@Bubbleman! gets the Lead out.: Then he could state that, or he could provide a link to his source so that we could understand his meaning. He could certainly be clearer about what he meant, it's just readily apparent he doesn't CARE to be.
Your phrasing suggests that NA will get extra mobile suits, when I think your intention was to say that 3 will have new mobile suits not available in 2. Please Clarify.
@t0ddd: Yes, but it's marketing. There's no such thing as bad publicity, otherwise Dead Sapce 2 wouldn't go around advertising how much moms hate it. You have witnessed this marketing, and you are now more aware of the attitude of its creators and the inspiration fueling their upcoming title. You make a decision accordingly - nothing is for everybody, and the more you know the easier the decision gets, one way or the other. I think if you look in the comments here, you'll see that a lot of people agree with the parody and are excited for Bulletstorm as part of that.
I didn't miss it, it's just irrelevant. They don't HAVE to, they're CHOOSING to. They're making sure that the gaming public is getting flooded with copy for their upcoming title, a title they're launching against an installment of a franchise shooter. If this advertising has discouraged your participation in the title, so be it. It's not like you're wrong about the final product - Bulletstorm is immature and low. You get points for shooting a guy in the sack and then kicking him in the face.
They have said in numerous videos that they want to bring "the fun back to first person shooters," in addition to this video showing how boring they find the current state of the genre. "Come join us, ye who agree." That's all this is. Honestly, I don't think there's ever been a game advertised with a free five minute game before.
@t0ddd: Because it increases awareness of a title in the overall community consciousness.
You heard of Knight's Contract, an action hack and slash game coming out the same day as Bulletstorm and Killzone 3? Of course you haven't. It hasn't had any marketing whatsoever.
My main problem is that as good as - say Nier's soundtrack - is, it gets old at hour ten. I don't listen to ten hours of the same song on end, and I'm aware that there exist people who do, but I'm not one of them.
I like video game music, but I feel Dead Rising 2 probably had it right - have one guitar riff for cutscenes, and let the player experience nothing but zombies and the mall everywhere else. If you hear music, it's mall music. It created an atmosphere, to be sure.
But any overworld music gets old quick. I don't feel it's a disservice to the creators of the music to turn the volume down or off after their song gets tired.
Neither of those articles blame video games, they're just information about the killer. In the same way you'd get information into the daily life of any prolific killer in custody awaiting trial, lately. The Wall Street Journal article says right after that that he was an avid saxophone player, and the Arizona article spent more time talking about his weirdness in high school than video games.
But by all means, pretend the media does nothing but fearmonger. Ignore that all they're doing right now is reporting any scrap of information they can get their hands on while the man's the subject of national interest. Somebody may come along later and play the blame card, but this? This is just reporting.
@Jekku: They can be excited for the game, I just don't want them to encourage this behavior from Nintendo, or any other company. Releasing a budget line of classics on new systems is one thing, charging new prices for an old product is entirely another.
@Jekku: I still had fun with TP, but the whole time I felt like I was just enjoying a nice new haircut on an old friend.
I think my main problem is this article showing pictures of a thirteen year old game being refinished for a handheld, and gamers lining up for it saying that being on a handheld and being in 3D is going to make everything old new again. It frustrates me that I have the original, the master quest reedit and the original on the gamecube, and that this game can also be purchased off the Wii Store for fifteen, twenty bucks? And here is the same game, all over again, but it's so awesome because it's one of the best of the best. And it was a good game, and so was Starfox 64, but there already exists options to own both of those games on modern consoles for a fraction of what they'll be charging for the 3DS cartridges.
I shouldn't be surprised that calling them out on it would be met this violently, I guess. It's hard for most people to understand that criticism of one aspect of something isn't criticism of everything.
@Jekku: What I said, and what probably could have been clarified, is that they are unable to offer fans anything good that's new. The fans really don't seem to want what they're putting out that offer change, so instead of finding some middle ground they're falling back on the old standards that people are clamoring for. It feels like a cop out to me to not progress to some middle ground, and I feel that Square Enix has been doing the same for a while now.
They were bold with Wind Waker, and I loved it, but loud voices told them no and they made Twilight Princess, which felt EXACTLY the same as Ocarina to me. Which made me raise my voice, but I was told to hush.
@Honoguma: I enjoy the hell out of Star Successor, but I can't deny that its gameplay is rather heavily tied into the wiimote. I know the 3DS is supposed to have two analog sticks (right? I'm not crazy, I hope.) which should cover most of the shooter mechanics, but there's every chance it'll be heavily reliant on the touchpad, and that kind of gaming can, and has, caused hand cramps in my unfortunately giant hands. I never played the original S&P, but I imagine it was controlled by the cpad and the analog stick. Probably wrong on that.
But again, I can only say that I expect that the game could be liked, not that it will be good. I refuse to infuse quality into an unknown experience, just as a general standard. Anticipation cannot be a stand-in for experience, if one is to be objective.
@minneyar: Perhaps, but I know Ratchet and Clank is made by Insomniac, and Sly Cooper is made by Sucker Punch, and Halo is made by Bungie. They're not Sony and Microsoft games, they're games which belong to their developers. Zelda and Mario and Animal Crossing ARE Nintendo-developed games.
I forgot SMG2 because I didn't enjoy the first one and completely passed up the second. I have been told this means I lack a soul - you may judge me for it as you will.