<![CDATA[Comments from Sparkamus]]> <![CDATA[Comments from Sparkamus]]> <![CDATA[Sparkamus commented on Dear T. Boone Pickens: What the Hell?]]> "Watch it fellas. I'm pretty sure this guy wants to rape us."
-Butters

]]>
<![CDATA[Sparkamus commented on Breaking Economic News]]> Things are always hard when you have this much inflation.

]]>
<![CDATA[Sparkamus commented on First Time Olympian's Coach Criticizes Her For Taking Silver]]> @mocksun: It probably wouldn't have short term consequences: just long term ones. Plaque builds up over time. His choices now affect his health in the next twenty years, and not four or five years down the line.
But, I'm not even really sure if the plaque builds up, like it would in you or I, in a swimmer with such a freakishly high metabolism.

]]>
<![CDATA[Sparkamus commented on The Funny New Joke About John McCain]]> @Helman: You may not have won a medal, but I think you really showed us the spirit of the Olympic games: Never give up.

*tears up*

]]>
<![CDATA[Sparkamus commented on Olbermann Favorite Ascends At MSNBC]]> @America's Next:

The ghost of Ayn Rand?
Why, what are you doing here?

]]>
<![CDATA[Sparkamus commented on The Funny New Joke About John McCain]]> @America's Next: At the old folks home I worked at this summer, several of the spry septegenerian residents I waited on went from being mentally and physically vigorous to totally despondent, constantly confused, or dead, within the period of a few weeks.

It doesn't take much for a person in their 70s to suddenly crash from even the smallest operation.

Add to this three plane crashes, combat stress, torture, years in captivity, an ongoing battle against skin cancer, plus the stress of being president, and I think you've got a good reason to 'discriminate' against John McCain.

]]>
<![CDATA[Sparkamus commented on Olbermann Favorite Ascends At MSNBC]]> @PrincessKashmir: Phweew.
*wipes brow*
I was worried, for a second, that I had written something totally incomprehensible.

]]>
<![CDATA[Sparkamus commented on Olbermann Favorite Ascends At MSNBC]]> Why does Maddow have to be a lesbian?

I guess I'll just have to settle for Laura Logan...

]]>
<![CDATA[Sparkamus commented on First Time Olympian's Coach Criticizes Her For Taking Silver]]> @RollsRoyceRevenge: Huh, really? The kidneys and liver would suffer the most?
That's interesting, because I've always heard that the biggest consequence of this sort of diet is clogging of the arteries with all that cholesterol.

Moreover, I've heard that you can't really 'exercise' this arterial plaque away.

]]>
<![CDATA[Sparkamus commented on Transatlantic Travel Turns Hugh Laurie's Frown Upside Down]]> Gordon Freeman?

]]>
<![CDATA[Sparkamus commented on Keith Gessen Accepts An Interview Nicely This Time]]> I have Gawker open in ten thousand Firefox windows.

]]>
<![CDATA[Sparkamus commented on Who Is Being Abused By His Actress Wife?]]> @BayardBuddha: After seeing numerous interviews with the man, I'm fairly sure that Freddie Prinze is a mandchild who can barely function in society.

Sarah probably has to hit him to prevent him from running out into traffic.

]]>
<![CDATA[Sparkamus commented on McCain Blamed Sadistic Gays For Ill-Treatment In Vietnam]]> This is whole 'Vietnam POW camp' thing is quite the political gold mine. It offers yet another rhetorical opportunity, if McCain is willing to exploit it:
Q: Why shouldn't gay people have the right to marry?
JM: They fucking tortured me in Vietnam!

So, for example, if gay people object to John McCain's homophobia, then they are actually attacking his military service [since the Vietnamese gay-guards subconsciously conditioned him to dislike gays] which makes them anti-American and anti-US Troops.

]]>
<![CDATA[Sparkamus commented on Her Royal Highness Of Princeton]]> @BowlingAlleyLawyer: Wasn't Hitler the fourth a Republican?

]]>
<![CDATA[Sparkamus commented on New <i>Sesame Street</i> Season All About Grown-Up Celebrities]]> Like many musicians, Fiest never learned to count higher than four.

]]>
<![CDATA[Sparkamus commented on Anderson Cooper's Gayest Hits]]> @el smrtmnky: I actually checked Urban Dictionary before I posted:

"...However, the word "Bear" means many things to different people, even within the bear movement. Many men who do not have one or all of these characteristics define themselves as bears, making the term a very loose one..."

