They did make a B&TB game... It just happened to be on the Wii.
There is a reason: You're not wearing out your DVD drive.
Generally I'm ALL FOR companies suing Apple over trademarks, patents and copyright, seeing as how they're generally the king of the lawsuit hill, but this is absurd. You sold them the name, your original product most likely infringes on Apples own design and you'd sued them in the past over a different name? No.
Oh no, the framerate isn't locked, and there are drops, but the thing is, 90% of people wouldn't notice unless they're looking for it (which I was). You can tell it does because the smoothness presented by 60fps tends to look slightly rough, which most likely means a drop to about 25-30fps, and 25-30 is still good enough that people won't say "framerate dropped!" because it only happens for like 2 seconds in some cutscenes. However, it never drops to "single digits" that's just BS. There also are sync issues with some cutscenes, but I guess this is dependent on the experience, since it's a random glitch. They need to optimize and fix this, but I doubt it'll happen.
I downloaded it, and while the neat new touches they added and the slightly reworked visuals are nice, this thing is virtually unplayable to me without a circlepad pro. Ugh.
Yes, you can. It's weird that PW didn't allow it.
After doing a search regarding supposed framerate issues in MGS3, the only remarks that were prevalent had to do with the bridge section after the first mission and some cutscene glitches. I did get a cutscene glitch, and there was a framerate dip during one of the Ocelot team's intro scenes. But at no point does the framerate drop to "single digits" that's BS on his part (unless he's talking about the 360 version).
No, they shouldn't. Consoles are outdated within a year off their release, future-proofing is a soundbite that has no meaning, you can't "future-proof" a product, it'll always be obsolete within a certain amount of time. Most of the time it's months, sometimes it's obsolete before it even comes out.

Regardless, Nintendo is proof that "future-proofing" is irrelevant, the GB was a 2-color handheld that beat not only the Lynx, but Sega's Game Gear and Nomad. The Gameboy color outsold the Wonderswan, the NeoGeo Pocket Color and similar competitors that were better than it. The DS outsold the PSP. The Wii sold regardless of it having HD and an online network, and it did so for nearly five years. It's still the highest selling console this generation.

Apple doesn't cater to the Android market, the iPhone was and still remains obsolete in many ways, but that doesn't stop people from buying it.

Firmware is not going to improve how it handles. Firmware updates can only optimize already-existing performance, but they don't magically add more performance to hardware. There is a finite level to every piece of hardware, and if you push something beyond the processor's capabilities, it doesn't matter how many firmware updates you have, it's still not going to run properly. If you run Battlefield 3 on a GF 7900, with a dual-core AMD processor, it doesn't matter how many driver updates you can do, your PC still won't run it.

Upping the resolution doesn't benefit Nintendo, or gamers in the slightest. It'll look slightly crisp by comparison, but at that size, it's not relevant to what Nintendo wants out of it. Samsung's Galaxy S lineup had a lower resolution and larger screens than the iPhone 4's IPS display, and despite the lower resolution? The majority of reviews noted that the difference wasn't notable by the human eye.

So, really, bumping up the resolution is not important, the quality of the screen is, the resolution isn't. HD is relevant to screens greater than 10 inches or for tasks that require pin-point accuracy (which the Wii U will not need, unless you're running photoshop on it), and things that require minute levels of detail to be visible (like word processors on small screens, which the Wii U doesn't do). You're not word processing and you're not running photoshop on the thing, you're playing games, and as it is, 850x480 is good enough that neither the quality of the image will suffer, nor will games suffer from input lag due to the bandwidth allocated to the wireless tether between the controller and the console itself.

Up the resolution, and you'll only have a negligible bump in visual quality, you'd have to allocate MORE of your finite wireless bandwidth to the image stream, which would mean audio would suffer and input lag will be introduced. It isn't a trade-off that's worth it for Nintendo, for gamers and for developers.

HOW DARE YOU CALL ME A HYPOCRITE!? YOU'RE THE HYPOCRITE, HYPOCRITE! neenerneener.
How does asking someone to refer to you as 'Master' imply a relationship to anime? Around the world terms like those are synonymous with submissive/dominant relationships and possibly BDSM.
The complaints levied at the Wii were relevant, it made sense that the Wii should have supported HD at the time, or some form of upscaling, and ultimately they paid for it.

The complaints about the 3DS are for the most part baseless, since the touch-screen support isn't really the point of the handheld, and as it is, it works fine for it.

The Wii U isn't a cutting edge system in the slightest, it's using technology that by the time it releases, will already have been used on computers 2 years older than it. And it isn't cutting corners, the resolution fits perfectly for what their goal is for the console. What phones and tablets do outside of the Wii U's ecosystem shouldn't be affect it. You're not taking your Wii U outside, it's always tethered to your console.

Nintendo doesn't care about "future-proofing." What it should be mindful of is the eco-system that affects its hardware, because that's what affected the Wii. HDTV use wasn't some distant problem that they could tackle later on, it was a present problem that they failed to acknowledge and they paid for it, much like their ignorance towards having an online system hurt them. HDTVs and online affected the Wii because the Wii both connected to a TV and supported online. HD on phones isn't something that is part of the Wii U's ecosystem, it isn't a feature on the Wii U, it isn't competition for the Wii U, they're different devices. A resolution bump on the screen would just tax the hardware, it would bring control lag, it would probably affect performance of dual-screen games.

Nah, the controller's screen is small enough that the resolution isn't much of a problem. At 6.2 inches, 850x480 is good enough for image quality, and low enough that it can pull off the features Nintendo wants to do with it (ie: play games wireless without latency problems), if the resolution were HD, there could be latency problems and possible lag as the bandwidth it'd require to push those images might be too much.

HD would be necessary for general TV output, but for the controller itself, sub-HD works best. HD in phones and tablets benefit them because they're standalone devices, they wouldn't benefit the Wii U.

I'd be pissed if it were the American Revolution. As much as I want to see that, they need to end the Desmond story, it's the series' weakest link (made even worse by Revelations.). They should do the inevitable and end his part of the game to focus on the overlapping mythology of the series.
Male attention isn't the point, attention in general is. Feminism doesn't cater to men, it caters to feminists, women in general and pro-equality/feminist males; men who disagree will not learn regardless of whether or not they're clothed, so there's no point.
OH LORDY, LORDY, A WOMAN'S EXPOSED PANTIES, AND HER BOTTOM! LORDY, THIS IS SHAMEFUL!

Dear Japan, Taiwain:

You've done worse. Get over it. Also, stop your BS misogyny.

SWTOR can't copy KOTOR or NWN or BG. They all came from the same developer. It'd be impossible to copy ideas that were yours to begin with.
Because every hardware launch has felt like it's been out 3 years and developers know what the fuck to do with it, right?
Crysis 2? Really? CRYSIS TWO? Crytek might be masters of their tech, but the storytelling in all Crytek games is absolute shit. Does anyone really remember what happened at the end of Crysis 2 anyway? I played it and I don't.
Um, considering Kojima's always been rather punctual/timely with his games, I don't get the remark. The only titles Kojima's had to delay were MGS4, 3 on the 3DS and Rising. So far 2, 3 and their complete re-releases, MPO and PO+, Acid 1+2, Peacewalker, and KP's non-MG releases have been on-time.

Hell, of the 3 that have been delayed, only one was developed by Kojima's core team with Kojima's active involvement. Rising was being worked on by its B-team (and now Platinum) and MGS3 3DS I believe is also being ported by an outside company. So really, Kojimas track record for punctuality is better than most.

If I remember correctly, Troy was already in english and "localized", Bandai just decided against a western release.