<![CDATA[Comments from Slatz_Grobnik]]> <![CDATA[Comments from Slatz_Grobnik]]> <![CDATA[Slatz_Grobnik commented on The Truth About Microscopic Black Holes and the Utter Destruction of Earth]]> My attraction to the cute girl at the coffeehouse pretty well withered and died, listening to her talk about her fear of the LHC.

]]>
<![CDATA[Slatz_Grobnik commented on The Lady in the Latex Hood Does Not Fear Lasers]]> I really don't understand that plot synopsis, especially in the context of how everyone else seems to refer to it as the Swedish version of the Matrix.

]]>
<![CDATA[Slatz_Grobnik commented on "Humanity's End" -- Best B-Movie of Next Year]]> Twenty bucks says "last man in the galaxy" refers to how he's the last human male, whom a bevy of nubile young things are endeavoring to keep alive for breeding stock.

]]>
<![CDATA[Slatz_Grobnik commented on Infinite Undiscovery Box Art Clues In DLC]]> Okay, I always thought that Final Fantasy held the crown for worst game title, but this may swipe it from it's well-grayed head.

]]>
<![CDATA[Slatz_Grobnik commented on Cutest Bionic Puppy Ever]]> @Garrison Dean, King Awesome: And here I was wondering how long it would take until the macros started rolling in...

]]>
<![CDATA[Slatz_Grobnik commented on Wall Street Journal: GTA IV's No Godfather]]> I don't quite understand the argument.

On one hand, Diaz wants the pure, unadulterated psychopath-like attitudes of the previous issues in the series.

But then, he complains over the lack of nuance and depth, of how GTA could be, but fails to be, the art that finally offers us with how to understand 9/11 and the modern U.S. experience.

What I get out of the article, then, comes down to one of the oldest saws out there. The Godfather could be a heartwarming saga of loss and redemption. It's not. That doesn't necessarily make it an inferior work of art. However, anyone with an artistic bone will often see how maybe, just maybe, there could be a much better way to do it.

I think that Diaz is right. Still, I think that what he's really complaining about is that GTA is merely excellent, rather than incredible.

]]>
<![CDATA[Slatz_Grobnik commented on 10 Books That Were Better Off on Paper]]> Of course, you're only brave if you start talking about movies that are better than their source material.

Seriously, where's the chicken and where's the egg? If a movie is bad, but uses sci-fi source material, does it mean that it's bad because it used the material? Because, really, the sum argument of this is that "it's wrong."

Oh, and bonus points for squaring this with the Watchmen article that basically complained about direct translations that didn't put in some sort of reinterpretation to convert between media. Ideally, said squaring should use arguments other than "them's different bloggers."

]]>
<![CDATA[Slatz_Grobnik commented on Awesome IKEA Gameplay Footage]]> Okay, I already found myself accidentally making home improvement purchases based on stuff in the Sims. This means I will quite likely be able to make a Sim-home (er, apartment-turned-home) that is basically indistinguishable from my own)

Also, needs more Fight Club

]]>
<![CDATA[Slatz_Grobnik commented on Just ... Forget About Diablo III on a Console, Mmkay?]]> Is this a vindication of PC gaming? I'm not even sure.

]]>
<![CDATA[Slatz_Grobnik commented on 3-D Journey Makes Studios Nervous]]> I don't care how many dimensions you shoot it in: no James Mason, no success.

]]>
<![CDATA[Slatz_Grobnik commented on Blizzard Splashwatch: Final]]> Remind me to start investing in XL pants futures before the next Blizzcon, because I'm pretty sure a bunch of gamers need new ones.

]]>
<![CDATA[Slatz_Grobnik commented on Playing Fallout 2 While Stupid]]> I think that people often miss the True Meaning - okay, what I consider the true meaning - behind The Stupid Game.

The point isn't that the Stupid Game is fun to play, or less 'quest rich.' The point is that there's a Stupid Game at all. If you want the shorthand version of what makes Fallout & Fallout 2 at least in the top ten games of all time, the Stupid Game is the ultimate exemplar.

The Stupid Game shows how much the developers cared about the game. They could have made Fallout and been done with it. No one would have noticed the stupid game. Or they could have made the stupid game into something more resembling an Easter Egg, where it'd be nothing more than an idle curiosity that your character loses all ability to speak. Fallout would still have been great.

They didn't do this. Instead, they went through and practically re-wrote a whole sub-game within the game. They developed all sorts of different ways that being stupid changed things. And, yes, a lot of times it was bad, because, yes, putting any attribute that low should be penalized somehow. But what was so amazing was discovering this whole new game, tucked inside the existing one.