Or maybe, Cooper: Artic Fox?

]]>
<![CDATA[Sparkamus commented on Anderson Cooper's Gayest Hits]]> Do you suppose the Coop has white chest hair?

...polar bear?

]]>
<![CDATA[Sparkamus commented on "This Bottling Of Emotions Is Called Acting, And Perhaps Advanced Make-Believe"]]> @Dylan's Second Paragraph: "Dynamic human beings are not so selfish in their nature."

What does this even mean?

]]>
<![CDATA[Sparkamus commented on Miyamoto: Wii Music Is "More Interesting Than A Video Game"]]> This seems like the type of toy that people will buy, play with for a bit, and then forget about in a week or two. That's all very good for Nintendo (maybe). At any rate, people will go back to other Wii games that actually challenge them because challenge is the root of video game addiction. Not even casual gamers can resist the siren's call of a good challenge.

]]>
<![CDATA[Sparkamus commented on Wall Street Journal: GTA IV's No Godfather]]> @ali_g_84uk: Yup.
Generally when we see narrative art, such as a book or movie, there is an author who guides us through the story. We have relatively little control over literature or film, unless we decide to skip a few pages or...i dunno... look at only a part of the movie screen.

I recall the commentary from Half Life: E3 where they discussed the need to provide visual cues to grab the player's attention. It can be difficult to get a gamer to look in a given direction. Feeding an inattentive player the story is not easy. This, I think, explains the continued popularity of FMV in video games. It's a way of forcing the player to focus on the story so they know *why* they are playing, and how the playable environment is relevant to the story.

The other option, which I think we see a lot these days...especially in FPS, is a real focus on optional/'ambient' audio. I'm not a huge fan of the (long) cutscenes in Metal Gear Solid, but I do really like some of the shorter CODEC conversations. These conversations are optional, so if a gamer wants to uncover the story, all he/she needs to do is call. More recently, I think BioShock has used optional audio story to great success, in the form of recordings lying around Rapture. Since the player must find the recordings, they are actively involved in constructing the story.

Portal, Bioshock, and even Halo rely heavily on the 'ambient' element of audio conversations to construct their narratives. GLADOS blares through the speakers, Atlas leads you around Rapture using his radio, and Cortana informs you about the Covenant by occupying your helmet's audio system.

Some games, such as Shadow of the Colossus, rely heavily on visual aspects to construct the feel of the story, but I notice that these this style of story construction is rare.

]]>
<![CDATA[Sparkamus commented on 'Juno' Star Jason Bateman On Massachusetts Teen Pregnancies: 'Uh, Not Our Fault!']]> @brilliantmistake: These girls just got their hands on the script for Juno: 2.

]]>
<![CDATA[Sparkamus commented on John McCain Campaigns To Medal Of Honor Music, Composer Displeased]]> @jsf49: I suppose if refusing to play a game when your opponent is a cheater is a 'wrong'...then Obama has seriously 'wronged' McCain.

]]>
<![CDATA[Sparkamus commented on John McCain Campaigns To Medal Of Honor Music, Composer Displeased]]> @jsf49: Ha, that article is priceless.

Obama promised to meet with McCain to discuss public financing and *possibly* negotiating a mutual agreement on it.

However, McCain has since broken the campaign finance law that he himself sponsored. The notion that Obama is somehow breaking a promise is laughable when McCain didn't even meet him half-way.

]]>
<![CDATA[Sparkamus commented on Christian Bale: 'The Joker' Did Not Kill Heath Ledger]]> @CaptainHangNail: Bale's role in The Machinist, on the other hand, looked like it should have killed him.

]]>
<![CDATA[Sparkamus commented on This JRPG Voice Acting Is Not So Good]]>

Last Alert...a treasure trove of hilariously bad voice acting.

]]>
<![CDATA[Sparkamus commented on Dragonforce 100% On Expert]]> @DarknessMyOldFriend: If what I've heard is true, a perfect Guitar Hero rendition may be more difficult than the real song.

One of my friends is an excellent bass/classical guitarist, and he argues that Guitar Hero songs on expert often include:
1. Extra finger work...for instance, holding down three buttons when the real song would only require that you hold two strings.
2. The real song includes two guitars, but the GH 'solo' makes you play both parts at the same time.
3. In the real song you are allowed some variation in timing which GH doesn't allow.

