<![CDATA[Comments from Mujah]]> <![CDATA[Comments from Mujah]]> <![CDATA[Mujah commented on Hendrix Posthumously Plays Guitar Hero]]> You know, Guitar Hero 4 had some interesting new things coming along, but this just cost them a customer. There are certain things you need to respect, especially when it comes to someone who contributed so much to the genre that your brand is built upon. Guitar Hero touts rock and roll as its badge of honor, and to deface this Hendrix statue in this way...
I don't know. I just find it utterly disgusting.

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<![CDATA[Mujah commented on TECMO: Itagaki's Last Day is July 1, Team NINJA Still Developing]]> @Ultrasinc:
Forgot to finish my sentence for some reason. "Unless someone who's just as much of a hardass" takes over the team, they're not going to be putting out games of the same quality. I doubt the ENTIRE team is that dedicated.
Even then, they'll still feel different because of the altered influences.

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<![CDATA[Mujah commented on TECMO: Itagaki's Last Day is July 1, Team NINJA Still Developing]]> @Ultrasinc:
Wow. I actually drew the exact same parallel.
Itagaki is notorious for his refusal to compromise when it comes to his games. Unless someone else who's just as much of a hardass takes over the team.

@Murmaider:
Sounds great! Now name a relatively recent title from Tecmo that anyone truly cared about that wasn't a Team Ninja title.
Someone who helms a team isn't just a component, they're creative director, which means that everything in the game pretty much goes through them. Itagaki is pretty much single-handedly responsible for designing the DOA and NG series. Making them a reality is another thing, and I'm not discrediting the hard work of the rest of the team, but without Itagaki as a guide, I don't see them as lasting very long or producing titles of the caliber of Ninja Gaiden or Dead or Alive anymore.
I also love the Nintendo nod. So he's the only creative mind that has the vision to guide his team to the amazing games he wants to make? Granted, I can't think of any company that has had their image so completely defined by the works of a single guy, but to say that a team that is famous for their work under a specific creative director is going to do just fine without him is ludicrous. There's a chance, but not much of one.
Meanwhile, Itagaki will probably be very happily eating his "bowl of dicks" at Microsoft Japan, working on some amazing new IPs (which he'll obviously be forced to, the only really good thing I see coming from this, although the thought of no more real NG or DOA saddens me). Regardless of talent or competency, his replacement at Team Ninja quite simply won't be him. DOA and NG may continue to be made, and they may continue to be good games, but they'll be different.

Also, being someone who has actually played Ninja Gaiden in all three of its iterations (and therefore has more to go on than reviews), I'ma pitch in to all of this jazz about Metacritic scores: If you're going to get all kinds of technical with people's opinions, you're going to be dealing with an endless pile of crap from both sides. Being people's opinions, you can re-interpret them however you like. To treat them as de facto, be-all end-all evidence to prove your argument is absurd.
Sigma was a non-Itagaki-helmed port enhanced for the PS3. It still scored higher than NG2 with reviewers, but that doesn't change the fact that out of the three versions, it got the lowest score. You can't use the argument of "old game is old," either, given that Ninja Gaiden Black has a higher Metacritic score then the original.
Also, jump back and check out all of the perfect scores for NG and NGB, then compare them to the two perfect scores that NGS got. Now go compare the enhancements that were made between NG and NGB, then compare them to the enhancements made to NGS. Slapping a new coat of paint on is one thing, but the weapons and content added in NGB were AMAZING. I felt happy with the purchase for the addition of the Lunar Staff alone. NG could have some of these things added through the online portion of it (one of the first genuinely good DLC attempts on a console), but for the majority without that accessibility, it was an INCREDIBLE amount of content.
NGS is still an excellent game, but the differences aren't as good. I still found myself going back to the old weapons instead of the new ones (yes, I even shunned the double katana). The new missions weren't really "new," and Rachel wasn't nearly as fun to play as as Hyabusa was. All of the content that makes NGS an incredible game is carried over from the previous iterations.
Also, when NG first released, action games hadn't seen a truly stunning release of a melee-based title in a while (Devil May Cray most definitely does not count), especially with the level of challenge and speed that NG presented (remember the difference between "challenge" and "difficulty"). In recent times, though, we've seen more quality titles that can deliver that kind of thrilling speed without the "YOU'RE NOT GOOD ENOUGH" feeling that Ninja Gaiden gives some people. Check the low-scoring reviews for NG2: they're almost all unanimously complaining about the difficulty of the game.
Why wasn't NGS complained about in the same way? Well, I could definitely argue that it's something that the reviewers knew wouldn't be changed, so they didn't expect any different.
But then again, given my complete lack of any kind of actual evidence, you could throw an equally speculative argument back at me and we could sit here endlessly bickering like the majority of the internet masses.

