Wish them luck and hopefully a bit more attention to its Beta tester this time around.
WoW has had close to a decade to evolve and if you do not have your business plan based around that you are in trouble. You have to from the starting gate not only have all the features that WoW has today, but also offer much more. SWTOR from the drawing board of course, planned its model based on that understanding, ie. offer players what was everything else was lacking.
A tiny text box for a quest? Lets do fully cinematic voiced over quests instead.
Mundane Solo content structured on being... solo? Lets have the player interact with companions instead.
Tedious gathering based crafting? We'll fix that!
Recycled End game encounter mechanics? How about solving a puzzle during a boss fight, bet you didnt expect that one.
From the get go SWTOR had to not to only live up to years and years of WoW's progress, but also deliver at release something that could even compare, sounds easy but its not. There are a ton of issues at the moment, but when I look back at over a decade of playing MMOs, this is the first one that I cannot actually compare to others in terms of progress. I think that is the problem, people forget that WoW shipped with nothing to do at 50 and instead judge SWTOR based upon WoW's 3 expansions worth of content. To put that in perspective, WoW has I think if I did the math right close to 100 dungeons. It shipped with only 10 and shitton of problems of its own.
The worst was Boss two of Eternity Vault that had our members being one shotted while out of the instance. The Final boss as well, has a mechanic that if it hits your tank tends to just reset the entire fight.
I won't even start ranting about the automatic loot distribution. Yet to put it shortly, I am DPS and it decided that I needed the Tier 2 tanking Saber... Our Tanks get healing gear and our DPS gets Tanking gear. Quite rude....
I am loving the game and the end game show a ton of promise, but they need to really iron out these issues before thinking about new content in my opinion.
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Really some wonderful writing done with these companion storylines.
Can't wait!
SWTOR is bombarded by comparisons to World of Warcraft. Yet, what is interesting after playing both MMOs, is just how adamant Bioware has been about redirecting the focus onto the single player experience. There are flaws with the game of course, but the grouping and raiding aspect are not one of them. In fact, fixing the issues with "raiding" adhesion among the playerbase seem to have been a key point of concern throughout the development of the game. We have smaller group sizes (4), a loot structure that allows everyone to walk away with something, companions (NPCS) that can fill a spot if you are shortmanned, bolstering of stats in PvP so level 15s can play with level 50s and still melt faces, crafting that actually helps you compete in the gear department. Really its the first Single Player MMO I have played and I am enjoying the hell out of it. I had to play it first though, thats an important part of criticism isnt it?
Sounds like you don't like the premise of the game, because you might have to participate with other people. Perhaps you should reserve your judgement until you actually play it, but given how you proclaimed FFXIII was the most amazing RPG ever to grace anyones hands, before it was even released, I find that unlikely.
I just dinged 35 with my Jedi Shadow, while finishing Chapter 1 in fact and I have grouped only 3 times, by choice actually. The epic battle had me running through a Star Destroyer maiming charging droves of enemies and facing off a nasty Sith lord on the bridge. Alone.
Bioware has structured SWTOR on a single player story based framework, that aligns you with others that are doing the same thing, there are plenty of challenges for those that wish do so alone, but it offers even more for those that wish to answer the call to arms alongside fellow players. For people like you that wish to play a story alone in front of their TV, there is always FFXIII-2 I guess, but I won't knock that game as I haven't actually played it yet, imagine that.
Going to roll Smuggler next. Jedi Consular is sad to be the least interesting of story lines, which makes me even more excited to start a new class as I have found it to be excellent so far.