]]>
<![CDATA[Sparkamus commented on Sony Tell Us Which God Of War Song Will Be Guitar Hero DLC]]> For some reason, I'd really love to see some Twisted Metal DLC.

]]>
<![CDATA[Sparkamus commented on Help Me Make The Saddest Playlist In The World]]> @La Cieca: I think Puccini's 'O Mio Babbino Caro' sounds sadder, even if it isn't as lyrically sad.

]]>
<![CDATA[Sparkamus commented on Muzyka: Mass Effect Sex Scene Validates Games As Art]]> I think the following conditions might be at least necessary for a definition of art:
1.'Art' embodies the thoughts of an agent.
2. The embodied thought(s) is expressed through an utterance of some sort (linguistic or otherwise)
3. The agent expresses his/her thoughts in such a way it is his/her intention is that the audience 'entertain' certain propositional content.
4. The embodied thought(s) contains propositional content which is *fictional *, which means that the audience entertains content through the use of their imagination (which is distinct from belief).

So...
A rainbow isn't art: it's beautiful, but no person was involved in its creation. Natural beauty exists: it's not art.

If I accidentally drop a slushie on the ground and it happens to splatter into the shape of a wax-winged Icarus flying high on a sunny day, I have not created art--odd as that may seem.

Now, what makes art good or bad is a separate question.

]]>
<![CDATA[Sparkamus commented on Academics vs. 'Gaming' Academics: Let the Snark Begin]]> @ibogost: Concerning this post (fragment) on your site:

I'm afraid I still don't understand what you're saying. What are "cultural issues" in your mind? What do you mean with this gamers should be left to be gamers line of thought?

I'm not sure I understand Travis' point either.
Perhaps Travis is confused?
I haven't read your book on persuasive game design, but from just reading the outline it seems to take the 'metatheoretical' approach.

If I understand Travis correctly, then I've seen mistakes like his before in the philosophy of film.
[Bear with me, a long and twisted road lies ahead]
For instance, Kendall Walton, an analytic/cognitivist philosophers of film, has argued that we don't have a true fear response when we watch frightening horror movies. He proposes that we play a game of "make-believe" when we engage with fictional film, including make believed fear.

So, it might be tempting for Joe Scholar to reply: what about the role gender theory plays in our understanding of horror films? Why isn't that in your article?

This question, however, is ignorant of the theoretical level of Walton's 'make-believe' thesis. Joe Scholar wants to discuss the effect of sociological, historical, and anthropological context on interpretation of film ('cultural interaction').
Walton isn't strictly addressing these concerns; rather, he is providing a universal explanatory framework for our objective, non-cultural interaction with cinema.
Of course, Walton's argument has bearing on 'cultural' considerations, such as gender roles in horror movies, because he is providing theoretical tools. Indeed, Walton actually discusses cultural concerns in other papers--Joe Scholar myopic vision has mistakenly focused on just one part of Walton's approach to film studies.

At any rate, both Joe Scholar and Kendall Walton belong under the umbrella of 'Film Studies.'

If I'm right, Travis thinks you don't (properly?) explore the sociology and anthropology of gamers.

]]>
<![CDATA[Sparkamus commented on Two More Gears 2 Videos Out]]> This is Gears 2.0.
The ability to support more objects on screen is a significant graphical improvement even if the game 'looks the same.'

That said, Gears isn't my cup of tea. It's not that the gameplay is too slow, it's just that combat feels restricted and two dimensional.

There are only three terrain types in GoW1: perfectly flat ground, smooth gentle slope, or stairs. Even the 'friggin descent in the cave level occurs on a gentle slope.

I want rugged terrain, and I also want dynamic terrain objects. One of the joys of Halo 3 was taking out a Scarab or Phantom, climbing on top of it, and then using the wreckage as a protected vantage point.

Stuff like that just isn't possible in GoW1. Anytime I want to jump (not roll!) over an obstacle in GoW1, I have to hold down a button and allow the game to take over with a scripted jump sequence. I can't even fall down from a ledge unless the game scripts the action.

Give me a slow, powerful jump that I can only use once every 15 seconds...hell, give me fall damage if I fall even 7 ft. I just want the extra layer of vertical, truly three dimensional combat that terrain 'scaling' provides.