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<![CDATA[Mujah commented on More Metal Gear Solid Retrospective]]> It's a sad thing that people didn't buy MGS3 more. IMO, it's the best game in the series so far.

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<![CDATA[Mujah commented on Greenberg Explains Why He Went Berserk]]> Aside from the fact that he didn't mention any of the mistakes that MS has made with the 360, he actually nailed Sony far better than they ever have with their shit-talking. The only true ammo they've had were the overheating issues. Sony craps all over their fans regularly, and lies constantly. Everything he threw out during that outburst was a fact, and THEN he tossed out the speculation of the 360's future.
When it comes to corporate smack-talk, he did pretty good.

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<![CDATA[Mujah commented on R.I.P. Guitar Hero (2005-2008)]]> Ow. Ow. Ow. Ow. Ow. WHY. Ow. Ow.

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<![CDATA[Mujah commented on Metal Gear Solid 4 Box Says 4.6 GB Installation]]> @GregoriusH:
Don't. They can upgrade to any 2.5-inch HDD they please if they want to enough.

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<![CDATA[Mujah commented on The First Samba de Amigo Wii Trailer Is Fantastic]]> @badasscat:
And?

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<![CDATA[Mujah commented on Acer Predator PC Is Over-The-Top (And Awesome)]]> Screw the rest of the post, you win an internet for just the Patlabor reference.

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<![CDATA[Mujah commented on MGS4 Has 90-Minute Cutscenes [UPDATE]]]> Anyone who played through the AWESOME MGS3 shouldn't be surprised by this, and shouldn't be deterred by this, either.
No way for this to be anything but epic.

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<![CDATA[Mujah commented on Itagaki Not Impressed With Devil May Cry]]> I've always loved Itagaki. He's always entertaining in some fashion, whether it's his extreme arrogance or his "I'm cool because I say so" style, and the guy helms some really solid games. I still consider Ninja Gaiden Black to be one of the greatest games of all time, especially since I've revisited it recently on XBLM. The combat in Ninja Gaiden IS deep. People who don't realize that just haven't gotten good enough at it. I'm sorry, but it's very true.
I have a friend who ragged on the game endlessly when it came out because he couldn't beat the second boss. Still, here I am, years after the initial release of the game, and it's still just as solid. The different weapons have very distinct strengths and weaknesses, as do every single one of the enemies. The game constantly keeps you on your toes and forces you to learn. If you don't learn from your mistakes, you won't get to enjoy the rest of the game. Every single time you're killed by an enemy, it's because you weren't patient enough, or because you didn't react quickly enough. Either way, every time I've died in NGB, I've come back with a stronger, better strategy and torn through whatever killed me last. Granted, sometimes it takes several tries (and a crapload of spirit potions), but it happens.
Devil May Cry is fun as hell, and DMC4 is no exception, but it's a completely different style of gameplay. The combat system isn't nearly as well though-out and polished as Ninja Gaiden, and the enemies do really seem to be, at times, nothing more than set pieces for you to go all "EXTREME" on. I love the ridiculous sense of style that the DMC series gets away with (especially the third one), but I don't see myself picking it back up again four years from now because I'm itching for that challenge.
The first paragraph of the quote is a perfect summary. The DMC series is not a bad one, but it's more about style than substance. Itagaki speaks truth, or at least he is this time.
Kudos to him for having the Thompsons to say so in a (semi-)respectful manner.

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<![CDATA[Mujah commented on GTA IV And The Breakdancing Tugboat]]> It's not a bug. It's a feature.

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<![CDATA[Mujah commented on The Worst, Most NSFW PlayStation Ad Ever]]> lolwiener

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<![CDATA[Mujah commented on Fable 2: A Glimpse at the Beginning and A Co-Op Surprise to Come]]> You know, this may be the game I've been waiting for since they first announced Project Ego in Game Informer back in 2001.

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<![CDATA[Mujah commented on Xbox Live Arcade Soul Calibur Looks... Constrained]]> Wait, does this mean ORIGINAL SC over Xbox Live?! YES.
Every iteration of SC seems to be a good dose of twenty steps forward, twenty steps back, and then a whole lot of dancing in place.

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<![CDATA[Mujah commented on Even Spielberg Cannot Beat BioShock's Mysterious God Spider (Huh?)]]> Screw the Bioshock angle, I'm just trying to figure out which game he's playing in general.

