Excellent point.

Its definitely a fun and interesting game. And, for a devs debut, its a good start. If they can build on Reckoning with their next game...it could be really good.

Well...I can understand the similarities, since they had someone from Oblivion work on the game.

To me, the game felt like a mix between Skyrim and Fable...some extra depth in character skills, with faster paced combat. I liked it.

I did not, however, like the controls on mouse.

I just like myself a game that is fun, and the demo for this game was fun. Definitely good enough for me to pre-order. Felt like a mix between Elder Scrolls and Fable to me.
I think he/she means the lack of humans?
Played that a bit...it was alright.
I just played the demo on kongregate a few days ago and got the full version yesterday. It definitely a fun game.

Its tough to say which I prefer between that and Kingdom Rush...I like the slight RPG elements in Defender's Quest. I think Kingdom Rush gets a slight edge for me, but I do agree about the later levels.

Picking it over Bioshock may be going a bit far, but it is a fun tower defense game.
The premium stuff in alright...but, hey, it goes to help them potentially make more games.
A really good game...one of the more fun tower defense games I've played. Supposedly they are going to be adding more to it, so I can't wait for that.
I don't know...I tried Lost Odyssey and couldn't get into it. It certainly felt like a decently made FF game, but it never really held my interest. Though, everyone talking about it seems to like it...I could give it another try.
I really wish they still had a secondary solo mode to go with the story. I suppose some of my dislike for story mode is from IV, which was disappointing. I do wish they'd bring back Chronicles of the Sword...that I liked.
Yeah, the lack of a secondary solo mode is disappointing. I liked Chronicles of the Sword...liked it more than the Tower of Lost Souls from IV.

Story mode is okay, but I get bored of playing that constantly.

I couldn't stand XIII, so I wont be trying this one at all.
As been mentioned before, the person would have had to provide a DOB when signing up for the game account. So, maybe they could take that person's officially provided DOB instead of an offhand comment on a forum,

And I'd disagree that the forum is an extension of the game. It may be a feature that one can take advantage of with an account, but doesn't have to be used to play the game.

I think the real issue is that people think this is okay.
Grand Admiral Thrawn was the first, as far as I know, from Heir to the Empire.
I wasn't crazy about the art direction or anything when I was first seeing the game. But, now, after playing it for a bit I've come to like it, I think the style works and that the graphics are fine. I think for what it does, it looks good.
Really? I thought the bit more serious sound of her voice is what made Femshep better. Though, I do think she could change up from being serious sounding all the time.

I did like Hale as Bastila, though.

Well, what I liked in the beginning was how it felt more of a personal journey with Hawke and family just trying to make a living out of their situation. So, one of my gripes is that it doesn't seem like they stuck with that so much, but I could be wrong.
I don't think I have felt a sense of really wanting to stop the villains in any of the UC games, but more driven by the adventure and wanting to see it to the end. I agree about Harry Flynn, I thought he was a great character. Marlowe was done very well, and did own the scenes she was in, but never felt like much of a force like I think she could have. Talbot, there wasn't a whole lot too, it seemed.

When I said it felt like a chore, I was talking about the first Dragon Age game. The second one, story and character wise, was more interesting. In the beginning I liked the feeling of it being more of a personal story, with Hawke and family just trying to make a living out of the chaos. I wasn't overly fond of the mix between action and RPG...I don't mind less micro-management, but combat in DAII wasn't working overly well for me...maybe because my team seemed to die too much.

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