Considering the way Nintendo makes games- that is, aimed at new players, not just existing ones- they're probably avoiding achievements so it doesn't seem like a barrier of entry to casual and new players, an indication that it's all about your e-penis.
Let the player decide what they think is an achievement worth remembering.
Forcibly conscripting their entire population does not an army make, a few tests of warheads when they can't even afford missiles to fire with with does not a nuclear arsenal make, and what the hell does China have to gain from making an extremely unstable neighbour more threatening?
@Fernando Jorge: As the other guy says, it's probably a good idea to make the distinction as Japanese RPGs tend to be really linear, and even many western RPGs are too compared to Fallout.
It's kinda funny how a lot of SNES games age greatly- look at the Super Mario All Stars rerelease, I trust you it did not need any alterations whatsoever- while many N64 games are the sad opposite, graphically at least but often gameplay too.
@Tate O'Malley: Yes, but you really can't convince me that the games take the full development costs and time to justify being priced the same as games with multimillion dollar budgets.