]]>
<![CDATA[Sparkamus commented on Five Ways to Simplify Complex Controllers]]> They should simplify software programming by only working with binary code. What could be simpler than typing in 1s and 0s?
Why bother with higher order languages?
C++?
Java?
Bah, too complex, I say!

]]>
<![CDATA[Sparkamus commented on Zero Punctuation: Chains of Olympus]]> I love the gameplay in GoW--I just wish that Kratos was a better character.
It's fine that he's more 'barbaric villain' than 'gallant hero', but does he have to be so damned dumb?

Zeus: Kratos, the gods of Olympias are troubled. It seems the word 'gullible' isn't in the Dictionary of Hermes.
Kratos: Woah, really?
Zeus: No, I was kidding you moron.
Kratos: ARG! You tricked me!

]]>
<![CDATA[Sparkamus commented on GTA IV Runs At 630P on PlayStation 3, So What's That Mean?]]> I think actually achieving 720p in a lot of games is a lofty goal this generation. High resolution is a power whore that restricts both the number of objects on screen and draw distances by eating up render time.

"Good graphics" isn't equivalent to high resolution. Even if a game rendered stick figures at IMAX resolution, we would still be justified in saying the graphics sucked.

Don't get me wrong, developer's should back-slide and settle on 480p. However, they just shouldn't worry to0 much if their game works best at 630p.

*But publishers should be upfront about inherent resolution versus upscaled resolution on their packaging.

]]>
<![CDATA[Sparkamus commented on What Game Design Needs: More ... Monotony?]]> @Sparkamus: Arg, "is likely to"

]]>
<![CDATA[Sparkamus commented on What Game Design Needs: More ... Monotony?]]> I'm fine with black and white as long as it includes gray scale. Pure black and white is likely literally makes me sick. [For example, the 3d film Renaissance]

]]>
<![CDATA[Sparkamus commented on Del Toro Loves BioShock, Mehs Movie]]> I suspect there are inherent limitations glued to transfering FPS storytelling to movie story telling. First, you have little to no characterization of the actual protagonist. The interest in the story is an interest in characters like Andrew Ryan, GLADos, and Cortana, rather than an interest in Jack, Chell, or the Master Chief. Secondly, games in general are more like novels in that they let us move through the world at our own pace. Movies force us through the world. Uniquely, one of the pleasures of video gaming is being able to explore the fictional world, and this just doesn't transfer to movies.

]]>
<![CDATA[Sparkamus commented on Stephen King Weighs in on Video Game Violence]]> I'd prefer that all civilian ownership of automatic and semiautomatic weaponry be prohibited. If you can't kill a deer with a bolt-action rifle, you don't need to be hunting. If you can't stop an intruder with a revolver, you shouldn't own a hand gun.

Take a look at the bloodiest school shootings in North American history--where 10, 15, or 30 people died--and you'll see that semiautomatic pistols and carbines are the weapon of choice. I don't want to say it would be impossible for an experienced shooter to kill 32 people with a revolver, I just want to say that reload time would make that figure improbable.

Revolvers and bolt-action rifles are sufficient for home defense and hunting. The greater efficiency of semiautomatic weapons just makes them too prone to be used as instruments of mass-murder.

]]>
<![CDATA[Sparkamus commented on GTA4 Hands-On: The World is Yours]]> It's good to hear that they've overhauled the shooting systems. Shooters built for analog controllers, like Halo, use subtle innate autoaim to assist the player in his or her aiming. Previous GTA games seemed to lack innate autoaim, making first person perspective shooting painful--the Ruger in Vice City was particularly bad. You couldn't smoothly target a person's head, a tire, or any other small target if it was more than 25 feet away.
If they've managed to fix this, then run-'n-gun battles could be fun, rather than devilishly frustrating.

]]>
<![CDATA[Sparkamus commented on Scientists Create Wiiimote-Controlled Bomb-Bot]]> @boopadoo: Using a previously existing technology--like the Wiimote--probably cuts costs.

And in the long run, robot bomb technicians and soldiers are cheaper than real soldiers. Heck, in the skies, we could probably design and produce 10 to 20 fighter drone-aircraft for the cost of one F-22 Raptor. [Of course, the pilot-riddled bureaucracy of the Air Force would go ape-shit if we ever tried to take away their manned aircraft.]

]]>