Funny that they say, "The Most Anticipated Game of 2010".
Perhaps I'm over-doing it here, but I'd say the 10 or so years anticipation that the entire world has felt in reference to StarCraft II trumps the anticipation of Halo fans the world over.
@Helis: That map was made based on the Cold War era definition of First (Capitalist), Second (Communist), and Third (non-aligned) World.
These days, however, our definition of 1st/2nd/3rd world countries is based on the HDI (Human Development Index) which rates each country based on Standard of Living.
Getting back to the article, it's really amusing to think of South Korea as "Third World" in the context that Totilo is placing it. Mainly because of all the nations in the world, S. Korea has the most fervent video game culture.
@harbink: The map is from the Cold War era. S. Korea should be 1st world, and N. Korea should be 3rd world according to the context Totilo wanted to place it. It would have been more effective to put a map of the world showing each country's HDI rating, but you get the point.
@Dehnus: I've always liked the idea of a secondary skill called "Diplomacy" which allowed you to ultimately learn the languages of each race, and mend ties between the Alliance and Horde.
Have you read any of the novels? The story has expanded since the days of Tides of Darkness. It's really fantastic.
@Dehnus: This is mainly an argument for more world PvP, something that I think maybe you enjoy more than I. PvE is the only type of realm I play on, I don't need PvP in-game at all. Not my thing.
Additionally, I do think there would be mass chaos if factions were opened up. Not to mention the lore just wouldn't work out. Everyone would want to be a mercenary. No one would belong anywhere.
I've been playing since Orcs and Humans, and I can honestly say I'm not one bit disappointed with the direction Warcraft has gone, and where it's going.
That's just me though.
@Dehnus: I'm not going to try to disprove your statement, because it's completely true. A large part of WoW is based in accumulating the right gear.
My comment was purely to address the fact that making friends or enemies with factions is not new--it isn't.
Boosting reputation with The Oracles or the Frenzyheart consequentially opens or closes content (daily quests, and yes, ultimately items).
I'd be very okay with the ability to be a sort of "mercenary", working for either Horde or Alliance. But that may throw off faction balances.
As an aside, if you look at any popular RPG, it's all about item collection. DragonQuest, Diablo, Final Fantasy. If anything, WoW is so much more. It's honestly what you make it. If you're into items, that's what you collect. I personally like fishing, and achievements. Dungeons and raiding is genuinely fun in WoW these days, and more accessible than ever.
On the other hand, I'm still a big Warcraft fan, so I may be a bit biased myself.
p.s. Starting a comment off with "bullshit" isn't the best way to start a conversation. Just saying.
"They have to make friends with some factions and in doing so will make enemies of others. Unlike with other MMOs, that actually blocks and opens up content to them simultaneously. So based on their choice they'll have real consequences."
This article makes it seem like this hasn't been going on since WoW's Burning Crusade. Aldor and Scryers anyone?