Friends
Leigh Alexander has no friends.
Followers (128)
Leave a message for Leigh Alexander
Login to leave a message.
Messages left for Leigh Alexander
Arttemis on Aug 8, 2008
Your posts will surely be missed. Looks like I'll have to add another gaming site to my favorites folder!
weinerman on Jul 23, 2008
nice to see another article on the nintendo "shortage" hype machine today. keep those coming as often as possible please. I like them better when you put actual lies in them though. maybe next time?
CaptainAhab on Jul 22, 2008
I've been listening to Interpol for the past couple of days and just remembered your joy at the announcement of "PDA" on Rock Band 2. Aside from me just wanting to tell you that you have great taste in music, I also want to say that you're a wonderful writer who can rock huge earrings better than anyone I know. Keep up the great work!
Cpt-Jobert on Jul 18, 2008
you always got the great posts, leigh. just wanted to say i was pumped to hear N'Gai Croal give you a shout-out on the newest 1up yours podcast. keep up the great work yo.
TheIrishNinja on Jul 16, 2008
Leigh, your articles are class, but your konami coverage was just awesome. keep up the good work, really glad you're here.
PS add your PSN/XBL info sometime!
I h8 ph15h with a passion on Jul 14, 2008
Leigh has no friends... :| Nobody is deemed worthy for her to follow.
Axel on Jul 11, 2008
Hey Leigh. I just wanted to drop a couple lines to let you know I love your articles. You might very well write for an important magazine and not just for Kotaku. I liked pretty much your article regarding unrealistic body types and Ivy's breast.
Keep up the great work! :)
Murgatron on Jun 30, 2008
I put my awesome MS Paint skills to work to demonstrate what would happen to Crecente if he gets on your case about how you got sauced at the Aerosmith event. The story behind the picture can be found in the comments section of your pretty much really awesome and intense article.
ehouse on Jun 30, 2008
Great Aerosmith article!! Drinking and gaming are two of my favorite things . . . i thought you might enjoy this:
www.liquidconsole.blogspot.com
Only one post in, but scheduled to be updated weekly.
Keep up the great writing.
prosky on Jun 16, 2008
Hi Leigh, just wanted to say I enjoyed your review of Blast Works. I was wondering if you tried the Paper Jam level?
Agnitio on May 19, 2008
Nice stuff here on Kotaku - I just listened to the latest version of the Crispy Gamer podcast and was pleasantly surprised to hear you on it. Was definitely a quality episode, I look forward to when they invite you back
Rhasiir on May 17, 2008
I did a bit of research, pertaining to your post of theGAYERgamer getting a forced tag-change, and eventually made this: [www.misterpoll.com]
Feedback would be nice
umbrae on May 9, 2008
Thanks for the news, but how about NOT putting spoilers in the title of your post? (referring to "Big Boss In MGS4?")
Thank you~
scarletisred on May 9, 2008
When did you start writing for Kotaku? Anyways, I love your writing, so I'm glad. =D
show all messages »


















Leigh Alexander wrote We'd like to see games as art. Even those of us who'd personally rather just shoot stuff, thank you very much, realize in general that "games as art" might be a simple way to vault them into the sphere of
http://kotaku.com/5041184/ 12:00 PM on August 25, 2008
Leigh Alexander wrote Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. In fact, when we asked about World of
http://kotaku.com/5031742/ 6:20 PM on July 31, 2008
Leigh Alexander wrote When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring
http://kotaku.com/5031732/ 5:20 PM on July 31, 2008
Leigh Alexander wrote We now know that World of Warcraft will get achievements added in when the Wrath of the Lich King expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds
http://kotaku.com/5031719/ 4:00 PM on July 31, 2008
Leigh Alexander wrote Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. In fact, when we asked about World of
http://kotaku.com/5031742/ 3:37 PM on July 31, 2008
Leigh Alexander wrote Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating
http://kotaku.com/5031694/ 3:20 PM on July 31, 2008
Leigh Alexander wrote When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring
http://kotaku.com/5031732/ 3:19 PM on July 31, 2008
Leigh Alexander wrote We now know that World of Warcraft will get achievements added in when the Wrath of the Lich King expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds
http://kotaku.com/5031719/ 2:53 PM on July 31, 2008
Leigh Alexander wrote The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director
http://kotaku.com/5031684/ 2:20 PM on July 31, 2008
Leigh Alexander wrote Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating
http://kotaku.com/5031694/ 2:19 PM on July 31, 2008
Leigh Alexander wrote The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft game director
http://kotaku.com/5031684/ 2:02 PM on July 31, 2008
Leigh Alexander wrote When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve
http://kotaku.com/5031646/ 1:20 PM on July 31, 2008
Leigh Alexander wrote When's Blizzard's Wrath of the Lich King expansion for WoW coming out? When it's done. So how does that jive with previous Blizzard comments by COO Paul Sams that suggest the company plans to release a new expansion every twelve
http://kotaku.com/5031646/ 1:16 PM on July 31, 2008
Leigh Alexander wrote Two volumes of the Phoenix Wright: Ace Attorney manga are coming out in North America, according to an Amazon listing dredged up on NeoGAF by Wired, who made all of the "fans will have no objection" puns already so that
http://kotaku.com/5031218/ 6:20 PM on July 30, 2008
Leigh Alexander wrote LittleBigPlanet may be the most high-profile and anticipated game launch ever to hinge so much on user-generated content. With that in mind, storage space is sort of a big issue — if the game depends on contributions from users, how
http://kotaku.com/5031187/ 5:20 PM on July 30, 2008
Leigh Alexander wrote Electronic Arts more than doubled its year-over-year net sales in the fiscal first quarter, the company announced today. Battlefield: Bad Company, which sold 1.6 million copies, played a key role, and UEFA Euro 2008 and the continuing popularity of Rock
http://kotaku.com/5030569/ 5:20 PM on July 29, 2008
Leigh Alexander wrote Activision Blizzard is the result of a merger between two large companies, each with several studios, projects and different teams. So a merger between the two means some things are going to get shuffled around. Jobs will very likely be
http://kotaku.com/5030641/ 3:20 PM on July 29, 2008
Leigh Alexander wrote Amid Hasbro's lawsuit over the Scrabulous Facebook game, the social network has pulled the application, as it was asked to. Scrabulous users who log in are now greeted with the following message: Scrabulous is disabled for US and Canadian users until
http://kotaku.com/5030574/ 2:20 PM on July 29, 2008
next »