I'm having an technical issue with the Gawker Media sites. When I go to, say, kotaku on a PC, I'm presented with what is obviously a tablet interface design. Is anyone else having this problem?
As I'd love to believe that not having achievements was a creative move on Nintendo's part, it's clearly not true. Nintendo doesn't have achievements because that would represent a real commitment to providing an online back-channel. Their domestic market has zero interest in online features, and until that changes they'll always have a simple online layer.
Dude, you crazy. What are you talking about? Did you find out saying farmville in titles gets you clicks?
What you're describing here is bad pacing, whereas Farmville uses time strategically to give you a reason to come back later. You can stop playing Farmville but time continues on. In Dead Rising you're just stuck playing until the next event. How is that the same thing?
I think this comment assumes a lot about the kotaku audience either way. Most gamers probably couldn't careless about both games, from what I understand.
Buy and iPod Touch, and get a regular phone. All the same tech, no single point of failure in your mobile life, and you can pick the best network instead of compromising for a cool device.
They should re-release Monty Python's "Complete Waste of Time." Not a game, really, but had some stuff in there that parodied puzzles from Myst, so it was topical in the day.
@NeoTechni: There's this line in there which states "You can kiss the 3DS buh-bye." Not sure there's much to misunderstand about that. I'm not trying to defend the 3DS, I haven't even seen one yet; I'm just pointing out that these techniques are completely different and they do not replace one another. You could implement both techniques at the same time.