It's not on Hulu. Coupled with the fact that I can't access episodes from CBS's website on my iPad AND CBS doesn't have a decent streaming app, I have been on Good Wife withdrawals for some time.
For those that are wondering, the tricky part about the new bridge is where the roadway is supposed to connect to the tunnel going through Treasure Island (shown in the photo.) Since the old bridge curved wide into the tunnel it would have gotten in the way of the new construction. So, over the course of a holiday weekend, a section of the old bridge was lifted out and an s-curve was dropped into place.
It was pretty impressive how quickly it was finished, but there was quite a ruckus about it afterward because the new s-curve was considered very dangerous. In fact, a man died when his truck flipped over the edge because he approached the first curve too fast. Now there are signs, signal lights, and rumble strips slowing traffic through the curves down to 30 or 35 miles per hour. Thankfully, there haven't been any more incidents since then, but traffic now can really crawl up to the tunnel. On days when my wife drives, though, it allows me to get a good look at the progress that's being made on the new span, and I must say, it's quite awe-inspiring to see such a massive piece of engineering slowly take shape.
Dear readers complaining about iPhone 4 coverage:
Let's look at the facts:
-Page hits this post has received after being posted late on a Friday night: 661,981
-A breakdown of the number of iPhone 4 posts per day since the story broke:
Monday: 3
Tuesday: 6
Wednesday: 1
Thursday: 1
Friday: 2
-The total number of page hits from the 13 articles combined: 14,787,728
(minus the first day's articles, the total is 2,979,783, which is still approximately 300,000 hits per article.)
-The number of articles, besides this one, that are simply a very brief synopsis of the events that occurred: 0
(I'm not counting the "Complete Lost iPhone Saga" links tacked to the bottom of the other articles since they aren't an explanation of the events in the order they occurred.)
---
The way I see it, Gizmodo is giving people what they want while covering this whole thing pretty evenly. Rosa's post is a very concise rundown of the story so far with cleverly embedded links. It was posted late at night right before the weekend meaning that people searching the web for recent posts regarding the next iPhone will most likely find this one (that's good business for Gizmodo and people that didn't care weren't hit with the article in the middle of the day). The only faults I can find with this article are that the breaking story is embedded twice and the "iPhone Saga" list of links is hardly necessary.
Now, if anyone thinks that this whole thing is excessive or that the next iPhone isn't important, get over it. Gizmodo gave us a very detailed look at the next iPhone months before it's supposed to be unveiled, when most of the time news outlets are lucky to have spy shots and rumors the weeks before an Apple unveiling. The over 8 million page hits for the first article, the hundreds of thousands of hits per subsequent article, and the coverage by television news media prove that people are interested.
One thing to remember through all this is that Gizmodo is in this business to make money. In all my time visiting this site, however, I've never paid a cent to view content and I've never been stopped by an interstitial ad or had to close a pop-up window. They even provide a way to filter out unwanted posts (gizmodo.com/tag/not:[insert tag to be filtered out here]/). You may not like every article that's written or have a particular problem with certain writers, but they're not what's wrong with Gizmodo. The incessant complaining and vitriol from readers who feel like they are entitled to something is what is ruining the experience here. I typically like to show all discussions to find interesting comments that haven't been promoted, but lately I've had to filter through so many unnecessary complaints that it's tiring.
So, please, please stop with the complaints. You have a way of disabling the content you don't want to see, and although I can filter comments by featured discussions only, some of the rubbish still floats to the top and I miss out on the interesting comments that I think deserve to be promoted.
I don't want to sound overly critical so let me offer a suggestion: if you have some constructive criticism and can offer it politely, please do so. I (and hopefully other commenters) will try to read through the comments and promote those that I feel can contribute to making Gizmodo a better site.
For anyone who hasn't already seen it, I would like to direct your attention to Blamimations over at Penny-Arcade. They're done by Scott Kurtz (PVP Online) and Kris Straub (Starslip, Chainsawsuit) and they are absolutely hilarious.
WARNING: May contain traces of NSFW language, FRON bulges, and tree nuts.
@Wolfnave: I often think that core gamers see video games as some kind of job. They have to get their fancy digs and luxury cars, go to the towering high-rise filled with all the latest technology, conference with other like-minded professionals, and collect power and influence. They scoff at the guy that wants to be an artist or a musician or join the circus. After all, those aren't "real" jobs.