That's how much care was put into Fallout and Fallout 2. The attention to detail is unique. There are so many odd nooks and tidbits, which can turn on the slightest of character traits, and not just positive, but negative ones. There's so much buried, and it's not just in one or two places, but nearly everywhere across the game.

And so many are not inconsequential. It's not an Easter Egg, it's not meant purely for laughs (well, sometimes), but most of the time it can lead to something new, or some different way of accomplishing something.

There are games that are as well written or otherwise as good as the Fallout series. I can't think of any game with as much attention to detail.

]]>
<![CDATA[Slatz_Grobnik commented on Goodbye, Flintstones!]]> Wait, we're important? Or are you just trying to make us think we're important, so that we shower you with approval? Or is it that we're really super-important, but you're trying to make it seem like you can dispense importance, thus rendering us less important? Or is -

AHH!

Er, thanks for the run, good job, cool blog, and best of luck.

]]>
<![CDATA[Slatz_Grobnik commented on Bald People Rule The Scifi World]]> @Berd: If I had to stab at a guess, I'd say that Ming the Merciless casts a very long shadow.

]]>
<![CDATA[Slatz_Grobnik commented on Biggest Crater in the Solar System Found on Mars]]> @Michael Reilly: Something that big gets called whatever it wants to be called.

]]>
<![CDATA[Slatz_Grobnik commented on Freakiest Form of Alternative Energy: Tornadoes]]> Somewhere, in the bowels of Hollywood, twelve new disaster movie screenplays have just been drafted.

]]>
<![CDATA[Slatz_Grobnik commented on My Game Collection Is This Small]]> I get rid, either sell or gift, most of the games I come across. I make exception for those truly notable games (Psychonauts) as well as those games that keep on giving (Rock Band and The Activision Collection, for totally different reasons).

I do, however, keep some bad games around sort of as a Mark Of Shame. Whenever I think about buying a game at launch, I look up, and see Jaws, looking back at me, mockingly.

It gives me pause.

]]>
<![CDATA[Slatz_Grobnik commented on The Greatest Art Featuring 6 Iconic Scifi Villains]]> @deckard97: I always assumed it was "Who Are You."

Or, it could be...well, that's weird, I can only think of the SW band sounding like The Who.

]]>
<![CDATA[Slatz_Grobnik commented on <em>Variety</em> Troubled By Sid Meier's Next Game]]> In principle, I can agree with Fritz. Colonial endeavors were rarely pretty. In practice, I know that he never played the original, which stands out as one of the most unique of the Civ games. Still, it's not the sturdiest of moral high grounds.

Simply put, if Colonization is racist, then Civ in general is racist. Sure, you have the option of who and how it's racist but - no, wait, in the current Civ 4 version, the very notion that every type of people has its own sort of special attributes strikes me as pretty damn racist. "The Indians are an industrious people," isn't exactly content neutral.

But, beyond that, Civ itself is a racist exercise. The point of the game is to fashion your people into the ultimate world power. Doing almost inevitably means smashing about some of the other races. And that's what proves to me that Fritz really hasn't thought it out.

The act of colonization happens all the time in civ games. There's land, it has valuable resources, and so you do so. Maybe there's not a focus on the topic, but I certainly have had games where the equivalent of the grab for the Americas took place. Moreover, what he's really disturbed by, the sort of "we can use this better than they can," is pretty well the basis of any game of civ.

Play civ long enough, and it becomes a given that you have to go to war with your neighbors to get their stuff. If you don't, they will want to take yours. This is the way the game works. Beneficial trading relationships are possible, but, especially if it's a weaker party, conquest is almost required to avoid getting screwed over, and is required on the harder levels.

To begin to complain about it just because of the name change is disingenuous. Let's not even discuss all the other bad lessons that Civ teaches. Things like how history is linear, or the sort of techno-fetishism of progress.

But here's the other kicker: I know it's dangerous to say on Kotaku, remembering what happened before, but he brings up the Croal/RE5 issue. To me, the most dangerous thing that occurred in that discussion was the screams of "WAH! I CAN'T HEAR YOU!" This is, to some extent, the same point Alexander was making in the "not just a game" discussion. Put simply, that RE5 had (arguably) racist elements didn't bother me, but people's unwillingness to even accept as a colorable argument the presence of such elements did.

This, then, is the flipside to that. If, and I don't really agree with this because of the history, but if colonization=racism, then any game about colonization is necessarily racist. If so, then Fritz's theoretical "non-offensive" game about colonization is worse than Meier's. It's equally an impediment to discussion.

