@Stephen Totilo: Sorry, but even after reading the article, I'm failing to see what doesn't work about accessing this downloadable content.
I have not played the newly released Batman game so I can not ascertain a valid opinion on that matter. However, having accessibility to Joker right from the get go does not feel earned. That's handing the kid who just shoved Timmy's new TMNT action figure down his own butt crack a new bicycle: just handing it over to him won't make him appreciate it, and will feel like a wasted effort.
For Mass Effect, the content is accessible throughout the vast majority of the game. There's hardly anything to complain about there unless it's the first time playing the game and you're incredibly eager to get into what everyone else is. It's not possible to do that better, and it's more than certainly catering to the TMNT defacers to let that be available at any point during the game.
I do not see a high demand for download content availability to change. I believe that people understand what they are putting their money towards 95% of the time in these cases. Statistic is accurate.
That's right. Ignore the people who have criticism for the game. That way, you can improve upon the quality of the game from people who spout things like, "OMG THIS IS THE BEST!" or "Totally love this series. NEVER EVER CHANGE IT."
For the most part, I'd go with the gamer. Although a journalist can explain himself well, he will more than likely not be able to communicate himself effectively without the understanding of video games.
It's quite clear that an avid gamer does not cut it alone, either. A game journalist must have the game experience, be able to communicate effectively and efficiently, and although not a strict requirement, be ethical (i.e. coverage not biased, finish most of a game before, at a minimum, before writing a review for it, give games a chance).
It's a ying-yang thing, something I'm sure is not unique the gaming industry.
Whoops, neglected to add relevant context to my post before the 15 minute limit. So sorry:
On a slightly more relevant note, these girl games are the equivalent of books like Twilight. The books says boys act like romantic prince charmings and that girls are these beacons of beautiful, fragile light, waiting to be graced by a worthy male, but reality says, "Silly woman, guys aren't usually that caring about all your problems, nor tolerant to every word escaping your mouth."
The same goes for the women. We don't always care about the guys that much, and so we shouldn't expect the same in return for every instance of "true love." But oh, books and movies, you teach these naive girls the wrong things just to screw them and the boys up for life. It's just plain wrong, world. Just plain wrong.
I'm absolutely sick of this term "girl gamer." As a woman who's been playing games since I was barely out of diapers, I never had the opportunity to go into this feminine gaming, market save for two games that stunk to almighty hell: Barbie on the NES and the Little Mermaid, again NES. Then there were the edutainment games: Reader Rabbit, Treasure Mountain, Treasure Cove, and Mavis Beacon, all which motivated me to learn how to read, somehow.
I was always interested in playing real games, starting with the Christmas Santa brought us extra surprise gifts. I, a Barbie van, and my older brother, Ultima III: Exodus for the NES. Although I did tout my plastic pals around for awhile (including my brother's Ninja Turtles), I was much more intrigued by what my brother was doing. He was naming all his characters, moving them along, fighting off evil, and at the time, I didn't quite understand what was going on.
But I liked it.
I'd spend hours and hours watching him play games for many years, and it wasn't until Secret of Mana came along that I tried playing serious games.
I remember so well the ridiculousness of being being frightened by Rabbites, afraid of defeat, so much that I had to use the Game Genie in order to play through it the first time (I like to think of that as a pathetic training wheel). After that, I went through that game what has to be at least 10-15 times, without any sort of help.
My brother has always been a huge influence on my gaming, to the point where he was pretty much my E3, showing me all these new games that I just couldn't wait to get my hands on, once I whined to my parents to get him off the damn SNES or computer. It's rather funny seeing the role reversal now, me showing him all these awesome games that he's never heard of and the sound of him glowing and giving me much thanks when he's finished playing a game I recommended. It's wonderful.
Today, I've gone through most genres, not just isolating myself to RPGs. I'm a very well experienced player, and I'm damn proud of that fact.
But then I look at these new games, the ones specifically designed for girls...and it makes me want to scream. Don't get me wrong as I probably would've picked up some, if not many of these if I had them to choose from as a kid, but the selection is so limited, so isolating, and very stereotyped. It feels like all that progress I made somehow unraveled into a gigantic pile of stupid.
Does that mean I don't think people should be playing games like Princess Debut? Hell no. It's just when guys find out that I'm a woman who plays video games, unless they're a regular in any game community I frequent, they tend to assume that I'm not a serious gamer, that I only have dove into this feminine drivel of make-up, boy flirtation, and WoW.
And that brings me back to that forsaken term. I'm a female, and I'm a gamer, but please don't call me a girl gamer. Hell, call me a guy gamer if you must put a label on me at all, but just not a girl gamer.
I've earned that much.
TD;DR- Yo dawgs, don't call me a girl gamer, aite? Makes me feel like a foo. History, yo. Respect it.
I can totally relate to him. I did this to a long time boyfriend of mine. Wasn't a pretty break up, and was convinced that I loved video games more than him. Needless to say, that is absolutely true, though I didn't realize that until I looked back on the relationship. Yep.
Seeing as I'm still not wowed by the balance board, his entire argument falls flat. I wasn't enthralled when I first saw Wii Fit, and I'm certainly not now with the Vitality Sensor, whatever that may be.
Still, got to give them just a little bit of props for trying something new. Something that's probably bad new, but new none-the-less.