Most of the launch DLC stuff we see is for console games, where the used game market is a huge cut into their profits. If Valve relied solely on game sales and released more multiplatform games, I imagine they'd be doing something to try and "hook" new game buyers and keep them from selling their copy, or buying a used one. Anyway, that's a whole other discussion there.
Valve gives free content because it encourages going back to old games people stopped playing, which in turn encourages use of Steam, which in turn encourages more purchases. It's not a completely benign act.
Steam wasn't having big sales and free updates and such until well past product launch. What they did do was force PC games to use their service (like Origin,) and their product keys had to be "consumed" and thus unable to be resold. EA goes and adds a $10 optional DLC to new copies only mildly hampering a used game sale and the world goes apeshit nuts, calling them the devil.
Anyway I don't totally disagree with you. In my mind, Steam > Origin. But that doesn't make Origin into absolute crap.
I understood what you were replying to.
After restoring, it then went on to redownload everything anyway.
Upon closer examination, it had compressed everything into files labelled Tomb Raider Guardian of Light.
Just doing some quick searching, I find threads dated October 2011 saying the feature isn't working for them.
I just resorted to copying files from the steamapps folder.
Not to mention the way they handle MMOs is beyond retarded. They should at the very least recognize that the game is updated more often than the Steam version and not attempt to validate when migrating to a new computer. I think I've downloaded about 40gb of extra files over the lifetime I've played DCUO or Rift because of migrating to another computer or the "Always Update" option toggling back on (which has since been fixed.) Then when Steam does update their server version, it's still out of date compared to the actual live version, meaning it unpatches entire files while I'm sleeping, at which point the real game launcher goes "wth is this" and then redownloads mass quantities all over again.
It seems Steam doesn't do delta patching, it just says "hey, this file isn't right, so I'll download the entire thing." Which works great for some games, not so much with MMOs that have packed files that contain 5gb of data.
My previous gaming laptop cost me $3000 and died off due to constant heat issues. If I didn't have it on a cooling mat on top of a solid desk, it would heat up enough to inflict serious burns and eventually led to the death of the GPU.
And yes, I maintained it properly. Air blowing, even bi-yearly taking apart to properly clean it top to bottom. Granted, this was a while back, when multicore processors had just hit the market, so I'm sure tech has improved.
But I want a laptop that I can actually put on my lap, or at least on a pillow on my lap without a) leg burns b) pillow melting c) overheating and shutting down.
Right now, I'm gaming on a $500 Acer that I got for work, and I have to say I'm pleasantly surprised with how well it games.
AMD 4x 2.3Ghz
6GB DDR3 RAM
Radeon HD 6520G
I run most games around medium with minimal issue. I'd rather use a laptop that runs games okayish this time around, than fork out thousands for something that is rife with issues and will burn out in two years.
As much as the move pissed me off, it's a fully rational business decision.
- EA is one of the biggest game publishers in the world.
- Valve publishes fewer games, and also offers a storefront where people can buy lots of games. Said store does very well due to variety and sales.
- EA wants to launch their own store as well, and to encourage a return on the investment to create said store, their games are changed to be exclusive to that store once launched.
- It also allows EA to create the tools and features for their games the way they want, instead of piggybacking on Steam's features that may not do what they want them to. Take a look at things like BF3's BattleLog system. It's got a ton of neat features that could be brought into Origin over time for all their games.
I'm no Origin fanboy. I have it installed for the 2-3 games I own on it and bypass it when I play SWTOR. But to outright hate on it just seems absurd to me.
As much as people go on about how Valve loves their customers, they're not going to do things that are financially crippling. Of course money comes first for them. If it didn't, they would have tanked years ago. They just do a better job of customer satisfaction, and thus EA gets branded as "hating" their customers.
Most of the issues I've had to contact EA CS about have been resolved very professionally, except one or two where I ended the conversation mad. But that's the nature of CS in general. I've had similar situations with Valve CS as well as government and utilities.
Good customer service != putting customers above profits. Hating a company for wanting to make a profit is like hating a baby for pooping in its diaper. Sure, it's not the most attractive side of the experience, but if it didn't do it, it'd die.
But I'm guessing if something goes on sale on Steam, you're ready to throw them a parade.
I don't see any great disadvantage to Origin besides the typical cry of "it's not Steam" or "it's another program I have to run." Most of the rest are unfounded or just plain silly accusations.
I'd say go for it, unless you had save files on a console from prior Mass Effects, as they will allow a level of character importation and choices made in priors will affect things in 3.
In order to do voice recog via headset, the Xbox would have to do all the processing. This would have a large impact on game performance given how pushed to the limit the system already is this late into its life cycle.
+1 for effort though, I suppose.
My original thought was making a common opening scene(s) that branched into adopted houses, but I suppose creating a character initially in a house/faction would be easier. Allows for better storytelling.
They also had some stellar acting with a few exceptions.
I haven't watched them in a couple years... I think I might just dig out the DVDs now :P
In order to make what I would consider a "proper" Dune game, it would have to be mainly an Adventure game with little to no combat. Perhaps take a cue from modern games like Heavy Rain or Sam and Max; both games that have managed to do well in an age that turns its nose up at games with a beginning, middle and end that don't last 40+ hours.
Then in an age of Mass Effects, we have the issue of choice. How close to source material can we be if there are choices to make with branching paths and all that? Is it even worth exploring as a possibility, or do we force the user down the "right" path? This has the potential of being alleviated by making the game focus on a new character that lives during the events of the books, creating and affecting their own destiny and watching it run parallel to the stories we are so familiar with.
Running with the new character idea, we could explore the idea of telling the story of an orphaned child adopted into any number of the Dune universe's families or factions. Imagine playing as a member of the Bene Gesserit or Spacing Guild or the Tleilaxu. You spend time in the beginning doing things for your faction as you hear whispers of things from the books, eventually finding yourself on Dune itself as the Atreides arrive...
Multiple playthroughs, check. A level of freedom of choice in how your story plays out, check. Creating a story that can surprise the fans without defecating all over the source material, check.
Hmm... I think I'm on to something here. Send me your moneys and it shall be done! :P