Long Answer: No, because this is a list decided by popular vote, without any guidelines about what makes a character 'good' (design, longevity, writing, how fun the game was).
Manny Calavera isn't on that list and he destroys the 10 'generic male caucasian action hero' entries Guinness pooped out on most levels of critique.
It would only be a sick coincidence if the kid showed no remorse, or if McWhertor had given the story a snarky title like "Kid Shoryukens Mom." As it stands there is no disconnect between successive stories that say 'violence is sickening even to gamers.'
We are seven games (including a Facebook click the button scorcher and three handheld releases) into a franchise that keeps an entire development studio alive. Now is not the time to cry 'milking it' just because they don't meet a fan demand that's been simmering since before II was announced.
Folks should know that Ito Yokado is a megastore on par with Super Walmart, except substantially cleaner (there is no horrifying 'People of Ito Yokado' blog). They have more or less the same impact on mom and pop shops (think Junes from Persona 4) and are heavily targeted as destinations for families with young children, as Bash points out with the prevalence of cheap kiddie attractions. This is definitely the first time I heard of a 'meet the foreigner' attraction though. Usually they just put on a pokemon/anpanman themed something or other as a playpen.
@fuchikoma: "Look... me and the McDonald's people got this little misunderstanding. See, they're McDonald's... I'm McDowell's. They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds. My buns have no seeds. "
@I_am_error.: Your eyesight is amazing. You spotted things in my post I didn't even write, like "I buy some games so it's okay to pirate others" and how I rationalize away the moral and legal reasons not to pirate.
It's a fact that older revs of hardware are easier to hack, this is supported by historical data going back to the oldest console/pc gaming markets. I'm not saying it's a good thing to do, but that it's a reason to adopt early. You're right, that was perfectly clear from what I originally said.
I wonder what I didn't type into this post that you'll latch on for continued tangential discussion.
@I_am_error.: Would you be less mad if I said 'homebrew' instead of 'pirate?'
The rest of the thread is complaining about the lack of original IP and selection in the launch lineup. I'm sure you have no problem paying $50 for a game you played when the SNES/PS2/DSLite came out. Again.
Sometimes people don't like paying for the same game every three years. Sometimes even pirates pay full retail for rereleased games they honestly want to play due to scarcity (SMT is on that list). For someone lecturing on maturity you sure have an idealist's view of how people use the consoles they buy.
Don't forget kids, the launch version of the console is always the easiest to pirate on. So forget about the price and the painfully thin list of games for non-babies. Get a console on day 1 because you're almost guaranteed a lifetime of free games once the flashcart's out.
@YardanCabaret: This is the only reply that factually matters. FarmVille and every other treacherous timesink Zynga sells is based 100% around flooding your friends message boxes and walls with never-ending requests to click on your animals, untilled fields and other nonsense. My friends are not otherwise constantly reminded of my time spent ducking Creepers and mining obsidian. Notch adds things to Minecraft that add fun and danger to the game. Zynga adds content to their games that keep you clicking on buttons and watching progress bars fill up.
@Ducce: The 'too noisy during operation to let yourself think, let alone work' makes Tech Spot's Ferrari metaphor even more apt. I owned a Lian Li for all of three months before I realized I could hear the noise the case was generating from two rooms over.
@Regulust: Super Mario Bros. without using warp zones or the infinite lives trick is in and of itself a very difficult game. But yeah, off the top of my head I can think of at least five games harder than Super Meat Boy.
Their analysis is further complicated by the fact that people have been playing the freeware, flash-based version of N for many years before it was an XBLA game. And that game has 100 episodes.
Now compare Super Meat Boy to Jumper/Jumper 2, or Super Meat Boy to VVVVVVVV
Hell, make a Bracket Madness Challenge for the hardest execution-based twitch platformer in existence. SMB probably wouldn't break the top five.
@cofn42: This game won't be perfected by March. The pushback on the PS3 release confirms that. If you still don't understand why people are staying away from FFXIV without retreating to the familiar WoW scapegoating I strongly suggest you read the Kotaku review, as it pretty much sums up the informed criticisms of the game. If you're having a hard time finding the review, it's linked in the first paragraph of the article.
tl;dr lurk more before jumping to your own conclusions about the negative backlash against FFXIV. This is more than folks rejecting the unfamiliar.
Who needs a subscription model when an EA-style 10-dollar project and "DLC" that consists of codes to unlock on-disc content already print millions of dollars for publishers?