@Toasticus: Nah, let's paint with broad strokes here. Labeling every combo with its own name (because that's what Namco does with Tekken and Soul Calibur) does not make that combo a move.

By that same logic, every strength variation of a special move in Street Fighter (a LP SRK, MP SRK, etc) should be a separate move.
@loserclassof06: @Jon: AFAIK, the Blizzard employee posted in the discussion thread about this.
Of course, this will lead to people actively hunting down his details. It's like dangling a juicy steak in front of a pack of dogs.

Also, not your personal army.
@Jason Keirstead: Think long and hard about what you're saying: Cutting all the game out of the game, and presenting the cutscenes as art doesn't quite make a convincing argument for "games as art".
@Gruntybreath: Judging from Bruce's youth, it's probably Evil Dead.
@karoc: To be fair, the Gamecube's momentum was already spent 4 years into its life cycle and was dead in the water. The Wii on the other hand is still going strong.
Whether Nintendo already was preparing for the Wii launch and willingly abandoned ship leading to the lack of first party support, or that the lack of first party support lead to the decline, I don't know.
@Lamp: Tomena Sanner, Sakura Wars, Dead Space Extraction, RE4, World of Goo, Silent Hill: Shattered Memories, Tenchu Shadow Assassins aren't Wii exclusive. In order of appearance iPhone, PS2, an upcoming PS3 title, PS2 / Gamecube, PC, and PSP / PS2 (times two).
Also, try to limit yourself to good games, unless you think that games reviewers are all wrong and that the only measure of goodness is your own opinion. Metacritic be damned, right?

The importance of sales numbers shouldn't be underestimated. Developers and publishers are drawn by the insane adoption rate of the Wii. When good games underperform (a good early example would be Zack & Wiki or Madworld) publishers will simply stop supporting the platform, no matter how good the game idea is. Many developers have gone on record saying that developing more expensive, more hardcore games for the Wii (say something on the level of Zelda) isn't worth it, leading to the unwritten law that Nintendo consoles are only bought for Nintendo games.

Oh well, some people are more easily satisfied than others, I think.

Also, speaking about that GAF thread: I like how the list doesn't include cross-platform ports and goes on to list Shattered Memories (PS2, PSP), Twilight Princess (GC), Okami (PS2), RE4 (GC, PS2), CoD: World at War (PS3, PC, Xbox360), Cave Story (PC), Metroid Prime Trilogy (GC), World of Goo (PC), Pinball Hall of Fame: The Williams Collection (PS3, PS2, PSP, Xbox360), PES 2010 (Every platform imaginable) and Tiger Woods PGA 10 (PS2, PSP, PS3, Xbox360).
@Lamp: I'll ignore the definitions of what exactly is considered a hardcore title (Mario Sports? Animal Crossing? Mario Party? Really?) or which studio is internal or third party (Next Level Games' Strikers series, Team Ninja's Other M).
I'll also ignore which studio focuses on which platform (Brownie Brown, Intelligent Systems for example haven't shown anything for the Wii), or the responsibility of a platform holder to provide support for third party developers and showcase their efforts (sizzle reels aren't quite the same as gameplay demos at E3, for example).
I'll also ignore the abyssmal sales number of games like Madworld, No More Heroes, Silent Hill: Origins nor point out the scores for a game like The Conduit, nor point out Okami's age.
Oh, the technical "challenges" of developing for the Wii compared to the other current gen consoles? Also on the ignore pile.
I'll just list numbers: you listed 17 games. I count 16 internal software development studios in Nintendo and (by next year) 5 years of the Wii existence. Ignoring, as above, platforms and "hardcoreness", and going purely by the numbers, 1 Nintendo studio releases 1 game every 5 years on average.

Of course, adding in first party DS titles, the sheer influx of money into Nintendo or adding in the first party casual titles muddles the picture somewhat.