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<![CDATA[Mujah commented on Shenmue On Wii, Anyone? Anyone?]]> They need to just stop porting and just finish the series already, or put together a game that has the ENTIRE Shenmue story, from Chapter 1 all the way to the conclusion. With redone voice acting. Or just subtitling. Please.

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<![CDATA[Mujah commented on MADWORLD Trailer Is Mad Bloody, Mad Cool]]> For some reason I get the strong urge to dig out my copy of God Hand...

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<![CDATA[Mujah commented on Postal Opening On Four Screens (Yes, FOUR)]]> BUT WHICH FOUR SCREENS

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<![CDATA[Mujah commented on This Hands-Free Super Mario World Level Plays Sweet, Sweet Music]]> This officially goes on my list of "holy shit, most awesome things ever" videos.

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<![CDATA[Mujah commented on Why 360 HDDs Are So Ridiculously Expensive]]> Wow. I feel like a bit of a tool, but I still don't regret biting the bullet and getting one. I can actually store all of the extra content I have now! From the Shivering Isles to the extra GRAW2 maps to TV episodes and trailers, I download an obscene amount of things (as well as anything free I see on the XBLM).
Thirteen gigs just don't cover it.

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<![CDATA[Mujah commented on More on the GTA-Drunk Driving Foofaraw]]> I find it interesting that people are complaining about the drunk driving in the game. Anyone who's attempted it will tell you: it's freaking HARD. Things get blurry, the camera moves around like it's being held by someone just as drunk as the driver, and I found it impossible to get out of the intersection I was in before attracting the attention of the police with a couple of pedestrians crushed between my car and theirs.
The entire point of GTA has always been the freedom it offers. Back on the Dreamcast, I was introduced to GTA2, and I can honestly say that I wasn't impressed with GTA3 nearly as much as anyone else because it felt almost like the exact same game with less freedom and a different viewing angle. I still go back to it every now and then just for the electricity gun. I felt gleeful like I'd never felt before with that game; I would do silly things like block off an intersection, jack every car that gets stopped there, pack 'em in tight, blow one up and watch the chain reaction.
The thing is, if I were in the real world, could I technically go up to a guy in a car, punch him in the face, yank him out, and then drive it off and blow it up? Theoretically, yes (although it would be significantly harder than GTA makes it seem), but I don't. Same general principle.
In real life, I have the choice to get drunk until I can hardly see straight, and then I have the choice to drive in that condition or call a cab. Why should I be denied the possibility of that same choice in a game just because some parents are afraid that their bad parenting skills will finally find this game to conspire with and corrupt their poor, innocent little ten-year-old mind?
I have an eleven-year-old sister, and you know what I'm most worried about as an influence on her? It's not video game violence or decisions. I know what to keep her away from in the first place when it comes to video games, but violence isn't it. She knows what's a video game and what's not, which is why I had no problem continuing to watch the Ninja Gaiden 2 tech demo when she walked in and sat down beside me. Her only remark? "That's a lot of blood. Like, a lot."
Granted, I wouldn't let her play it, but if she sees a bit of it it's no harm. Buying it for her is another matter entirely.
See, as a family, we've done our job and we continue to do our job to raise her properly and expose her to the right things at the right times. What I'm most afraid of is these Disney Channel kids that children are idolizing right now. Sure, a couple of those kids turn out okay, but most of them are poisonously vapid. Miley Cyrus is appearing in a topless photo shoot for Vanity Fair or something (at the age of fifteen, no less), and nude photos of Vanessa Hudgens leaked out onto the internet last year.
True, more a trouble with girls than boys, but how about the perennial issue of parents taking their kids to violent movies? Three grade-schoolers in the theater cheering their heads off as Rambo dismembers dozens of "bad guys" with a giant machine gun is far more troubling to me than the option (the OPTION) to drive drunk in a video game.
Then again, just another day in the life of ignorant parental scapegoating of my popularly misrepresented favorite entertainment medium.

/soapbox

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<![CDATA[Mujah commented on Capcom Fuck Clover's Sad Panda Corpse [Updated]]]> Because it's pre-rendered? Are you telling me that at a multi-million dollar international corporation that's one of the leaders in its industry and houses dozens of highly skilled computer programmers, graphic artists, and nerds in general can't figure out how to cut off a few seconds of film containing a logo so that the ENTIRE STUDIO that created the game can be acknowledged for their stunningly beautiful masterpiece?
That's on par with half of the bullshit that EA's tried to stomp down our throats. Damn, Capcom, I respected you more than that.

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<![CDATA[Mujah commented on Zero Punctuation Beats On Smash Bros. Brawl]]> Finally.

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<![CDATA[Mujah commented on No Way Should Pokemon Be This Cute. Like, Ever.]]> And all I can think is that there's some sick bastard out there Rule 34-ing this right now.

