Today is a sad day. Nick Denton has ruined the best gaming blog. My favorite website is now broken. Goodbye Kotaku, you have been removed from my bookmarks toolbar. Off to Joystiq I go. I’ll check back periodically, hoping that you will one day be fixed.
I've done both, built my own and purchased a customized PC from a company (bought an Alienware way back in 1999, this was before they were bought by Dell), and I can tell you first hand it is a much more pleasant and rewarding experience to build your own. I built a PC prior to buying the Alienware and the two I've had since, and I don't think I will ever go back to simply buying one.
Big surprise this was put out by an ADVERTISING firm.
Also the ending really demonstrates what mindless zombies some TV viewers are, "We're so passive TV viewers. We really want someone else to decide for us."
Note to Bethesda: How about you make some more of these signs and offer them up for sale on your website? I'm sure there are many fans out there willing to spend some caps on them.
This whole push for 3D media really comes down to one thing in my mind: Money. Game companies want an excuse to charge an extra $10 for games that are in 3D just like 3D movies being $5 more than regular movies. Movie studios are looking at the $2.7B that Avatar has raked in, thanks in part to the extra revenue for 3D ticket sales, and want to be able to charge the 3D premium for their own movies. Game companies have the same mindset, being able to charge more for a game because of the 3D premium.
I really don't think this push has anything to do with customers having a preference of 3D over 2D at this point. Avatar was such a huge success because it was an event movie. Something that you just had to experience while it was in theaters. I seriously doubt the DVD/Blu-ray sales will be anything spectacular.
I totally disagree with all of this. This is just the developers’ excuse for not making longer games and last I checked, most games had multiple difficulty settings. I want games that are going to last long enough to justify the price I’m paying. One of the latest examples of this is Splinter Cell Conviction. Most of the reviews I read stated that the game was only about 4 hours for single player. I’m not going to spend $60 on a game that’s only going to provide 4 hours of entertainment value, I’ll wait until the price comes down. Would I spend $60 to watch two movies in the theaters or to buy two DVDs? Absolutely not, but those two situations provide the same amount of entertainment time as Splinter Cell. I expect games to last longer because I’m paying more for them than other forms of entertainment.
The demographics seem a bit off... only ages 25-44 and incomes of $35-75K? Must be the middle 50% or something, either that or all the 12 year olds on Xbox Live are lying saying they are 27 year olds and making $50k per year.
Wait, what? I thought Nintendo's whole thing about no HD Wii was that graphics don't matter that much, it's the game play that matters. So what graphics only matter now that Capcom has demonstrated that a game can sell well with the help of good visuals?
I really wonder how many of those 2.5 million people actually paid for the package themselves, i.e. how many 12 year olds out there just bought some extra points with their parents' already save credit card?
This seems very fishy. Last year's rankings included Motorola, but this year they are mysteriously absent even though they launched a very popular smartphone during the period where they were surveying...
[gizmodo.com]
So I get it that Chuck is "too good of a person" to not shoot and kill people, but he's perfectly fine with shooting them with tranquilizers and then leaving them there to be blown up by the missile?