This might have been lost in translation so I'll say it here. BaiJiu (白酒 I think those are the characters) is Chinese rice wine and is ridiculously strong and foul tasting. Foreigners aren't actually expected to like it but that has more to do with the fact that the Chinese themselves don't really like it either. They just shot it to get drunk.
Coh is definely the only multiplayer rts on par with starcraft
I aggree that some examples such as God and World War II are ill-chosen since they are divided into various sub-articles. But I still think the article makes a sad point. By no means does a higher word count mean that something is in the aboslute sense more important than a topic with fewer words, but more words do mean that more people have expressed an intrest in these entertainement related articles, and that's sad: people would rather make an effort to go into detail in the wikipidia article concerning EGM than the artilce about Time magazine.
This is going to sound very fanboyish but blizzard's games are near-perfect. Having new units and new graphics will be refreshing and will stir-up the gameplay but like all blizzard's real-time strategy games, the balance will be excellent (I think we can give blizzard the benefit of the doubt at this point).
Compare starcraft II to say C&C3: both games are new versions of influential RTS games. C&C 3 seems to have more newer features that changes the game. Not only do you have new units but you also have an entirely new faction. Yet at the end of the day, playing C&C3 online was horrible: the game was unbalanced to the point where the only viable strategy was scorpion tank spamming. Yet starcraft's II innovations however small they seem, instead of resulting in a loss of strategy like C&C3's should introduce some new tactics along side traditional starcraft tactics such as zerg-rushing, the marine medic combo and harassing overlords with protos corsairs. Again I am giving blizzard the benefit of the doubt but I think they have proven themselves worthy of it: just look at how they scrap certain new "features" such as the protos mothership's black-hole in the name of balance. Seeing blizzard do something new would be great and they are capable of doing so (look at the intorduction of hero units in wc3 or simply making wow) but when you iterate on something as good as starcraft, you can't really go wrong. Introducing something "new" for the sake of it being "new" is more of an EA or ubisoft tactic, since anything new can be branded as a selling-point on the back of the box.