This only manages to look generic, clean, and bland -- like an unfinished model. I am failing to see how how this is either an improvement or impressive in its own right.
I seem to recall some article either linked here or on Engadget about how everyone takes cell phone videos incorrectly (ie, vertically) because it leads to strange, reduced resolution videos that take up only small percentages of a viewing screen.
@trunkenmath: I am not entirely sure it's appropriate to equate people who subscribe to a certain culture with "handicapped"-- only one is by choice. Everyone enjoys a few hobbies that are off the beaten path. Some people do not hide them.
I'm not going to reply to anyone in particular here, so let me elaborate on my point here.
I do realize he was selling it at a "cut" rate this entire time and it was the plan to raise it all along. I am not contesting this.
What I am saying is that he should not have picked an arbitrary date to enter this stage, but rather picked a bugfix milestone instead, like every other good developer does.
Yes, I do realize what beta means. It means you are done adding features and the product is reasonably complete and it's time for essentially bugfixes only. It is not v1.0.
I am saying that he picked a very poor time to push out an update that broke the game in conjunction with a price hike, along with his phrasing about how beta is going to be a period of feature addition. I realize it's an "Unfinished product" and that I am "participating in bugfixing" by buying it; but I also feel he should seriously test these things for at least a day before each release.
It is very poor form to just see if your bugfix compiles and release it; nearly every fix he's released has had another hotfix released within an hour afterwards; this type of thing should not be happening.
For people who say "Make your own game, then" -- No. I'm an applications developer. The same principles of testing and release cycles apply, though. I know programming is hard, but for how much money he's made on this, these kinds of behaviors shouldn't persist.
TLDR: It's not V1.0, It's not in "Beta", It's not worth $15 yet, this article is kind of misleading, Notch's marketing of his game is kind of misleading.
@deafblindmute: There's always, of course, the ever-driving promise of even more money. No one has ever made a million and thought "Hey, pretty good. That's enough."
This upgrade really ruined a lot of things. Notch has no semblance of professionalism. In celebration of the date he arbitrarily decided Minecraft would become beta (Not because it reached any milestones in bugfixing, mind you), he published a patch that was untested and broke more things than it fixed. And ... raised the price as well? Color me confused.
@TheLAG: Right. Even if you set the difficulty to peaceful, there is STILL damage; from falling, drowning, burning, etc. There is no longer any real "creative" mode.
You can still play classic, of course, but... All of the new fun things are in Alpha/Beta.
@SP-Butters: I felt like he was fairly OP in the original, and actually pretty underpowered in Melee. He's back to being formidable in Brawl, I don't know if I'd go so far as to say overpowered ... He's just a really simple character to use.
@Outrider: There have been LOTS of Harvest Moon games this Generation: You haven't heard about any of them because they have all been terrible.
Ports to the Wii (Magical Melody), a few new games (Animal Parade, Tree of Tranquility) -- All awful.
The DS has: Harvest Moon DS (1.0 is EXTREMELY buggy, 1.1 fixed it up a little), HM:DS Cute (The girl version), Island of Happiness, Sunshine Islands, and Grand Bazaar. Harvest Moon: Twin Villages has yet to hit the states.
The PSP had Harvest Moon: Hero of Leaf Valley, and Innocent Life (A terrible, terrible sister project to Rune Factory. A 'Futuristic' Harvest moon instead of a 'Fantasy' one.)
There have been plenty, the only well-received ones have been Rune Factory.
@cfive3: It's also interesting to note that in the 50s-70s in the US, parents lied to their disabled children when they'd send them off to institutions, never to be seen again.
@Cleesox: I actually doubt they will within weeks. the DSi has been out for a long time and no one has cracked it yet.
(What I mean is: Although the DS mode has been compromised, the DSi mode has not. Why this matters: the 3DS may have its DS mode compromised, but 3DS piracy will likely remain out of distance for quite some time.)