I, Gamer

November 24, 2008 – New York City is difficult in the winter. Most residents still do much of their navigation on foot, and Manhattan's grid-like avenues and towering buildings can funnel the approaching winter's dry cold snaps into veritable wind tunnels. More »

You Gotta Have Faith: Does Style Beat Out Realism

October 30, 2008 – Earlier this month Kotaku posted a pair of images of the lovely Faith from Mirror's Edge. One was the official rendering by Swedish dev DICE of the parkour-inspired, Asiatic heroine - and the other was a reinterpretation edited by an Asian fan, imagining what Faith would look like if she had been... More »

Does Survival Horror Really Still Exist?

September 29, 2008 – By: Leigh Alexander You're picking your way through the destitute skeleton of an abandoned building. All around you, decaying, discarded décor reminds you that people lived and worked here once, just as it prompts you to wonder what happened to them. More »

Games As Art, But At What Cost?

August 25, 2008 – We'd like to see games as art. Even those of us who'd personally rather just shoot stuff, thank you very much, realize in general that "games as art" might be a simple way to vault them into the sphere of mainstream relevance, earn them appreciation and understanding from an audience that... More »

Blizzard’s Next Game Could Be More Successful Than WoW

July 31, 2008 – Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. More »

Art Apocalypse: Blizzard’s Wilson Talks Diablo III Design Decisions

July 31, 2008 – When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring to. More »

Gigantique Sacks and Lovin’ On Squirrels: All About WoW Achievements

July 31, 2008 – We now know that World of Warcraft will get achievements added in when the Wrath of the Lich King expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds of actions and behaviors that will earn you those achievements. "We've wanted to add... More »

Blizzard: Execution Over Innovation

July 31, 2008 – Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating the successful mechanics of other... More »

What Activision Can And Can’t Change About Blizzard

July 31, 2008 – The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. More »

wow

One WoW Expansion Per Year? Not Necessarily

July 31, 2008 – When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve months? Today, Kotaku spoke to WoW game director Jeffrey Kaplan, who... More »

Phoenix Wright Manga Coming To North America In September

July 30, 2008 – Two volumes of the Phoenix Wright: Ace Attorney manga are coming out in North America, according to an Amazon listing dredged up on NeoGAF by Wired, who made all of the "fans will have no objection" puns already so that I don't have to. More »

LittleBigPlanet: Make Good Stuff, Get More Space

July 30, 2008 – LittleBigPlanet may be the most high-profile and anticipated game launch ever to hinge so much on user-generated content. With that in mind, storage space is sort of a big issue — More »

Tom Clancy’s H.A.W.X. Delayed

July 30, 2008 – How quickly "Fall 2008" becomes "Q1 2009." Ubisoft is the next up to confess it's shunted a title out of its fall lineup into next year, after we reported a similar delay for Namco-Bandai's Afro Samurai. This time, it's Tom Clancy's H.A.W.X, according to CVG, which sails right past Fall 2008 to... More »

Yoshida: PS3’s The Underdog

July 30, 2008 – New president of Sony Worldwide Studios Shuhei Yoshida is reflecting on the company's underdog years in a new interview with VentureBeat. Interestingly, he credits getting Square to get on board with PlayStation with Final Fantasy VII with the largest share of the original console's successful... More »

Capcom: Poor Economy Affecting Arcade Biz

July 30, 2008 – What Capcom called its best performance since it began reporting quarterly results was tempered somewhat by the fact that the company's arcade business is on a steep decline. More »

Monster Hunter Freedom 2G Boosts Capcom

July 30, 2008 – Thanks largely to strong sales of Monster Hunter Freedom 2G on the PSP, Capcom said it had its best fiscal first quarter since it began reporting quarterly. Monster Hunter Freedom 2G sales have been "skyrocketing," according to Capcom, since its March 27, 2008 release. More »

With Preorders Down, EA Highlights Sports Innovation

July 29, 2008 – Preorders are down for EA Sports titles, the company said during its quarterly call to investors. CEO John Riccitiello and EA Sports honcho Peter Moore were discussing how they expected Electronic Arts' sports portfolio to perform in the year, and both seemed to say that prejudging a game's... More »

EA Sales Jump Narrows Losses, Bad Company Sells 1.6 Million

July 29, 2008 – Electronic Arts more than doubled its year-over-year net sales in the fiscal first quarter, the company announced today. Battlefield: Bad Company, which sold 1.6 million copies, played a key role, and UEFA Euro 2008 and the continuing popularity of Rock Band also pitched in, EA said. The company's... More »

ps3

Sony’s Game Biz Thrives While Company Takes A Big Hit

July 29, 2008 – Thanks to improved PS3 sales, Sony's games biz reported a profit on their first fiscal quarter, with sales up 16.8 percent over last year. Net sales for the devision were ¥5.4 billion ($51 million), whereas the company lost ¥29.2 billion ($273 million) in the same period last year. But it's not... More »

Activision Blizzard May Dump Massive, Swordfish Studios

July 29, 2008 – Activision Blizzard is the result of a merger between two large companies, each with several studios, projects and different teams. So a merger between the two means some things are going to get shuffled around. More »

The Gamer's Guide
More Stories…