Honestly I find myself pretty well-covered between GiantBomb and Rock, Paper, Shotgun. RPS has some brilliantly talented and hilarious writers who really care about what they do, and their editorials are really interesting and thought-provoking. Just high quality stuff all around.

Same with GiantBomb. Although they're maybe lesser known compared to the big game journalism sites their writing roster is very well-rounded, and their video content is second to none.

I don't really find myself interacting with website communities as much as I used to, but from what I can tell the readership of both sites are pretty mature and thoughtful.

For a mission statement of making Kotaku's identity clear, this kind of change feels a bit ironic/counterproductive as this new direction makes the site sound more than ever like it can't decide what it wants to be.

I used to come to Kotaku a lot more than I do now, but it's been alienating me more and more over the years to the point that I'm not really interested in coming back. Partly the changes and directions the site has taken - editorially, functionally, and cosmetically. All with a kind of cold shoulder to community feedback and a kind of off-putting sense of self-seriousness. Crecente's departure was the final nail in a coffin, I think.

I'm not flaming or trolling or debating anything, and for those who might just say to head elsewhere, that's exactly what I plan to do. Just merely wanted to throw in my 2 cents about how I feel the quality of the website has slid in the past few years, since a few others are voicing the same opinion. Who knows, maybe it's not you but me, but regardless I'm going to carry on elsewhere. Thanks for the good years regardless.

Although this is nothing new, it's still a really nice touch. Super Mario Galaxy had similarly brilliant, subtle sound design and musical cues.
I was King Bob this year. Not a game character, but there are probably a few crappy Recess Gameboy games out there somewhere, as was the case for many Disney shows.

Happy Halloween!
I'm not entirely convinced they learned anything from the 3DS launch so long as their next console is still named 'Wii-U'.

To the average consumer the 3DS probably looked like yet another iteration of the same device, and Wii-U is following in those footsteps. It practically looks the same (for now at least), uses Wii remotes, has the same name...

If Nintendo wants to do Wii-U right they need to try harder to make it stand out as their next console.
Is it weird that hearing about this kind of bug makes me all the more excited to play Skyrim?

Maybe my experience is a rare case, but I never came across any game-ruining glitches or bugs playing Oblivion on the PC and on the odd occasion one would pop up, it was often hilarious. It's kind of fun seeing how such an ambitious self-serious open world can get a little crazy sometimes.
Wow, I had read they stepped it up with the music but it sounds absolutely gorgeous. Looking forward to sending the Wii off right with this game.
Personally I'm not much of a Tomb Raider fan, but looking around the internet it does appear that the franchise still has a pretty strong following, despite how many may say it has become irrelevant/forgotten.

That said, I would be really disappointed and bummed out if a character I came to know and enjoy just got completely thrown by the wayside, along with her entire history and story.

I have pretty high hopes for this new Tomb Raider as it's the first that has really caught my attention, but I can't help but feel bad for the franchise's older, diehard fans.
Awesome news, although it's a bit sad to be at the point of feeling legitimately surprised at free content.
A fool-proof way of killing L.A. Noire's pedestrians; hit them while they're sitting on a bench. It's worked every time for me.

Also, I found it pretty impressive how signs/benches/mailboxes that get destroyed or catapulted by your car can sometimes produce debris that totally decks a pedestrian or two.

On a side note, has anyone else witnessed a pedestrian car crash? I was cruising along minding my own business once when all of a sudden the car in front of me speeds and does a sharp turn into the oncoming lane...which didn't end well.

Took me by surprise, and I think it was a glitch, but it made me realize how cool it would be if more open world games had 'accidents' like this, kind of adds some fidelity to the realism in a unique way.
I don't know if I'll bite. Sure the long overdue horsepower would be nice but admittedly over the years of owning it since launch I've bought so few Wii games that I don't think my purchase of the console was completely justified in retrospect.

And I know there's been a relatively solid library, it just hasn't really appealed to me enough to warrant buying anything outside the standard first party fare. I Guess I'll wait and see, but at this rate I might be sticking to the 3DS for Nintendo's next gen.
I say kudos to them for taking the series in a new direction, definitely stands out among its predecessors. Looking forward to learning more!
Beat me to it. Say what you will about the man but it's pretty cool seeing someone who is so obviously excited about what they do. I appreciate him for his passion, even if the final product doesn't always deliver on his vision (although I quite enjoyed the Fable games).
First thing that came to mind was how cool it would be to have some AR cards bundled with the Ocarina of Time remake...I want the rupee-shooting gallery, bombchu bowling, and slingshot target practice coming out of my table!
I'd be okay waiting another year or two for a new Xbox. Like others have said, games and hardware aren't getting any cheaper, it'd be nice to milk this gen for all it's worth.

Also, wasn't there an article a little while ago that said devs aren't ready to jump onboard with a new gen quite yet?
What I don't understand about all this is that if the concept of the movie isn't anything like the game on which it's based, why bother calling it an Uncharted movie? It pretty much sounds like an original concept separate from the game series, and I'm sure there wouldn't be anything lost by dropping the game affiliation when marketing to the mainstream.

Just seems weird IMO.
Good for him. It's refreshing to see a director with such high regard and faithful vision for the source material when it comes to game adaptations (I'm looking at you, Russell).
It seems like people are getting so caught up with how the faces move that they're willing to let slide how weird they look on their own.

I really hope there's some cleaning up and graphical improvement from now to release. I can see it being a double-edged sword situation, where the facial animations are impressive to the point where they can either be that much more effective in immersing people in the experience, or be that much more of a drawback in distracting the player by making the rest of the game look bad in comparison.
It's really throwing me off how lacking in detail the rest of the game world is in comparison to the faces. It's actually kind of surprising how unpolished everything looks, especially for a Rockstar game, but then again it's still a little ways off from release.
I've been disappointed by Fable now and again, but I'll be damned if Albion and its people aren't bursting with personality.

This might be the wrong concept art post to say it, considering the context, but whatever! I've always admired the worn/European aesthetic of the Fable universe.
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