See, to my thinking, the real goal isn't to tell us as gamers the moral high ground, it's to cause us to question and talk about what the high ground should be. A game that comes off as "colonization bad" is just as useless as a game that comes off as "colonization good." In some ways, the "good" version is better. It's much more subversive, and I trust the audience of game players to get the joke, as it were. No, really, what we're looking for is "colonization is," a simulation of the game that aims for fun, but also looks to include the beauty and the warts.

Something, in short, that isn't going to tell people what to think about colonization, but will get people thinking about colonization.

And, in closing, colonization=racism? To call that facile is an insult to shallowness everywhere. The colonizing people thought they were superior. Strangely enough, the "colonized" thought they were superior also. The history of colonization isn't one of one vast European Anschluss. There were many, many more subtle interplays, both between the Europeans and between the various aboriginal peoples. Not everyone was hot to decimate the natives. Likewise, not every native was disinterested in getting the settlers in.

We don't want simplification. We want conversation.

]]>
<![CDATA[Slatz_Grobnik commented on For Your Consideration]]> Honestly, I'm underwhelmed.

#2 is good. It's the way the jokes are supposed to work.

#1 could work, but it's way too long. It dwells on the list and then the joke, but, overall, it dwells. It tries to extend, but the extension doesn't fly. The comedy is straightforward. It has to be hit and run to work.

#3 is lacking in an actual joke. Why is it okay? What's funny about him saying so? Beyond the joke, I don't understand. The power of telepathy for the purposes of cheating on a test isn't exactly a surefire talent. Precog, sure, but not cheating. Or is the joke to talk to him? I just don't get it, and that might be me.

All in all, these are overproduced. Done more simply, they'd work a lot better. What I really don't like is the tone of "THIS IS FUNNY NOW, 'K?" Now, it may be that such a thing works for the intended audience of ABC Family. But the fake PSA is a goose well cooked, and has to be pretty overboard to work. It tries to sell itself as funny, which doesn't really work.

That's what I think, nameless friend. The idea is sound, but I don't think it will earn much in the way of mass appeal without it being tighter. Get in, do the joke, get out. Leave 'em wanting.

Now, all that aside, while I won't be seeing the show anytime soon (no TV), it sounds pretty cool.

]]>
<![CDATA[Slatz_Grobnik commented on Neuromancer, As Performed in a Missouri Barn by Hippies and Baptists]]> I don't really see anything proving that Gibson's given the nod to said idea, which is pretty well a ticket to failure and lawsuits.

]]>
<![CDATA[Slatz_Grobnik commented on The Empire's Last AT-AT Act Of Destruction]]> Oakland needs no SF pride, nor SF cred.

]]>
<![CDATA[Slatz_Grobnik commented on Proof That Soviet Scientists Kept Dog Head Alive on an "Autojector"]]> I opt for hoax, just because of the outrageous implications of this working would mean that some of the technologies involved would have leaked down, and the world would be a much different place.

]]>
<![CDATA[Slatz_Grobnik commented on Famous Climate Scientist Goes Postal, Tries to Lock up Big Oil CEOs]]> @Carlinfanboy: "When that "Scientist" (the quotes were well advised--thank you) has been bought off by one of our country's greatest enemies, then yes, it is interesting and sensible, too."

Wait, let me guess: the Elders of Zion?

]]>
<![CDATA[Slatz_Grobnik commented on Easy To See Why The American Life On Mars Needs A Total Reshoot]]> See....mmgh.

This remains a peeve of mine. Like, I've seen the direct translation Red Dwarf pilot. Ach, it was terrible, and terrible in completely unexpected ways. Housepet humor in the U.K. version comes off as total racism in the U.S. version.

The Office, I'd say, actually did it right, and I've even go so far as to call the U.S. version superior to the U.K. one. You can't - can't - do a direct copy. It doesn't work. The premise behind Life on Mars is and should mean different things in the respective versions, simply because both what the 70s mean, and what being a cop in the 70s mean, are different.

But everyone seems to think that these direct ports are the way to go.

]]>
<![CDATA[Slatz_Grobnik commented on Striptease for a Pure Crystallized Intelligence from Earth's Core [NSFW]]]> Oh! I get it! The chain, it symbolizes something!

]]>
<![CDATA[Slatz_Grobnik commented on Next Rock Band Album: The Pixies]]> All Alternative Rock is a footnote to the Pixies.

]]>
<![CDATA[Slatz_Grobnik commented on Nintendo Denies Connection to Wii Fit Ass Vid]]> It's the glasses that does it.

]]>
<![CDATA[Slatz_Grobnik commented on The Scorching Realism Of Watchmen's Prison Riot]]> That people are getting lit on fire...and that others are excited about the fact...gives me more faith in the movie.