To the core gamers, the Wii is a dreamers system that isn't as powerful, precise, or glamorous as a "real" gamer's system like the PS3 or the Xbox360. The fact is, though, while there's nothing wrong with the normal way of doing things (it's worked fine so far, right?), there's also nothing wrong with the alternative, either. I for one would rather swing a sword like a sword (throw a punch like a punch, aim a bow like a bow, etc.) instead of working the normal grind of sitting down and pressing buttons. You may be more successful than me using a nunchuk versus my inferior, motion-controlled Wii wheel, but I'm having a blast.
(On a side note, Red Steel 2 is a great, "hardcore" game, but if you aren't regretting the opportunity to play Sin and Punishment 2, then you're either not as hardcore as you say you are, or you're too young to appreciate the talented, masterful, legendary company known as Treasure.)
@Kevin Berry: I'm another one of the 50,000 and I have to say that I completely agree. I had to tweak the controls--lower the pointer correction so it didn't feel dull, shrink the dead zone box so I could walk down corridors without swinging the pointer wildly from side to side, etc.--but after that, sweet Jebus, this game is fun to play!
Going up against the big guys with hammers and repeatedly stabbing them in the week spot--an action which rarely seems to work in other games--works flawlessly and feels so visceral. Dodge to the left, stabstabstab! There were a few times my sword swipes didn't register correctly (finishing punch registered as a left instead of a right, for example), but, overall, the responsiveness of the stabbing motion, the feel of hard slashes, the accuracy of the pointer, and the sheer number of moves are what really make the game work for me. I think anyone that got a Wii specifically for these kinds of sword play games should pick up Red Steel 2 if they haven't already.
P.S.- I am aware of the fact that anytime specific motions are referenced regarding motion controls, they sound vaguely pornographic. Please refrain from commenting in that regard. Thank you.
@tomsomething: I'm going to refer to myself as quasi-racist at the next party I attend and see how that goes over.
Hypothetical scenario!
Random person: Quasi-racist? How does that work?
Me: Well, it's not that I have anything against black people. I am only against the idea of black people.
or,
Me: I harbor goodwill towards all of mankind. I just like to use racist words excessively.
or,
Me: I only hate Mexican people whose names start with a "J". If it sounds like an "H", why not just use an "H"? You hear me over there Ho-sé?!
Liz: I'm sorry. You have a problem with the science of Hot Tub Time Machine?
Wesley: Ya. Not the time travel. It's the hot tub. You don't just turn one on and it's immediately hot. I should know; I've been in a hot tub two times.
@FauxReal: Some games, like Motion Fighter, will require two Move remotes instead of a remote and sub controller. It remains to be seen, however, if games that require two Move remotes will also allow four players--not likely since, as others have pointed out, the PS3 only supports 7 bluetooth connections. My guess is that having four sets will cover everything possible and the extra wands won't be necessary. That would shave $160 to $200 off of the estimates given here.
"But if they did, that would be the first and last acceptable use of the cliche about charging an arm and a leg for something."
What about the inevitable zombie apocalypse? How do you expect the zombies will pay for everything? Think, man. Dismembered appendages will surely facilite the trade of goods and services in the future zombie economy. Fact.
@Optimus1280: It means the solar system will strangle you to death in a dark alley somewhere. Apparently, our solar system is the Don Corleone of the cosmos.
@TomServo: I own Mario Kart DS and Diddy Kong Racing DS (I loved the original, sue me...) and I found myself wishing that both had implemented a touch screen option similar to Super Mario 64 DS. The degree of control that the touch screen provides would have been perfect for precise turning. With a d-pad it's always, tap right, let go, tap right a little more, let go--it's like punching out morse code to take a wide turn. It definitely works, but it's not perfect.
@92BuickLeSabre: True. If I recall correctly, AT&T implemented an arbitration clause sometime last year. Of course, unlike the company behind the MagicJack, AT&T sent out notices with customers' bills. It still sucks, but at least it's less shady.
@thejakeman: Nope. iPod touch. The iPhone is either brushed aluminum or plastic. The iPod, on the other hand, is nice and shiny. Altough if you look at the back of one, your head will look all rectangular.
@clubley2: Actually, inertial dampeners are used to negate the force of jumping in and out of warp. That way Capt. Picard and crew don't end up as jelly plastered to the front or the back of the ship. Forward deflector arrays are used to deflect space dust and, I suppose, the hydrogen atoms that would theoretically nuke the Defiant with 7 teraelectron volts of energy. Of course, if warp drives actually warp space around the ship, then both of those technologies are useless.