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<![CDATA[Mujah commented on Naruto: Ultimate Ninja Storm In Action - Believe It]]> I haven't been this excited about a cel-shaded game since JSRF. Mind you, I was still excited about JSRF MORE, but still, this is impressive.
And I HATE Naruto.

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<![CDATA[Mujah commented on Terrorists Need A Holiday Too, You Know]]> Mega64 still exists?
How?

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<![CDATA[Mujah commented on Sonic Unleased Not Connected to Those Shit Sonic Games]]> Er... aren't these the exact same assurances they were making about the most recent Sonic the Hedgehog?

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<![CDATA[Mujah commented on Uwe Boll Responds To Million Man Petition: "Look, I'm Not A Fucking Retard"]]> Wait... is he saying that Cabin Fever is the same movie as Hostel or Hostel Part 2? Or that Michael Clayton is the same thing as Leatherheads is the same thing as Good Night and Good Luck?
I think at this point, he's kind of sunken into his own little world. I mean, it was his own little world when he thought that his movies were all good in the first place, but now it's gotten to the point where it's just ridiculous.
"The only genius in the industry"? Really? I would love to see one of the people he criticizes actually reply to this...

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<![CDATA[Mujah commented on Sonic Unleashed Ineffectually Teases]]> I'm going to burrow into my deeply buried Sega fanboyism that started twitching with life after seeing the first shots of gameplay from this and hope against hope that the werewolf version of Sonic will be a kind of berserker that goes EVEN FASTER and smashes through anything between itself and rings.
Wait a minute... Didn't they already... Isn't that... CRAP.
They've replaced the concept of Super Sonic with a fuzzy Sonic/Hulk. My fanboyism's twitching from something else now...

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<![CDATA[Mujah commented on Eidos Cancels New Carmageddon Game]]> This deserves a Jack Bauer GODDAMMIT.

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<![CDATA[Mujah commented on Jon Stewart On Second Life]]> Wow. Just... wow.
Furries, like angry nuns, are always a perfect element for comedy. Or mind-scarring experiences, depending on the situation. I can't decide which one the dolphin-boobs are yet.

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<![CDATA[Mujah commented on Project Origin Is Scary]]> Hey! Who put this Jericho in my F.E.A.R?
Real funny, guys.

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<![CDATA[Mujah commented on English Of The Dead Still So Cool]]> Two things:
1. This reawakened my awareness of my adoration of overly excited Japanese announcers/ad narrators.
2. I miss Typing of the Dead. Time to break out that Dreamcast...

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<![CDATA[Mujah commented on That's Not A PSP Battery, This Is A PSP Battery]]> See, I wouldn't mind thicker batteries if they'd give me a freaking attachment for the other side to match the thickness. Lopsidedness is my only complaint; otherwise, it's just like holding a controller.

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<![CDATA[Mujah commented on The GlaDOS Cosplay Video Endurance Challenge]]> It's definitely facepalm-inducing, but I definitely have to give McWhertor props for at least acknowledging the solid cosplay. I have to give props for memorizing the speech, too, however bad the accent was.
I also agree with many of the comments. There is no way I wouldn't flirt with this girl, at least a little bit. She looks like she'd be attractive behind the costume, she's obviously very artistic, and she not only plays video games, but she plays Portal and liked it enough to put the effort into a costume like that. I could get along with someone like that quite nicely.
Oh, and if that cake is real, that means she bakes. For FUN. Last girlfriend I had who loved baking, well... I do miss her. Or at least her cookies.
Peanut gallery needs to shut up.

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<![CDATA[Mujah commented on The GlaDOS Cosplay Video Endurance Challenge]]> @oldskuel: At first I was like T_T.... but then, I lol'd.

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<![CDATA[Mujah commented on Toddler Dies Following Game Controller Beating]]> @Brian Crecente: "He killed her with a video game controller, how is that a tenuous connection to gaming?"

Well, in the sense that the instrument was gaming-related, it is. However, the motivation and the action of beating a child to death itself aren't game-related. The controller just happened to be the closest blunt object at hand, so he used it. It's not actually related to any specific game, and any jury would be hard-pressed to actually connect the case to a video game.

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<![CDATA[Mujah commented on Toddler Dies Following Game Controller Beating]]> @uranutan:
@aaa:
@mgy:

Shouldn't you guys be on 4chan or something? If you want to make jokes about the death of a child, this place is definitely populated by far too many decent human beings to have any room for shitbags like you.

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<![CDATA[Mujah commented on Screw Coffee, Evangelion Goes Rule 34]]> So where can I find this?

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