]]>
<![CDATA[Slatz_Grobnik commented on Eww, Cool! Deadly Creatures Impressions]]> Someone get on the all insect RTS NOW!

You don't even need to come up with the special units. Nature's already done it for you.

]]>
<![CDATA[Slatz_Grobnik commented on Rumor: Ex-Lucasarts Staffer Talks KOTOR 3, More Indy, Wii Lightsaber Game]]> I'm surprisingly okay with a KoTOR MMO.

Okay, I'm not. I'd rather see a fully realized KoTOR 3. I still feel burned over KoTOR 2, a game that crashes so hard in the end on so many levels that it's ruins all the fun up to that point.

But the Old Republic setting is a much better setting for a MMO in the Star Wars universe. There's much more room and much less grief.

]]>
<![CDATA[Slatz_Grobnik commented on About Kotaku Reviews]]> Admittedly, there is a means to produce the numerical score from the full text review. Since (and I like this for the ease of the scan) the loved/hated is delineated into blue and red, contrast the number of blue to the number of red for your end number.

Of course, this more sorts bad games out than pushes good games forward (good games tend to zero), but hey, that's unique in itself. Though, really, we see the problem. There's no unified system of rating like a star system represents, which really strikes the video game numbers as parody.

That's why, for me, the really important Kotaku invention is the "played to..." line. With games of ever-increasing complexity and, frequently, banality, not to mention games that are huge but lose in the long run, it's really useful to be able to assess just how the reviewers might have looked at the game.

So, thanks for that, Kotaku.

]]>
<![CDATA[Slatz_Grobnik commented on Two Hundred Leave Free Postal Screening]]> I'm going to hold up the Onion here as an example of it working, of it being incredibly funny and right after the attacks. And no, it wasn't skirting the attacks.("Nation stands secure, says Quadragon"). Or, for that matter, the Second City mainstage work (with my all time favorite title "It takes United and American to unite America").

Likewise, when the point was made that death camps are never funny, I again, admittedly, thought to the Onion, and the B&N opening in Cambodia.

But the really insightful comment was made by @cowondinosaur about the Spanish Inquisition. I'm pretty sure that, at the time the Inquisition was a bundle of laughs, presuming you weren't Jewish. It's only later that we said "oh wait, that's not so swift" that we realized it wasn't something that you should joke about.

I worry about things you can't joke about. Why? Because I used to study comedy as an academic profession and the one thing I came out of with that is that comedy is how you keep someone in check. Comedy forces you to realize that you're not as high and mighty as you think you are, not only because someone's poking fun at you, but because you can all laugh at a shit joke.

In short, comedy is really what the leaders of the world today really, really need. And yet, we have this "too soon" mentality, because we are, as a culture, either prudes or chickenshits.

]]>
<![CDATA[Slatz_Grobnik commented on Why You Should Comment On Kotaku]]> I'm now the King of Belgium, and can speak the language of birds! Thanks, EA Games!

]]>
<![CDATA[Slatz_Grobnik commented on Sci-Fi Merging MMO With TV Show]]> What I see as the problem is that the things required for a good television show and the things required for a good MMO plot are not necessarily in unison.

Now, a network throwing its weight behind something that was more like the news broadcast for the MMO universe, that might have some play. Feed rumors, deal with actual in-universe happenings, lay hints, and reward activity. Of course, it'd be dull as paint for nearly everyone not involved in the MMO, but there you have it.

]]>
<![CDATA[Slatz_Grobnik commented on Three New Fallout 3 Screens]]> You might have stopped gushing, but I doubt that leg wound will any time soon. Blood Mess is alive!!!

]]>
<![CDATA[Slatz_Grobnik commented on We're No. 1]]> I'd imagine that the Divorced Fathers would rather appreciate the point.

]]>
<![CDATA[Slatz_Grobnik commented on Intelligence Group Mistakes Fallout 3 Screens For Terrorist Propaganda]]> @TheManator: By merely posting that, you've started a chain reaction that ends up in the nomination of some intelligence operative being named the man in charge of Mega-Feline Defense.

]]>
<![CDATA[Slatz_Grobnik commented on Intelligence Group Mistakes Fallout 3 Screens For Terrorist Propaganda]]> Great, now I have this image of a Bin Laden video, with him ranting away in Arabic, and hearing the translator say "War. War never changes."

]]>
<![CDATA[Slatz_Grobnik commented on 10 Awesome Uses For A Stasis Field]]> Yeah, but you end up with timefreezerburn. Everything starts tasting like nostalgia.

]]>