritical. I love what I do, and I have friends that are conceptual photographers. Its a friendly debate we get into, is photography considered the same type of art as painting and drawing, or is it better grouped with the new multimedia forms of art such as film and video games.

Assuming I'm at all upset or distraught is laughable. I doodle for a living. =) no one that doodles can be unhappy.
I dont understand photography as art.

I'm an illustrator, have been for a long time, I work with india ink and koh-i-noor rapidograph pens. Ive been to many gallry shows to network, Ive had a few of my own. Every "artist" I have met has one thing in common, you strip away the paint, take away the brushes, take away the canvas, and they will still be compelled to pick up a stick and make something beautiful in the dirt.

Photographers are only half of the equation. They push a button and allow the camera to capture the scene. Ive struggled with this a lot. Photographs can be beautiful, and yes, they are not easy and take a lot of effort to set up a nice shot. but in the end, you did not create that shot, you were in the right place at the right time. This mans blog only justifies what I have been afraid to say. if a few iPhone apps can endanger the integrity of an artform to this man, than was he ever an artist to begin with? Look at apps like Sketchpro from autodesk. A wonderful app that has allowed the creation of some beautiful images. However, its existence does not belittle or change the integrity of fine art. Its merely another tool, not the means.

I realize my position is not favored, and I didn't not to mean to offended any photographers.
@Almightywhacko: I am not saying windows is not a good platform. However, your reliability claims or rather hard to believe, never experiencing a crash, even in the Vista or XP betas? I cant find that at all believable.

For the sake of brevity, the only thing I will say about the display is that the monitor is not the only part of the equation when it comes to displaying accurate colors. And yes, I do believe the cinema displays are over priced.

If you recall, I spoke in past tense when addressing the memory allotted towards programs. When that happen, it was a rather important change for design companies, so mac was very appealing. Once that switch was made, why switch back just because windows now offers the same thing? AS a company, that's not a very wise business decision. "Windows now allows the same memory management mac does, trash all these computers, were switching back!"

As far as wider catalog of software, we are designers/artist. These are the computers we work on. We dont need games, we need photoshop, after effects, cinema 4d, final cut, corel painter, maya, zbrush, and many others, that all exist on mac.

Ease of use is entirely opinion based, of which many find macs interface MUCH easier to navigate, especially when they give it a chance for more than 5 minutes. As far as macs playing nice with others, Ive never had a compatibility problem.

The truth is, we could debate this all day.
@Copernileo: Most of the designers and artist use macs (at least the ones that are worth mentioning) know the benefits macs offer when it comes to design work. The primary reason is the color correct displays mac sells. The displays for mac products far out perform nearly any monitor you can buy at your local best buy. The average person may not notice if a color is a few shades off, and to the majority of the population that does not matter (nor should it). To a designer, exact color is necessity.

Furthermore, the apple OS was known for its ability to allow a greater amount of memory to a single program. This is necessary when you have a very large psd open and you are working with thousands of layers and need your computer to dedicate the majority of its power to running Photoshop or, even more so, After Effects.

The most debated reason is the stability of the OS. When you're on a tight deadline and you've been rushing to finish a huge project, the last thing you need to worry about is the program or computer freezing (which becomes an increasing risk with the more resources the program demands).

There is nothing the windows platform offers that is appealing to designers, so why would they switch? Ive worked in the Illustration/design field for a long time now, and like anything else, its become habit.

Can you design on windows? yes. Can you program/number crunch on a mac? yes. But the real question is, why would you?
This is different than playing as a Nazi....how?

oh that's right, 60 years.
Intel i7 2.8 GHz
16 GB of 1067 DDR3
ATI HD 4850
27" running a native resolution of 2560x1440

Runs starcraft like a dream
@roughneck117: In reality, its not that difficult to get the basics and pick up on some of the commonly known tricks. On most maps, the majority of people run to a "choke hold" point where a firefight goes down. Follow the large pack of people and you'll see some action and hopefully get the feel of it. To be honest, the game has been out forever, so the majority of the players on their know the maps, weapons, and nearly every little secret and trick.

I switched from pc to mac about 4 or 5 years ago, and I booted it up for the first time since than last night. It was 2 or so hours before I felt comfortable again. My advice would be to buy it. its on sale for like 7 bucks, at the very least your paying for a history lesson on one of the most influential games today. Its very interesting to play it now after a hiatus that was filled with "current gen" games. Infinity Ward didnt get struck by lightening when they created Modern Warfare ;). Message me if you decide to buy and we can play a few maps or if you have any questions, like what "bet t all" means!