@Envelope: When I was looking up source material to use for my 'shop I saw this ad campaign. This is some pretty good stuff they made.
My very first entry ever into a 'shop contest....
@Sensai-N: In looking at an interview with Riccitiello on Joystiq, he had the following to say about the various iterations of FIFA: But, more to the point is that people used to think, for example, FIFA is being a packaged goods games. What is FIFA now? It's a great packaged goods game on console. It's an online game service to the PC based on micro-transactions. It's a Facebook game. It's on multiple cellular handsets. It's got an Ultimate Team post-release downloadable card trading game. It's literally 12 months of FIFA. And so I guess the point that I'm making is that we're doing two things. I think we're building the best content in the industry and we're helping drive change or transformation in the business from being simply something you sort of buy and play with for a month or two, into something you engage in on multiple devices over multiple months.
Take it back, Bash! He can't be seven yet! This makes me feel... old. :)

Happy birthday, Mini-Bash!
I find the idea intriguing that Riccitiello presents regarding software as a service for sports game franchises. Are the various iterations of FIFA (or any other sports title) within a year for the different platforms that much different that you are missing out on some sort of content if you purchase the PlayStation version but not the iPhone version? Or is he talking about a subscription service where, for a year, you would have access to all EA Sports titles created that year? It makes me wonder.

But I can agree with him that he should earn a CEO achievement for at least recognizing the playing field changing with digital distribution. He also has some interesting thoughts on competing with piracy and the used market by having people who purchase new games receiving additional content (if I understood the idea presented). However, I'm not sure how this plays against the used games market; wouldn't one just get the previous CD key? How could one tell the game is used? Hmm....

My only slight quibble with the article: the repetition and combining the words "Riccitiello" and "gamer". Yes, as an emphasis and rhetorical device, I get it, but it seemed overdone. Otherwise, though, well-written and lots of good info.
@teknomaniac: Wow! You make a strong case there, teknomaniac. Strong, indeed.

#speakup
@emorottie: They still Natural Ice in a 12-pack? And here I thought it only came in a 30-pack. :)
@teknomaniac: Indeed. My door is open to all counterexamples. Let the debate commence! :)

#speakup
In the World Cup, maybe you've heard of this, but the United States triumphed over England yesterday. The score was 1-1.

I see what you did there. Well played, sir; well played.
Holy smokes! Yuu Tejima is, quite possibly, the hottest woman to come out of Asia. Consider my mind officially melted.

#speakup
@DefSheppard: Agreed. So far there has been zero evidence of this game remotely honoring the franchise it is claiming to "reinvent". Crecente hit it pretty much on the head: this could be anything other than XCOM and still be the same game.
Yay! I'm glad to see that Kotaku republished this article. It was pretty awesome when I originally read it over on PopMatters. I am glad to see that the Kotaku audience gets exposure to it, too; it is such a good article.
Wow. Does anyone else feel like Nintendo's hand-held console is developing super-fast?

If Wikipedia is accurate, for the States, we got the DS in 2004, the DS Lite in 2006, the DSi in 2009, and the DSi XL in 2010. That just seems to me like a lot of console changes/repurchases in such a short amount of time.
@Scotland: Thank you! I knew someone would have the answer.

#speakup
Within a profile, each person has a "Favorites" section. Does anyone know what this is for and how does one add something to said "Favorites" section?

#speakup
It is hard to believe that there was a publisher who said, "You know, the market is missing a book like this." I'm sure the critics have some interesting opinions, and that a book like this will spark some manner of debate on what games are really in your top 1000 list of games of all-time. Just as there are music and movies and travel and all other sorts of things to experience before one dies, does there really need to be a book out there that spells them out? Whatever happened to natural curiosity to lead you to investigate these things?

I won't say that you should not purchase this book; I don't know anything more about it than what this article on Kotaku states. However, let me offer an alternative plan for all of the "do-it-yourself" types out there:

1) Go to a site like [www.gamerankings.com].
2) Pick a platform. Or, better still, hit the list of "all platforms".
3) Step through the first 1001 games on the list, if it has that many.
4) Write a paragraph or two on each game.
5) Publish your own damn book on the subject. :)
XCOM pack of games on Steam for ~$5.
@Valys: The article doesn't mention this, and neither does the website, but what was the reaction of the players? Did the kids who got to play it at Camp Abilities enjoy them?
@Toshi: If only I could promote your comment.