Makes you wonder what slave drivers Sony and Microsoft are, launching a new IP (Uncharted) and a sequel for Sony or releasing Fable 2 and 3 for Microsoft in two years, so called high definition, big budget titles.
@herogear: You do know that in Katamari's case art direction is something different than hardware limitation, right?

Also, "If graphics are relevant to the game in a meaningful way, it's gotta be somewhere near the leading edge of what people are able to display on that particular system".
Taking Katamari's example again, the graphical fidelity wasn't at all meaningful to the game. A game like Crysis or Heavy Rain on the other hand partly revolve around graphical fidelity.

In short, what he is actually saying is... No wait, I can't see how someone can interpret that sentence differently.
2 seemed to be the keyword this year, more so than 3D, motion control or games.
2 as in "too": Jumping on the bandwagon was always inherent to the games industry, but this year was blatantly crass. Sony had their Move controllers, which took the Wii Remote idea and applied it to more hardcore games but then proceeded to confuse everyone with their SKUs. Kinect was Microsoft's foray into the casual territory but failed to distinguish itself from its nearest competitor: the Wii and its casual titles. Nintendo was trying to win over older, more hardcore fans who were feeling disenfranchised by the lack of core titles on the Wii by reviving older much loved, nostalgia tinted franchises.
Which neatly segues into the other 2, "two": You can probably tell it's a time of economic crisis when publishers focus on easily bankable, known franchises. Of course, the usual EA or Activision updates don't help, but when all three major platforms only show sequels or franchise updates, you know there's something missing. Either that or 2009 was an aberration.
@DocSeuss: @DocSeuss: People need to learn that inciting so-called facts only helps one's argument if the facts are actually true.

You can buy Move in a bundle (that consists of the Eye, 1 Wand and a game) for about 100 dollars. Or you can get the bundle with a PS3 for 399 dollars.
The Navigator is not required for all games.

The "Two versions on one disc" quote was for 3D, not Move.

The "dick move", as you so eloquently put it, is only for Limited editions. Then again, you should be upset about the difference between normal and limited editions (because, hey, the normal isn't "complete")
.

Portal 2 coming to the PS3 was important since a) this flies in the face of all the things Gabe Newell has said about the PS3, which he had admitted during the press conference and b) Gabe Newell announced Steamworks and Steamcloud for the PS3, which should be of interest for the "smart people who game on multiple consoles", since progress on one platform would carry over to the other platform thanks to Steamcloud. Of course, you already know this because you're, obviously, a smart person who games on multiple platforms and you actually paid attention to what was being said.
@Lifendz: Correction: Cirque du Soleil knows how to put up a show.
Just curious, Luke.

How often did you have to go over the article, checking if you didn't misspell Kinect?
Well, at least it's not Crazy Frog.
@vid3oman64: "The game is not that great. The mechanics (...) are (...) lacking".
Just confirming here, I was questioning the assertion that MK wasn't a great game and that it's mechanics were lacking. Whether or not the story is update-worthy is moot (though I personally think they should just amputate that whole Multiverse idea and replace it with something different -which is exactly what happened here-).

Also, MK was one of the few games that competed with Street Fighter in the West. Gimmicks don't last that long (look at Killer Instinct). And better games (the SNK games, for example) simply weren't here.

I'm not saying that game is great, but calling it lacking is a bit harsh.
@GohanEgret: Oh hi, Capcom, didn't see you there. What are you doing here in this SEGA discussion?
@krushjudgement: Yeah, because every criminal mastermind knows that movie stars actually work for the police.

Splitting hairs here, but "a down on his luck action star who enters a criminal organisation for money but is actually working for the police" works fine.
I was thinking that it was going to be a straight port.

Then it went polygonal.

I need to lie down.
@vid3oman64: I personally think that "for the time", Mortal Kombat was a pretty solid game (compared to the other Street Fighter clones, and especially the other digitized fighters). Mortal Kombat 2 still is the pinnacle of the series.

As for the story being lacking: really story in a fighting game?
@krushjudgement: Just curious, what's the plot hole?
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